[quote]10.4 and 1.4 a seem to re-break the problems the problems that were solved with ccc10, lol. 10.4 runs for about 2 min and my DP monitor crashes.. 10.4a runs for about 10min and crashes my dp monitor.. 10.3, never have to restart or unplug my DP monitor :D
OK, exact the same as my ...
Search found 78 matches
- 22 May 2010, 18:38
- Forum: AMD Eyefinity Discussions
- Topic: 10.4 drivers discussion - no 5x1 support :(
- Replies: 64
- Views: 21851
- 20 May 2010, 00:22
- Forum: AMD Eyefinity Discussions
- Topic: 10.4 drivers discussion - no 5x1 support :(
- Replies: 64
- Views: 21851
Re: 10.4 drivers discussion - no 5x1 support :(
10.4 and 1.4 a seem to re-break the problems the problems that were solved with ccc10, lol. 10.4 runs for about 2 min and my DP monitor crashes.. 10.4a runs for about 10min and crashes my dp monitor.. 10.3, never have to restart or unplug my DP monitor :D
- 16 Mar 2010, 22:29
- Forum: AMD Eyefinity Discussions
- Topic: Official statement on eyefinity in Mass Effect 2
- Replies: 30
- Views: 10020
Re: Official statement on eyefinity in Mass Effect 2
bah, i just installed it on my laptop, gave up hope for Eyefinity support. heh
- 16 Mar 2010, 00:19
- Forum: AMD Eyefinity Discussions
- Topic: FSX on eyefint cant get 180 View
- Replies: 1
- Views: 1305
Re: FSX on eyefint cant get 180 View
what operating system are you using? Win 7 I assume.
Go to Users/(username)/AppData/Roaming/Microsoft/FSX
Open FSX.cfg
Under [Display]
Change
WideViewAspect=Flase > WideViewAspect=True
Problem solved :-)
Cheers.
-Tanshin
Go to Users/(username)/AppData/Roaming/Microsoft/FSX
Open FSX.cfg
Under [Display]
Change
WideViewAspect=Flase > WideViewAspect=True
Problem solved :-)
Cheers.
-Tanshin
- 08 Mar 2010, 14:43
- Forum: Multi-Monitor Gaming
- Topic: Surround Solution: Richard Burns Rally
- Replies: 12
- Views: 8598
Re: Surround Solution: Richard Burns Rally
Well, I had the freezing after copying the dx8vb.dll file into the game folder, as the file could not be accessed from the system32 folder.. this may be because of my win7 x64 setup. Although, after installing RSRBR2010, the camhack began to work when started from the RSCenter... Odd.
- 08 Mar 2010, 14:36
- Forum: AMD Eyefinity Discussions
- Topic: New eyefinity setup
- Replies: 7
- Views: 2979
Re: New eyefinity setup
http://www.amazon.com/Accell-UltraAV-B087B-002B-DisplayPort-Dual-Link/dp/B002ISVI3U/ref=sr_1_1?ie=UTF8&s=electronics&qid=1260294111&sr=8-1
problem solved
It's not exactly a problem solved, as the adapters themselves are hit or miss, you either get a good one or a bad one. The first ...
problem solved
It's not exactly a problem solved, as the adapters themselves are hit or miss, you either get a good one or a bad one. The first ...
- 08 Mar 2010, 04:27
- Forum: Multi-Monitor Gaming
- Topic: Surround Solution: Richard Burns Rally
- Replies: 12
- Views: 8598
Re: Surround Solution: Richard Burns Rally
Don't mean to dredge up an old topic or anything, but camhack3.0 seems to not function in win7 x64. it becomes un responsive after a few seconds and then crashes.
- 07 Mar 2010, 19:04
- Forum: Multi-Monitor Gaming
- Topic: Just Cause 2 to have Multi Screen support out of the box
- Replies: 106
- Views: 40302
Re: Just Cause 2 to have Multi Screen support out of the box
it does natively support multiple monitors.
resolution - 6040 x 1080
-They need to get a center hud fix going before launch, but as things go with demos, mostly what you see is what you get on release.
resolution - 6040 x 1080
-They need to get a center hud fix going before launch, but as things go with demos, mostly what you see is what you get on release.
- 07 Mar 2010, 18:28
- Forum: Multi-Monitor Gaming
- Topic: L4D2 Center HUD fix
- Replies: 190
- Views: 77216
Re: L4D2 Center HUD fix
hows the progress going on the app?
I've been working a lot and only have the weekends to do anything, so I've been gaming instead of moding. :-)
I've been working a lot and only have the weekends to do anything, so I've been gaming instead of moding. :-)
- 07 Mar 2010, 18:14
- Forum: AMD Eyefinity Discussions
- Topic: active or non-active displayport adaptor?
- Replies: 5
- Views: 2553
Re: active or non-active displayport adaptor?
vga has no limit for resolution, it's just that at higher resolutions you will lose detail. That's why we have dvi and newer ports that can carry a higher detailed image at the upper resolution. You should be a-ok for that resolution. in that other thread, they give links to the vga adapter that is ...
