Search found 23 matches

by Olstyle
15 Jul 2012, 20:03
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

HaYDeN wrote:We've had this


We've had this discussion before haven't we?

We did and this is the exact same configuration which works with The Witcher 2.
Thought I didn't test it for the last updates of flawlessWS. Will do this when I find time and edit this post.

EDIT: TW2( 3.0 ) still works, Alice is still ...
by Olstyle
15 Jul 2012, 09:56
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

Alice: Madness Returns on SoftTH

Since Alice was labeled "removed" I won't complain, but that's what the fix does for the recent Steam Version(and a SoftTH Setup):


Attached files
by Olstyle
05 Jun 2012, 18:50
Forum:
Topic:
Replies: -1
Views:

I'd call it the SoftTH box

I'd call it the SoftTH box :-D.
Great concept, but for me personally it will be way to expensive. This "adapter"(even thought it does a lot) would, on your projections, exceed the price of my whole graphics setup(3 screens+former high-end GPU+watercooling). That's out of proportion.
by Olstyle
02 May 2012, 11:35
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

I love you

SoftTh detection works which in turn made The Witcher 2 work. :triplewide
by Olstyle
02 May 2012, 09:21
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

Looks like nowadays even

Looks like nowadays even server get their free time on Labour Day. :D
by Olstyle
01 May 2012, 21:09
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

flawlesswidescreen.org is

flawlesswidescreen.org is down(again) :( .
by Olstyle
30 Apr 2012, 07:55
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

HaYDeN wrote:Here is what I

Here is what I get parsing your SoftTH file supplied with the latest build -

*pic*

Correct?
The Res is my resolution with bezel correction, the Vres is the total resolution of my monitors without bezel correction. I'm not quite sure if you didn't want it to be the other way around ...
by Olstyle
29 Apr 2012, 19:09
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

A few tests

Adding the lines didn't change anything detection wise, which wasn't a suprise really since the problem was resolution detection, not in counting the screens. Since you only need to read "renderResolution=..." I don't really have an idea what went wrong.

Nonetheless, disabling the auto ...
by Olstyle
29 Apr 2012, 17:55
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

HaYDeN wrote:Upload = 403

Upload = 403 access denied....

great :( That's the config in plain text:
[spoiler][main]
renderResolution=4540x1050
nonlocalFormat=RGB16D
keepComposition=1
smoothing=0
debugD3D=0
zClear=0
vsync=0
tripleBuffer=0
screenshotFormat=png
dllPathD3D9=auto
dllPathDXGI=auto ...
by Olstyle
28 Apr 2012, 12:36
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124357

SoftTH: Override overruled?

Happy to see you back in action. Unfortunately, my SoftTH config doesn't seem to be to the liking of your tool.
Even though I chose "Display Detection Override" it tries to detect the SoftTh configuration and fails by quite a margin. In the attached pic you can see my settings as well as the log ...
by Olstyle
13 Apr 2012, 17:54
Forum: Request/Discuss Game Solutions
Topic: [request] Tomb Raider: Underworld
Replies: 5
Views: 4403

It should wok on all Systems,

It should wok on all systems, there are just two things to consider:
1) You can't exceed 3×1280*1024. Choose a resolution beneath that limit.
2)You have to set the FOV in the registry:
HKEY_CURRENT_USER > Software > Crystal Dynamics > Tomb Raider > Graphics > AspectRatio
For me, 9000(hex ...
by Olstyle
24 Mar 2012, 17:22
Forum: Multi-Monitor Gaming
Topic: Nvidia GTX680 V.S. AMD 7970 Who Is The Multi-Monitor King?
Replies: 15
Views: 7510

suiken_2mieu wrote:Actually


Actually I'm going to stop right there, because I feel like there are just features missing from most multi-monitor solutions. There's a complete lack of inflexibility with what displays get used, how they output resolutions, and what resolutions can be chosen. People should be able to "use what ...
by Olstyle
24 Mar 2012, 17:06
Forum:
Topic:
Replies: -1
Views:

Quote:The reference card

The reference card ships with 1xDP, 1xHDMI and 2xDVI connections. I'm assuming that a single-link DP>DVI adapter would allow you to run with three DVI screens.

It's even better:
You can use all four connections at once. So a passive HDMI Adapter(~1$/€) is all you need for three DVI screens.
by Olstyle
23 Jan 2012, 19:05
Forum: Multi-Monitor Gaming
Topic: Third Monitor for Permanent Rear-View in Racing Game
Replies: 1
Views: 1547

You could construct something

You could construct something like this with SoftTH. In Dirt 3 you would have to try to set the little screen on the coordinates of the rear-view-mirror. In Simulations like rFactor there might be an Option to use a dedicated part of the renderarea for the rear-view which can then be set up as the ...
by Olstyle
10 Dec 2011, 00:03
Forum:
Topic:
Replies: -1
Views:

Wrong Selection

I would have voted for CD Projekt immediately. To make a game which runs on multiscreen setups, but only if you've got the card(-s) of the right vendor:
That's what I call "narrow minded"(or plain stupid).
by Olstyle
27 Oct 2011, 20:20
Forum: Multi-Monitor Gaming
Topic: Eyefinity or nvidia surround: which is better at running different monitor sizes?
Replies: 3
Views: 2308

Different monitor sizes are

Different monitor sizes are no problem by themselves and I didn't say otherwise. What I said is: different monitor resolutions don't work.
If you run a 30" screen next to a 20" Screen using the same resolutiion on both, the picture would look horrible because the picture on the 30" would be more ...
by Olstyle
19 Oct 2011, 17:23
Forum: Multi-Monitor Gaming
Topic: Eyefinity or nvidia surround: which is better at running different monitor sizes?
Replies: 3
Views: 2308

At the moment, neither of the

At the moment, neither of the two supports different resolutions on the screens. The only way around that issue is SoftTH. Since it isn't compatible with Crossfire or SLI, but benefits greatly from "local heads"(monitors which are attached to the primary graphicscard), a HD6970 would be the way to go.
by Olstyle
14 Jul 2011, 07:11
Forum: Multi-Monitor Gaming
Topic: Alpha Protocol - Not Multi monitor
Replies: 75
Views: 30678

Sorry, no changes there.But

Sorry, no changes there.
But maybe HaYDeN's overall Unreal 3 fix announced a while ago will help with AP, too.
by Olstyle
11 Jul 2011, 17:33
Forum: Multi-Monitor Gaming
Topic: Witcher 2 - letter box
Replies: 529
Views: 186312

There is nothing about

There is nothing about Surroundgaming in there.
2560x1440 is an aspect ratio of 16:9 and Nvidia 3D Vision is a whole different thing then Nvidia Vision Surround(but they can be combined to 3D Vsion Surround).

But the patch isn`t out yet, so maybe we will get lucky none the less.
by Olstyle
27 Jun 2011, 17:23
Forum: Multi-Monitor Gaming
Topic: Witcher 2 - letter box
Replies: 529
Views: 186312

Re: Witcher 2 - letter box

It works great, because it's only subtle, without the th-fix. The fix makes it allways run on "full throttle", thats why you noticed it.

@topic: Still not working with softth. log says some weird things:

Device window pre-create: 0x0/4540x1050
Device window post-create: 0x0/1680x1050 ...