Hi guys,
Sorry for the long wait!
I actually just released this for the 3D Vision Community over at the Nvidia 3D Vision Forums:
m
If you want to centre the UI and don't want to play in exclusive fullscreen, follow the steps 3, 8, 9.
If you want to centre the UI and want to play in exclusive ...
Search found 15 matches
- 06 Jan 2019, 02:51
- Forum: Detailed Widescreen Reports
- Topic: Darksiders III
- Replies: 8
- Views: 7357
- 05 Jan 2019, 04:33
- Forum: Detailed Widescreen Reports
- Topic: Darksiders III
- Replies: 8
- Views: 7357
Re: Darksiders III
@helifax would also love to have centered HUD for this game!
- 13 Aug 2012, 04:49
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124455
Manual Override Settings
FWS has always had issues for my setup, (always came up as (1x1) and as a result was using Widescreen Fixer until I recently decided to give it another look.
I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below.
I have also included a screenshot of what I get if I ...
I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below.
I have also included a screenshot of what I get if I ...
- 20 Jul 2012, 15:47
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124455
Blades of Time
Hi Hayden,
I just got Blades of Time on the steam sale.
It launches in surround resolutions however you cannot see the menus.
Once in game you can play fine.
Just wondering if you could take a look at it and try and fix the menus? I would be more then happy to gift it to you on ...
I just got Blades of Time on the steam sale.
It launches in surround resolutions however you cannot see the menus.
Once in game you can play fine.
Just wondering if you could take a look at it and try and fix the menus? I would be more then happy to gift it to you on ...
- 23 Jun 2012, 10:19
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124455
Awesome thanks. =D
Awesome thanks. =D
- 23 Jun 2012, 00:04
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124455
Enable/Disable
Hi HaYDeN,
Not sure if this is just me having this probelm, but for the Diablo 3 and Starcraft 2 fixes they do not disable when using the disable/enable check box.
This means i have to exit FWS if i want to play either of these games on 1 Screen.
Thanks.
Not sure if this is just me having this probelm, but for the Diablo 3 and Starcraft 2 fixes they do not disable when using the disable/enable check box.
This means i have to exit FWS if i want to play either of these games on 1 Screen.
Thanks.
- 17 Nov 2011, 22:48
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311798
HaYDeN's v0.1 with Bezel Comp.
[quote]HaYDeN, will your fix work with bezel corrected resolutions such that menus and HUD text won't be drawn in the areas blocked by bezels?
Did the previous fix cause problems? because it shouldn't have, I have tried bezel compensation when some others mentioned it.... worked fine.
So ...
Did the previous fix cause problems? because it shouldn't have, I have tried bezel compensation when some others mentioned it.... worked fine.
So ...
- 13 Nov 2011, 06:21
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311798
Worship HaYDeN
Many thanks to HaYDeN, thanks to him playing perfectly in eyefinity.
No crashes at all, been playing most of the day straight =).
World map still needs a few tweaks, but still very playable.
Many thanks once again for your amasing work HaYDeN!!!
No crashes at all, been playing most of the day straight =).
World map still needs a few tweaks, but still very playable.
Many thanks once again for your amasing work HaYDeN!!!
- 11 Nov 2011, 11:40
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311798
EvilEngineer wrote:OK, poking
OK, poking around in the interface.bsa file for some answers.... and I've found the culprit. .swf files >.
So for those of us that dont know a lot about all this coding stuff.....
Is there an easy way to edit this and fix the menus? or not really possible?
Thanks
PS. Good ...
So for those of us that dont know a lot about all this coding stuff.....
Is there an easy way to edit this and fix the menus? or not really possible?
Thanks
PS. Good ...
- 24 Jun 2011, 02:09
- Forum: Request/Discuss Game Solutions
- Topic: Dungeon Siege III
- Replies: 25
- Views: 16328
Re: Dungeon Siege III
Apparantly.. there is a patch for this that will auto update through steam.
I am still having this trouble however, as i am using a *cough*cracked*cough* version.
if anyone knows how to fix it without the patch it would be awsome.
I am still having this trouble however, as i am using a *cough*cracked*cough* version.
if anyone knows how to fix it without the patch it would be awsome.
- 27 Apr 2011, 12:32
- Forum: Request/Discuss Game Solutions
- Topic: borderlands on THTG
- Replies: 40
- Views: 15753
Re: borderlands on THTG
HaYDeN, Great to see a fellow New Zealander on the forums here! :D
I have been seeing alot of your eyefinity fixes floating arround lately (bulletstorm, monday night combat etc).
I Hope to see a full release of your fix for this game, as I am a fan of it. I downloaded and tested the ...
I have been seeing alot of your eyefinity fixes floating arround lately (bulletstorm, monday night combat etc).
I Hope to see a full release of your fix for this game, as I am a fan of it. I downloaded and tested the ...
- 10 Nov 2010, 02:22
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177143
Re: Centered HUD for Team Fortress 2
Sorry i didnt see that r before the 905. I editied the Hudlayout.res file and changed the value to r905, however it didnt make any difference.
Yes i am using the base pack you provided to make the centered hud
Quick part of my hudlayout.res file:
HudWeaponSelection
{
"fieldName ...
Yes i am using the base pack you provided to make the centered hud
Quick part of my hudlayout.res file:
HudWeaponSelection
{
"fieldName ...
- 09 Nov 2010, 01:49
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177143
Re: Centered HUD for Team Fortress 2
Hi Delphium
I checked my hudlayout.res file, and found the HudWeaponSelection. the xpos value is at 905.
The following is taken stright from the hudlayout.res file
HudWeaponSelection
{
"fieldName" "HudWeaponSelection"
"xpos" "905"
" ...
I checked my hudlayout.res file, and found the HudWeaponSelection. the xpos value is at 905.
The following is taken stright from the hudlayout.res file
HudWeaponSelection
{
"fieldName" "HudWeaponSelection"
"xpos" "905"
" ...
- 02 Nov 2010, 05:26
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177143
Re: Centered HUD for Team Fortress 2
I've run the files from the base pack you provided throught your calculator to make the hud for my custom res of 6000x1080.
It all works perfectly apart from one thing. the weapon selection is still on the far right.
Im not 100% sure, but was this meant to be moved or not? Because i still ...
It all works perfectly apart from one thing. the weapon selection is still on the far right.
Im not 100% sure, but was this meant to be moved or not? Because i still ...
- 20 Oct 2010, 01:17
- Forum: Detailed Widescreen Reports
- Topic: Arcania: Gothic 4
- Replies: 31
- Views: 15097
Re: Arcania - Gothic 4
valafar, you are amazing. :bowdown this fix works perfectly for my setup @ 6000x1080.
Thankyou sooo sooo sooo much :D :D :D :D :D
Thankyou sooo sooo sooo much :D :D :D :D :D
