Search found 31 matches
- 04 May 2015, 02:30
- Forum: Request/Discuss Game Solutions
- Topic: The Old City Leviathan?
- Replies: 5
- Views: 6717
Re: The Old City Leviathan?
Totally good enough. Thanks Master.
- 13 Sep 2014, 02:32
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Risen 3 - How to enable ultrawide resolution support (21:9)
- Replies: 50
- Views: 70823
Re: Risen 3 - How to enable ultrawide resolution support (21
Salute Helifax
- 04 Sep 2014, 02:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Risen 3 - How to enable ultrawide resolution support (21:9)
- Replies: 50
- Views: 70823
Re: Risen 3 - How to enable ultrawide resolution support (21
Latest Steam patch (3rd Sept 2014 - v1.?) breaks Widescreen Fixer. Obviously a plugin update is required .... Hope Helifax isn't done with the game, it's beautiful.
I'm in.I have always wanted
I'm in.
I have always wanted to run my centre 23" in Portrait to be able get just a little more vertical view. Have been able to do it with SoftTH, but it's only DX9 ... and has to be man-handled game-by-game.
I have always wanted to run my centre 23" in Portrait to be able get just a little more vertical view. Have been able to do it with SoftTH, but it's only DX9 ... and has to be man-handled game-by-game.
- 24 May 2012, 07:39
- Forum: Request/Discuss Game Solutions
- Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
- Replies: 110
- Views: 61724
So sorry for the late reply
So sorry for the late reply ..... I've been away.
No good heli .... there is no change to the symptoms.
- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is ...
No good heli .... there is no change to the symptoms.
- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is ...
- 17 May 2012, 04:32
- Forum: Request/Discuss Game Solutions
- Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
- Replies: 110
- Views: 61724
Yes ... I've tried all combos
Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.
And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a ...
And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a ...
- 16 May 2012, 16:24
- Forum: Request/Discuss Game Solutions
- Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
- Replies: 110
- Views: 61724
I think someone has already
I think someone has already suggested this helifax, but why not make it the same as your hack from the original version .... that was good enough!!
I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.
I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.
- 15 May 2012, 07:11
- Forum: Request/Discuss Game Solutions
- Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
- Replies: 110
- Views: 61724
Opening menus are now fixed.
Opening menus are now fixed. No more distorted garble.
Dialogue in conversations still non existent. I'm still experimenting with work-around.
Closer helifax, closer :-)
Dialogue in conversations still non existent. I'm still experimenting with work-around.
Closer helifax, closer :-)
- 14 May 2012, 17:09
- Forum: Request/Discuss Game Solutions
- Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
- Replies: 110
- Views: 61724
WSF
Hi helifax,
Thanks for this ... working on the Steam patched version at 5040 ... however I am having the same issue as Falcon1.
Have tried different keys mapped for workaround etc ... still no dialogue.
Thanks for this ... working on the Steam patched version at 5040 ... however I am having the same issue as Falcon1.
Have tried different keys mapped for workaround etc ... still no dialogue.
- 14 Mar 2012, 18:01
- Forum: Request/Discuss Game Solutions
- Topic: Cryostasis (Vert- world, stretched weapons)
- Replies: 29
- Views: 12713
.
Yeah good one Badman ... modifying the .exe on the disk and not the running program. Now using CE.
Thanks again dopefish.
Thanks again dopefish.
- 14 Mar 2012, 16:34
- Forum: Request/Discuss Game Solutions
- Topic: Cryostasis (Vert- world, stretched weapons)
- Replies: 29
- Views: 12713
Outstanding. Thank you.Are
Outstanding. Thank you.
Are these offsets? or hex values within the .exe?
Wait, just had a look with Hexworkshop ... they're not offsets or values. What are they Dopefish?
P.S. I'm also having a look in the .exe using PE Explorer and can see some virual addresses that correspond to ...
Are these offsets? or hex values within the .exe?
Wait, just had a look with Hexworkshop ... they're not offsets or values. What are they Dopefish?
P.S. I'm also having a look in the .exe using PE Explorer and can see some virual addresses that correspond to ...
- 14 Mar 2012, 11:51
- Forum: Request/Discuss Game Solutions
- Topic: Cryostasis (Vert- world, stretched weapons)
- Replies: 29
- Views: 12713
.
The "...CryostasisDataScriptsdescriptionweapon.cfg" file has a good effect on weapons FOV ... not perfect, but good.
- 14 Mar 2012, 09:25
- Forum: Request/Discuss Game Solutions
- Topic: Cryostasis (Vert- world, stretched weapons)
- Replies: 29
- Views: 12713
Addendum (courtesy of Simian_
Addendum to my previous point 3 (courtesy of Simian_ from the Steam forums): -
Open your autoexec.cfg (it's in the game folder) and add these lines:
d.consoleh = 1
r.showlogos = 0
r.fov = 95
r.aspectratio = 1.777778
c.camdist = 45
Save the file. START A NEW GAME. Your old game ...
