Search found 189 matches
- 27 Aug 2015, 04:44
- Forum: Detailed Widescreen Reports
- Topic: The Elder Scrolls V: Skyrim
- Replies: 44
- Views: 88815
Re: The Elder Scrolls V: Skyrim
Revisiting this game... I played it just fine @ 5760x1080 at launch. I'm now having issues with 2560x1080... I'm using Flawless WS and WS Fixer. They both have the same issue - the game menus are completely gone/invisible/off screen. Without them, the HUD/menus are slightly too zoomed in and a few ...
- 06 Apr 2013, 18:26
- Forum: Hardware Discussions
- Topic: Im looking for info concerning the dell u2913wm
- Replies: 2
- Views: 3345
Re: Im looking for info concerning the dell u2913wm
I have the same exact question.
What I'm looking for:
- How does it handle SC2 where I believe Blizzard explicitly limited the max aspect to 16:9 for competitive reasons.
- How does it handle games in general that don't behave well past 16:9. With my current 3xL setup, I just end up using the ...
What I'm looking for:
- How does it handle SC2 where I believe Blizzard explicitly limited the max aspect to 16:9 for competitive reasons.
- How does it handle games in general that don't behave well past 16:9. With my current 3xL setup, I just end up using the ...
- 27 Jul 2012, 02:01
- Forum: Hardware Discussions
- Topic: Bezel-less DIY. Also valuable for users with "floating box" type panels. (eg. Dell u2312HMt)
- Replies: 29
- Views: 37149
Just a FYI for Dell P2310H
Just a FYI for Dell P2310H owners. I tried this with mine and it won't work unless you go without the back piece completely. Reason being, the back piece of plastic extends as far out as the front plastic border piece anyway, so to reduce the bezels you'd have to go without any of the plastic pieces ...
- 14 Jul 2012, 16:19
- Forum: Multi-Monitor Gaming
- Topic: Witcher 2 - letter box
- Replies: 529
- Views: 186212
Excellent, it works now! Dug
Excellent, it works now! Dug up the update notes and here's the line:
- Relevant Aspect Ratio options are shown in the Configurator.exe if nVidia Surround is supported.
Fortunately we have Helifax for AMD users.
- Relevant Aspect Ratio options are shown in the Configurator.exe if nVidia Surround is supported.
Fortunately we have Helifax for AMD users.
- 14 Jul 2012, 05:22
- Forum: Multi-Monitor Gaming
- Topic: Witcher 2 - letter box
- Replies: 529
- Views: 186212
helifax wrote:Hydralisk_X
[quote]Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked.
EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight ...
EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight ...
- 13 Jul 2012, 02:06
- Forum: Multi-Monitor Gaming
- Topic: Witcher 2 - letter box
- Replies: 529
- Views: 186212
Dang, thought this was fixed
Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked.
EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it ...
EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it ...
- 13 May 2012, 06:00
- Forum: Multi-Monitor Gaming
- Topic: Nexuiz in 16:3?
- Replies: 7
- Views: 4143
The game is Hor+ but 2D HUD
The game is Hor+ but 2D HUD elements are stretched.


- 05 Mar 2012, 05:35
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311341
willdearborn wrote:Thanks
Thanks Helifax! I'm happy to see you have released a new fix. The only thing is, that the HUD and menu is an inch or two too far left. Everything is fine except for this. Unfortunately it makes the game unplayable for me due to the menu being directly under my bezel and I can't see it at all. It's ...
- 04 Mar 2012, 23:49
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311341
Felony_Menace wrote:I keep
I keep getting 3 seperate displays - Im sure I must be doing something wrong - anyone have ideas for me? - thx
Are you sure your resolution in the skyrimprefs file is correct?
I'm having an insanely sensitive mouse in the menus and normal in game.
- 01 Dec 2011, 23:23
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311341
11.11c seems to make
11.11c seems to make crossfire work for me now. Scaling varies from very good to barely any in some places.
For whatever reason, Hayden's 0.7 fix sometimes breaks with crossfire. The main menu with the continue etc. options are on the sides (not a big deal), the load screen is scrunched (not a ...
For whatever reason, Hayden's 0.7 fix sometimes breaks with crossfire. The main menu with the continue etc. options are on the sides (not a big deal), the load screen is scrunched (not a ...