- 07 Mar 2010, 17:51
- Forum: AMD Eyefinity Discussions
- Topic: active or non-active displayport adaptor?
- Replies: 5
- Views: 2553
Re: active or non-active displayport adaptor?
It more then just a rumor. check out all the posts at
http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=17468
Also, I bought one of the vga adapters thinking that I was going to get another bum active adapter. Turned out the active one I got works great. I still have the DP ...
http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=17468
Also, I bought one of the vga adapters thinking that I was going to get another bum active adapter. Turned out the active one I got works great. I still have the DP ...
- 06 Mar 2010, 17:08
- Forum: AMD Eyefinity Discussions
- Topic: Eyefinity + Bezel Management Doesn't Work With Most Games...
- Replies: 4
- Views: 2170
Re: Eyefinity + Bezel Management Doesn't Work With Most Games...
The only problem I have had with bezel management is the in game menus. Most of them snap to the outside monitors (if they are natively centered), and some stretch into the bezels making it impossible to read.
I have tried this with Dirt 2 and iRacing.
I have tried this with Dirt 2 and iRacing.
- 06 Mar 2010, 17:01
- Forum: AMD Eyefinity Discussions
- Topic: resident evil 5 eyefnity help
- Replies: 1
- Views: 1548
Re: resident evil 5 eyefnity help
The game works fine in multi monitor setups.. the big problem is the menus. They are on Vert- or something. so you need to remember where menu items are in order to navigate it properly.
http://www.widescreengamingforum.com/forum/viewtopic.php?f=32&t=16822&p=165120&hilit=resident+evil#p165120 ...
http://www.widescreengamingforum.com/forum/viewtopic.php?f=32&t=16822&p=165120&hilit=resident+evil#p165120 ...
- 28 Feb 2010, 17:15
- Forum: AMD Eyefinity Discussions
- Topic: Mass Effect 2 does NOT properly support Eyefinity
- Replies: 148
- Views: 48101
Re: Mass Effect 2 does NOT properly support Eyefinity
I never use smileys, I don't think the comment could be seen by anyone as offensive under normal circumstances, and I sent you a PM on the other issues.
Back on topic: does ANY Unreal Engine 3 game officially support multiple monitors?
I don't think any of them natively support triple ...
Back on topic: does ANY Unreal Engine 3 game officially support multiple monitors?
I don't think any of them natively support triple ...
- 23 Feb 2010, 21:40
- Forum: Multi-Monitor Gaming
- Topic: L4D2 Center HUD fix
- Replies: 190
- Views: 77216
Re: L4D2 Center HUD fix
I don't have a place to host my files, but all the .res files in the vpk have ...}..}.. before them, I can however place my code for the score board modification, there are a lot of fields that need to be edited, and I have only done so for the campaign and not for the versus or other gameplay types ...
- 22 Feb 2010, 23:48
- Forum: Multi-Monitor Gaming
- Topic: L4D2 Center HUD fix
- Replies: 190
- Views: 77216
Re: L4D2 Center HUD fix
In my on going struggle with centering the HUD in l4d2, I have made a new addition.
Center screen score board!!
-Tanshin
Center screen score board!!
-Tanshin
- 22 Feb 2010, 19:53
- Forum: Multi-Monitor Gaming
- Topic: L4D2 Center HUD fix
- Replies: 190
- Views: 77216
Re: L4D2 Center HUD fix
L4D2HUD-5760x1080-delphium.zip
Here is mine quickly updated.
^no pictures? :/
5760-x-1080-center-HUD-fix
I have both 5760x1080 and 6020x1080 in that file.
- 22 Feb 2010, 19:39
- Forum: Multi-Monitor Gaming
- Topic: L4D2 Center HUD fix
- Replies: 190
- Views: 77216
Re: L4D2 Center HUD fix
Another thing I have been having difficulty with is the item pop ups, when you pick yo items at the start of a scenario, the icon pops up onto your screen and is supposed to shift over to the weapon bar, I can not find out how to move this popup.
Also, I have already created a 5760x1080 mod ...
Also, I have already created a 5760x1080 mod ...
- 22 Feb 2010, 02:23
- Forum: Multi-Monitor Gaming
- Topic: L4D2 Center HUD fix
- Replies: 190
- Views: 77216
Re: L4D2 Center HUD fix
About the filenames and such...take a look at my fourth or fifth post on the first page of this thread for an explanation of how the game "sees" files. some trickery is needed to get the mod to work. apply the same procedure to basechat.res and it should function the same (I haven't modded this ...
- 21 Feb 2010, 22:51
- Forum: Multi-Monitor Gaming
- Topic: L4D2 Center HUD fix
- Replies: 190
- Views: 77216
Re: L4D2 Center HUD fix
I have a question that maybe someone can answer for me. when I extract the dir, i see mudlayout.res. Is this the same file as hudlayout.res? if so, how does renaming it set the proper settings but having it as mudlayout.res does not. also, how can I edit basechat.res, nothing seems to take ...
