Search found 17 matches

by Postwar
13 Aug 2015, 10:48
Forum: Detailed Widescreen Reports
Topic: Dark Sector
Replies: 51
Views: 28596

Re: Dark Sector

You can also set a custom FOV via a CFG file. The info has been on PCGW for a while.

1) Go to <path-to-game>\Configs
2) Open DS.cfg
3) Find [Windows_Config,/Types/Config]
4) Add this line: Graphics.FOV=XX underneath it, where XX is your desired field of view (e.g. Graphics.FOV=90).

No issues ...
by Postwar
23 Oct 2013, 12:38
Forum: Detailed Widescreen Reports
Topic: The Chronicles of Riddick: Assault on Dark Athena
Replies: 52
Views: 26737

Re: The Chronicles of Riddick: Assault on Dark Athena

Widescreen solution can be found here. Thanks to MrDeviance @ Starbreeze forums.
by Postwar
23 Oct 2013, 12:12
Forum: Detailed Widescreen Reports
Topic: Dark Sector
Replies: 51
Views: 28596

Re: Dark Sector

I've encountered this solution while browsing the Steam forums ( http&#58;//steamcommunity&#46;com/app/29900/discussions/0/864946671947928615/#c792924411950815780 ). Props go to deathbuffer .

It reads as follows:
Just for reference, here's the simplest solution for playing fullscreen in 16:9 with ...
by Postwar
14 Mar 2012, 10:21
Forum: Request/Discuss Game Solutions
Topic: Cryostasis (Vert- world, stretched weapons)
Replies: 29
Views: 12706

As far as I recall, the

As far as I recall, the weapons would still stretch regardless of what FOV and AR you set. Is that right?
by Postwar
30 Jan 2012, 00:13
Forum: Request/Discuss Game Solutions
Topic: The Darkness II demo FOV is broken (same as Dark Sector)
Replies: 24
Views: 11865

scavvenjahh wrote:Anyway,

Anyway, multi-mon support would be even harder to fix, am I right ? Since all rendering just dies at any triple-screen res... :~


I think that lack of Surround/Eyefinity was done on purpose. Just imagine how these tentacles coming out of his spine would look like on triple-screen. :)
by Postwar
28 Jan 2012, 11:52
Forum: Detailed Widescreen Reports
Topic: The Chronicles of Riddick: Assault on Dark Athena
Replies: 52
Views: 26737

scavvenjahh wrote:Postwar

If you could describe the method to get un-letterboxed 16:10 and add it to the Detailed Report along with before/after screenshots, that would be awesome. :)

OK, I'll try.
by Postwar
28 Jan 2012, 11:43
Forum: Request/Discuss Game Solutions
Topic: The Darkness II demo FOV is broken (same as Dark Sector)
Replies: 24
Views: 11865

scavvenjahh wrote:Postwar

[quote]Apparently, these are the same issues that plagued Dark Sector. Broken FOV and aspect ratios. 3D world baseline is 16:10, but 2D UI & HUD are only correct in 16:9. Everything else stretches. Resolutions above 1920x1200 do not work correctly.Actually, that's incorrect.
In fullscreen mode ...
by Postwar
25 Jan 2012, 16:16
Forum: Request/Discuss Game Solutions
Topic: GTA IV Refuses Letterboxing In 16:9
Replies: 2
Views: 2921

You can apply scaling via

You can apply scaling via Nvidia Control Panel. Select Display>Adjust desktop size and position. Then select 'Perform scaling on GPU' and tick the 'Override the scaling mode set by games and programs' box. Now you're all set.
by Postwar
25 Jan 2012, 16:10
Forum: Request/Discuss Game Solutions
Topic: The Darkness II demo FOV is broken (same as Dark Sector)
Replies: 24
Views: 11865

Damage Inc. wrote:To be

To be honest, I think you might be better off with this game on the PS3...

You're missing the point. I'm not asking for advice about which version is superior. See, the game has completely broken FOV. Personally, I want it to be fixed ASAP, or I'll turn into Jackie Estacado.
by Postwar
25 Jan 2012, 15:49
Forum: Request/Discuss Game Solutions
Topic: The Darkness II demo FOV is broken (same as Dark Sector)
Replies: 24
Views: 11865

The Darkness II demo FOV is broken (same as Dark Sector)

Apparently, these are the same issues that plagued Dark Sector. Broken FOV and aspect ratios. 3D world baseline is 16:10, but 2D UI & HUD are only correct in 16:9. Everything else stretches. Resolutions above 1920x1200 do not work correctly.

Now some screenshots:








We ...
by Postwar
27 Dec 2011, 21:58
Forum: Detailed Widescreen Reports
Topic: The Chronicles of Riddick: Assault on Dark Athena
Replies: 52
Views: 26737

OK, the FOV solution, as well

OK, the FOV solution, as well as various useful tweaks, is described here. Unfortunately, it's written in Russian, so you'll have to use Google or Bing to translate it.

Post in this thread if you have trouble understanding the way the solution works.
by Postwar
12 Sep 2011, 16:44
Forum: Site News & Suggestion Box
Topic: Weird fonts
Replies: 5
Views: 3614

Sadly, nothing helps. I think

Sadly, nothing helps. I think I'll just stick to researching this issue on my own. If I find something useful, I'll tell you right away.
by Postwar
11 Sep 2011, 22:59
Forum: Site News & Suggestion Box
Topic: Weird fonts
Replies: 5
Views: 3614

My zoom level is at

My zoom level is at 100%.

Other browsers (e.g. Steam) work perfectly fine. It's IE9 that bothers me.

Also, how can I export a list of fonts I have installed, so I could show you the result?
by Postwar
11 Sep 2011, 14:28
Forum: Site News & Suggestion Box
Topic: Weird fonts
Replies: 5
Views: 3614

Weird fonts

All text on the site is written in bold. I don't know why. I haven't changed any settings in my IE9 lately, so I don't think it's on my side.

What's wrong people?

Attached files
by Postwar
25 Jul 2011, 01:06
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Sanctum Televator Tool - for Eyefinity/NVSurround/TH2Go
Replies: 8
Views: 9218

Why not just try and submit

Why not just try and submit this bug to the developers? The game gets updated on a regular basis, which means that they are actually working to resolve all the issues.
by Postwar
18 Jul 2011, 20:58
Forum: Request/Discuss Game Solutions
Topic: Most wanted Fix
Replies: 78
Views: 33531

My vote goes for Prince Of

My vote goes for Prince Of Persia: The Sands Of Time.
by Postwar
18 Jun 2011, 15:17
Forum: Detailed Widescreen Reports
Topic: The Chronicles of Riddick: Assault on Dark Athena
Replies: 52
Views: 26737

Re: Chronicles of Riddick: Assault on Dark Athena

Recently I've discovered that the gameplay of this game is actually hor+ rather than 16:9 anamorphic. Right now I don't have much time to describe a solution in details, but I'll post it as soon as I can.