- 20 Nov 2011, 05:53
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311341
Thanks a bunch Hayden! I've
Thanks a bunch Hayden! I've been bogged down this week and have only put about 12 hours into the game. Now I'm kind of glad I can go the rest of the way with this awesome fix.
- 15 Nov 2011, 03:42
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311341
Just started playing today
Just started playing today since I was busy all weekend. Found Hayden's menu fix which is great... but any word on how to get the 3D models to show up properly in the inventory? This is particularly important for book type items since they are not readable at all right now...
Also, is the game ...
Also, is the game ...
- 27 Oct 2011, 17:41
- Forum: Multi-Monitor Gaming
- Topic: Another BF3 multi-monitor bug that could be ruining your game! Have you noticed?
- Replies: 4
- Views: 2403
Yup. If you look at the
Yup. If you look at the detailed report thread, a couple of us have provided screenshots demonstrating that effect. It REALLY bugs me... a lot. Kills immersion and puts me at a disadvantage.
- 26 Oct 2011, 14:27
- Forum: Multi-Monitor Gaming
- Topic: Battlefield 3 Hud/Tips/Multiplayer icons missing
- Replies: 171
- Views: 90579
If you're running a single
If you're running a single 5870, I'd suggest bumping down a notch on your resolution for 2 reasons:
1) You'll get more performance and after going from 5760x1080 to 4800x900, it's much smoother for my preferences in MP (60-80 fps now).
2) The icons will re-appear in non-native fullscreen ...
1) You'll get more performance and after going from 5760x1080 to 4800x900, it's much smoother for my preferences in MP (60-80 fps now).
2) The icons will re-appear in non-native fullscreen ...
- 26 Oct 2011, 02:51
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53854
I have the same issues with
I have the same issues with the lighting being very stretched out. There's vertical stretching from top to bottom of the screen as well as the extra wide light blotches:
Another example of stretched out lens flair:
My friendly markers are appearing properly. However, this is because ...
Another example of stretched out lens flair:
My friendly markers are appearing properly. However, this is because ...
- 25 Oct 2011, 19:31
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53854
I think what he meant to say
I think what he meant to say is that the prompt won't show up properly (the one that tells you to hold R). Had this happen to me with eyefinity.
Here are my observations with the HUD:
- When running at native res (5760x1080), the HUD is properly centered but I lose the "Hold R to pick up ...
Here are my observations with the HUD:
- When running at native res (5760x1080), the HUD is properly centered but I lose the "Hold R to pick up ...
- 07 Sep 2011, 00:41
- Forum: Detailed Widescreen Reports
- Topic: Dead Island
- Replies: 18
- Views: 9950
The menu is almost unusable
The menu is almost unusable and the inventory etc. is unusable as it is. The game itself is fine in triple... but without being able to use stuff like the inventory kind of breaks it.
- 22 Mar 2011, 20:19
- Forum: Multi-Monitor Gaming
- Topic: Darksiders Runs Like Shit ???
- Replies: 11
- Views: 4535
Re: Darksiders Runs Like Shit ???
It might have to do with multi-GPU.
I don't recall whether or not I ran with a single 5870 or 5870 xfire, but my performance was very good. Unfortunately you can't just turn off SLI to run with 1 gpu in surround...
Try running on a single monitor and see if SLI lowers performance or not.
I don't recall whether or not I ran with a single 5870 or 5870 xfire, but my performance was very good. Unfortunately you can't just turn off SLI to run with 1 gpu in surround...
Try running on a single monitor and see if SLI lowers performance or not.
- 22 Mar 2011, 19:50
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11564
Re: A more centralized list of Eyefinity compatibility...
Thank you so very much for your suggestion and really had there not been an existing structure to this list that would be a change well implemented. My structure stands even despite the fact that I like your idea, but I will at least consider it. I personally prefer my HUD on the outer monitors ...
- 22 Mar 2011, 07:36
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11564
Re: A more centralized list of Eyefinity compatibility...
I actually came up with my own personal list similar to this. I realized that there are different components that make up 'compatibility'. I made three major categories as well as an overall category: Game FOV, Menu, HUD, and Overall. I also had a 'notes' section for any file edits / hacks needed to ...