Open your autoexec.cfg (it's in the game folder) and add these lines:
d.consoleh = 1
r.showlogos = 0
r.fov = 95
r.aspectratio = 1.777778
c.camdist = 45
Save the file. START A NEW GAME. Your old game ...
- 14 Mar 2012, 09:19
- Forum: Request/Discuss Game Solutions
- Topic: Cryostasis (Vert- world, stretched weapons)
- Replies: 29
- Views: 12713
ATI Eyefinity + PhysX
This is simply one of the best horror games ever made.
The atmosphere has been mentioned over-and-over again in other reviews, but there is something more.
This game (from a computer science and engineering perspective) is brilliant; from the advanced Physx water and ice effects, to the ...
The atmosphere has been mentioned over-and-over again in other reviews, but there is something more.
This game (from a computer science and engineering perspective) is brilliant; from the advanced Physx water and ice effects, to the ...
- 14 Jul 2011, 11:05
- Forum: Request/Discuss Game Solutions
- Topic: Most wanted Fix
- Replies: 78
- Views: 33568
Silent Hunter 5 (This would
Silent Hunter 5 (This would be massively popular with the SH community .. the image flips > 2200pix hor ... it's the holy grail)
Silent Hill: Homecoming
Saints Row 2 ..... FOV
Rogue Warrior (Even though it's crap ... its hilarious wih Mickey Rourke)
Dangerous Waters (Please Please Please ...
Silent Hill: Homecoming
Saints Row 2 ..... FOV
Rogue Warrior (Even though it's crap ... its hilarious wih Mickey Rourke)
Dangerous Waters (Please Please Please ...
- 03 Jul 2011, 09:04
- Forum: Multi-Monitor Gaming
- Topic: Aspect Ratio problem FIXED for doom 3 engine games ...
- Replies: 163
- Views: 63871
Re: Aspect Ratio problem FIXED for doom 3 engine games ...
Daemon785 .... sorry ..... didn't mean to exclude you.
Use "opencoop" if you want to play either Doom3 or RoE (the expansion) in coop ... I have it all working perfectly in triple (with heaps of gfx mods)
PM me if you need help.... or anyone else for that matter.
Use "opencoop" if you want to play either Doom3 or RoE (the expansion) in coop ... I have it all working perfectly in triple (with heaps of gfx mods)
PM me if you need help.... or anyone else for that matter.
- 03 Jul 2011, 03:54
- Forum: Multi-Monitor Gaming
- Topic: Aspect Ratio problem FIXED for doom 3 engine games ...
- Replies: 163
- Views: 63871
Re: Aspect Ratio problem FIXED for doom 3 engine games ...
If anyone wants to know how to fix "The Dark Mod" :) ...
1) Extract all files (binary.conf & gamex86.dll) from tdm_game01.pk4
2) hack gamex86.dll (Float 9 -> 4 ... four occurrences)
3) create a NEW tdm_game01.pk4 that includes the hacked dll and the original binary.conf
- just use 7zip to ...
1) Extract all files (binary.conf & gamex86.dll) from tdm_game01.pk4
2) hack gamex86.dll (Float 9 -> 4 ... four occurrences)
3) create a NEW tdm_game01.pk4 that includes the hacked dll and the original binary.conf
- just use 7zip to ...
- 28 May 2011, 07:08
- Forum: Multi-Monitor Gaming
- Topic: Witcher 2 - letter box
- Replies: 529
- Views: 186524
Re: Witcher 2 - letter box
GOG 1.1 is AOK ... working perfectly now!!!!!!
- 28 May 2011, 06:55
- Forum: Multi-Monitor Gaming
- Topic: Witcher 2 - letter box
- Replies: 529
- Views: 186524
Re: Witcher 2 - letter box
HaYDeN .... PM Sent.
P.S. (Of-Topic) Your Graw 2 WS Fix is singularly the most beautiful thing I have ever seen :-) . I know you have rolled it into Flawless, but outstanding effort. It was one game that the community eventually gave up on ... then BAM, here comes HaYDeN.
How do you find ...
P.S. (Of-Topic) Your Graw 2 WS Fix is singularly the most beautiful thing I have ever seen :-) . I know you have rolled it into Flawless, but outstanding effort. It was one game that the community eventually gave up on ... then BAM, here comes HaYDeN.
How do you find ...
- 27 May 2011, 09:15
- Forum: Multi-Monitor Gaming
- Topic: Witcher 2 - letter box
- Replies: 529
- Views: 186524
Re: Witcher 2 - letter box
GOG 1.1 ... ATI 5040 x 1050 ... Flawless 1.0.3 .... Eyefinity Broken
But fullscreen bug is fixed, and Framerate improved ........ perhaps because of Catalyst 11.5b Hotfix (Crossfire optimized)
But fullscreen bug is fixed, and Framerate improved ........ perhaps because of Catalyst 11.5b Hotfix (Crossfire optimized)
