Search found 31 matches

by Badman
04 May 2015, 02:30
Forum: Request/Discuss Game Solutions
Topic: The Old City Leviathan?
Replies: 5
Views: 6717

Re: The Old City Leviathan?

Totally good enough. Thanks Master.
by Badman
04 Sep 2014, 02:02
Forum: 21:9 & Ultra-Wide Gaming
Topic: Risen 3 - How to enable ultrawide resolution support (21:9)
Replies: 50
Views: 70823

Re: Risen 3 - How to enable ultrawide resolution support (21

Latest Steam patch (3rd Sept 2014 - v1.?) breaks Widescreen Fixer. Obviously a plugin update is required .... Hope Helifax isn't done with the game, it's beautiful.
by Badman
05 Jun 2012, 05:34
Forum:
Topic:
Replies: -1
Views:

I'm in.I have always wanted

I'm in.

I have always wanted to run my centre 23" in Portrait to be able get just a little more vertical view. Have been able to do it with SoftTH, but it's only DX9 ... and has to be man-handled game-by-game.
by Badman
24 May 2012, 07:39
Forum: Request/Discuss Game Solutions
Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
Replies: 110
Views: 61724

So sorry for the late reply

So sorry for the late reply ..... I've been away.

No good heli .... there is no change to the symptoms.

- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is ...
by Badman
17 May 2012, 04:32
Forum: Request/Discuss Game Solutions
Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
Replies: 110
Views: 61724

Yes ... I've tried all combos

Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.

And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a ...
by Badman
16 May 2012, 16:24
Forum: Request/Discuss Game Solutions
Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
Replies: 110
Views: 61724

I think someone has already

I think someone has already suggested this helifax, but why not make it the same as your hack from the original version .... that was good enough!!

I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.
by Badman
15 May 2012, 07:11
Forum: Request/Discuss Game Solutions
Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
Replies: 110
Views: 61724

Opening menus are now fixed.

Opening menus are now fixed. No more distorted garble.

Dialogue in conversations still non existent. I'm still experimenting with work-around.

Closer helifax, closer :-)
by Badman
14 May 2012, 17:09
Forum: Request/Discuss Game Solutions
Topic: Risen 2: Dark Waters - No Eyefinity/Surround Support (yet?)
Replies: 110
Views: 61724

WSF

Hi helifax,

Thanks for this ... working on the Steam patched version at 5040 ... however I am having the same issue as Falcon1.

Have tried different keys mapped for workaround etc ... still no dialogue.
by Badman
14 Mar 2012, 18:01
Forum: Request/Discuss Game Solutions
Topic: Cryostasis (Vert- world, stretched weapons)
Replies: 29
Views: 12713

.

Yeah good one Badman ... modifying the .exe on the disk and not the running program. Now using CE.

Thanks again dopefish.
by Badman
14 Mar 2012, 16:34
Forum: Request/Discuss Game Solutions
Topic: Cryostasis (Vert- world, stretched weapons)
Replies: 29
Views: 12713

Outstanding. Thank you.Are

Outstanding. Thank you.

Are these offsets? or hex values within the .exe?

Wait, just had a look with Hexworkshop ... they're not offsets or values. What are they Dopefish?

P.S. I'm also having a look in the .exe using PE Explorer and can see some virual addresses that correspond to ...
by Badman
14 Mar 2012, 11:51
Forum: Request/Discuss Game Solutions
Topic: Cryostasis (Vert- world, stretched weapons)
Replies: 29
Views: 12713

.

The "...CryostasisDataScriptsdescriptionweapon.cfg" file has a good effect on weapons FOV ... not perfect, but good.
by Badman
14 Mar 2012, 09:25
Forum: Request/Discuss Game Solutions
Topic: Cryostasis (Vert- world, stretched weapons)
Replies: 29
Views: 12713

Addendum (courtesy of Simian_

Addendum to my previous point 3 (courtesy of Simian_ from the Steam forums): -

Open your autoexec.cfg (it's in the game folder) and add these lines:

d.consoleh = 1
r.showlogos = 0
r.fov = 95
r.aspectratio = 1.777778
c.camdist = 45

Save the file. START A NEW GAME. Your old game ...
by Badman
14 Mar 2012, 09:19
Forum: Request/Discuss Game Solutions
Topic: Cryostasis (Vert- world, stretched weapons)
Replies: 29
Views: 12713

ATI Eyefinity + PhysX

This is simply one of the best horror games ever made.

The atmosphere has been mentioned over-and-over again in other reviews, but there is something more.

This game (from a computer science and engineering perspective) is brilliant; from the advanced Physx water and ice effects, to the ...
by Badman
14 Jul 2011, 11:05
Forum: Request/Discuss Game Solutions
Topic: Most wanted Fix
Replies: 78
Views: 33568

Silent Hunter 5 (This would

Silent Hunter 5 (This would be massively popular with the SH community .. the image flips > 2200pix hor ... it's the holy grail)
Silent Hill: Homecoming
Saints Row 2 ..... FOV
Rogue Warrior (Even though it's crap ... its hilarious wih Mickey Rourke)
Dangerous Waters (Please Please Please ...
by Badman
03 Jul 2011, 09:04
Forum: Multi-Monitor Gaming
Topic: Aspect Ratio problem FIXED for doom 3 engine games ...
Replies: 163
Views: 63871

Re: Aspect Ratio problem FIXED for doom 3 engine games ...

Daemon785 .... sorry ..... didn't mean to exclude you.

Use "opencoop" if you want to play either Doom3 or RoE (the expansion) in coop ... I have it all working perfectly in triple (with heaps of gfx mods)

PM me if you need help.... or anyone else for that matter.
by Badman
03 Jul 2011, 03:54
Forum: Multi-Monitor Gaming
Topic: Aspect Ratio problem FIXED for doom 3 engine games ...
Replies: 163
Views: 63871

Re: Aspect Ratio problem FIXED for doom 3 engine games ...

If anyone wants to know how to fix "The Dark Mod" :) ...

1) Extract all files (binary.conf & gamex86.dll) from tdm_game01.pk4
2) hack gamex86.dll (Float 9 -> 4 ... four occurrences)
3) create a NEW tdm_game01.pk4 that includes the hacked dll and the original binary.conf
- just use 7zip to ...
by Badman
28 May 2011, 07:08
Forum: Multi-Monitor Gaming
Topic: Witcher 2 - letter box
Replies: 529
Views: 186524

Re: Witcher 2 - letter box

GOG 1.1 is AOK ... working perfectly now!!!!!!
by Badman
28 May 2011, 06:55
Forum: Multi-Monitor Gaming
Topic: Witcher 2 - letter box
Replies: 529
Views: 186524

Re: Witcher 2 - letter box

HaYDeN .... PM Sent.

P.S. (Of-Topic) Your Graw 2 WS Fix is singularly the most beautiful thing I have ever seen :-) . I know you have rolled it into Flawless, but outstanding effort. It was one game that the community eventually gave up on ... then BAM, here comes HaYDeN.

How do you find ...
by Badman
27 May 2011, 09:15
Forum: Multi-Monitor Gaming
Topic: Witcher 2 - letter box
Replies: 529
Views: 186524

Re: Witcher 2 - letter box

GOG 1.1 ... ATI 5040 x 1050 ... Flawless 1.0.3 .... Eyefinity Broken

But fullscreen bug is fixed, and Framerate improved ........ perhaps because of Catalyst 11.5b Hotfix (Crossfire optimized)