Official statement on eyefinity in Mass Effect 2

Hardware discussions about AMD Eyefinity
boredtotears001
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Official statement on eyefinity in Mass Effect 2

Post by boredtotears001 »

I have been bumping a thread constantly over at the official forums to get a response from anyone working at bioware about the issue between Mass Effect 2 and ultra-wide resolutions. After almost 2 weeks this was accomplished; however, they will not be implementing any patch for eyefinity, softth, or TH2GO.
Hey,

While ATI's EyeFinity product is really cool, BioWare did not commit to supporting it on Mass Effect 2.

The link to the PC Games Hardware article posted by boredtotears001 does not quote a specific ATI or BioWare rep, so I can't really comment on it. The link to the image posted by noquarter7 is a list of *potential* titles and developers from an ATI slide presentation, not an actual list of supported titles. See the ATI rep's comments in this thread:

http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=18199

That being said, we did investigate the possibility of adding this support in a patch. Unfortunately, what we found indicates that it would not be a quick or simple change. Therefore, we can’t add EyeFinity support to Mass Effect 2 at this time. Should that change in the future, we will let you know.

Thanks!

Don M


Source: http://social.bioware.com/forum/1/topic/106/index/1533069/2#1632771
tineras
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Re: Official statement on eyefinity in Mass Effect 2

Post by tineras »

I have been bumping a thread constantly over at the official forums to get a response from anyone working at bioware about the issue between Mass Effect 2 and ultra-wide resolutions. After almost 2 weeks this was accomplished; however, they will not be implementing any patch for eyefinity, softth, or TH2GO.
Hey,

While ATI's EyeFinity product is really cool, BioWare did not commit to supporting it on Mass Effect 2.

The link to the PC Games Hardware article posted by boredtotears001 does not quote a specific ATI or BioWare rep, so I can't really comment on it. The link to the image posted by noquarter7 is a list of *potential* titles and developers from an ATI slide presentation, not an actual list of supported titles. See the ATI rep's comments in this thread:

http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=18199

That being said, we did investigate the possibility of adding this support in a patch. Unfortunately, what we found indicates that it would not be a quick or simple change. Therefore, we can’t add EyeFinity support to Mass Effect 2 at this time. Should that change in the future, we will let you know.

Thanks!

Don M


Source: http://social.bioware.com/forum/1/topic/106/index/1533069/2#1632771


FUDGE!!!!! :cry:

I am REALLY sad that it won't be receiving a patch for EF support, but I know it's a great game and I am looking forward to playing it. I know Bioware worked their butts off on it, so I guess it's time to install and play. *Fingers crossed for ME3*
Ceogar
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Re: Official statement on eyefinity in Mass Effect 2

Post by Ceogar »

Very very sad to hear =(
Thanks for your effort tho, much better to know that its not comming than sitting here waiting. ( I just died a little :cry: )
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Downtown1
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Re: Official statement on eyefinity in Mass Effect 2

Post by Downtown1 »

Not a quick or simple change = more than 10 lines of code, so we don't want to do it.
Robobandit
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Re: Official statement on eyefinity in Mass Effect 2

Post by Robobandit »

Very disappointing.

Even more frustrating knowing that there are UE3 games out there that do properly support triplewide display configurations.

They still haven't properly fixed the dragon age pop-in issues with ultrawide displays.. it is beginning to become clear that Bioware is not as dedicated to their customers as we would have liked to think.

This will be the last Bioware title I buy for a while.. and the last time I trust any information promotional or otherwise on an AMD/ATI presentation slide.
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ViciousXUSMC
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Re: Official statement on eyefinity in Mass Effect 2

Post by ViciousXUSMC »

Gah, man I started playing ME1 from start because I never beat it just so that I could have the proper background ready for ME2 and also to wait for this patch (that I thought was promised?) now that I see ME2 wont have it I am going to drop the series.

There is no sense in spending time on one screen when I have 5 other games on standby that do work with eyefinity. So yeah they got my money for ME1 but the wont get my money for ME2 till I see the support I want.

So who gets my money?

Not bioware for now, and I am still waiting for you guys to properly fix Dragon Age!
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Paradigm Shifter
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Re: Official statement on eyefinity in Mass Effect 2

Post by Paradigm Shifter »

I'm left confused. "Potential titles"... wot? ATi must have been told something by Bioware in order to put Mass Effect 2 on the slide in the first place... I doubt very much they'd base stuff like that on "dreams" and "wishful thinking"...
Tanshin
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Re: Official statement on eyefinity in Mass Effect 2

Post by Tanshin »

bah, i just installed it on my laptop, gave up hope for Eyefinity support. heh
Ceogar
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Re: Official statement on eyefinity in Mass Effect 2

Post by Ceogar »

I'm left confused. "Potential titles"... wot? ATi must have been told something by Bioware in order to put Mass Effect 2 on the slide in the first place... I doubt very much they'd base stuff like that on "dreams" and "wishful thinking"...

Yeah im with you on that one.. seems very suspicious and unlikely that they would do that without any sort of confirmation.. So whos lieing, Bioware or Ati? :P
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Paradigm Shifter
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Re: Official statement on eyefinity in Mass Effect 2

Post by Paradigm Shifter »

I doubt either of them are lying, per se... more likely wires got crossed. Of course, it's not impossible that assumptions were made on both sides, as well...
voigt
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Re: Official statement on eyefinity in Mass Effect 2

Post by voigt »

Sorta wish I didn't buy this game on Steam so I could sell it to someone who will play it. I held off playing it because they were going to fix this. Honestly have lost interest in waiting. I am playing Bad Company 2 and Dragon Age Awakening now in full 3 monitor glory. Maybe I've been spoiled but going back to single monitor just feels wrong now.

:(
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DaFox
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Re: Official statement on eyefinity in Mass Effect 2

Post by DaFox »

Not a quick or simple change = more than 10 lines of code, so we don't want to do it.


Each patch Bioware puts out costs them somewhere around $4600 according to one of their staff.

They have to submit it to EA's QA before they can release it.

Money is probably the big thing no matter how quick or simple the fix it self is.
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Downtown1
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Re: Official statement on eyefinity in Mass Effect 2

Post by Downtown1 »

$4600 is a drop in the bucket for a company like BioWare, too bad HardOCP wasted the "Don't buy .... for not supporting EyeFinity" on Global Agenda instead of ME2 (who last time I checked didn't add EF support anyway, but that's ok, they probably got more press out of it than they would have otherwise).
ChristopherB
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Re: Official statement on eyefinity in Mass Effect 2

Post by ChristopherB »

This is a disappointing turn of events, but an understandable one.

Adding in comprehensive widescreen support isn't always as simple as it may seem. You have to think of all of the menus in ME2; none of which were designed with widescreen gaming in mind. For instance, what would they do for the mineral-mining-minigame? It is entirely possible that their space background texture(s) are simply not large enough to cover three monitors. The same could apply for the main menu with it's 3D effects and layout. Another consideration is that the HUD that the game uses during combat is quite "integrated". It would look rather odd if they just left the side monitors unfiltered. If only it were as simple as adding in larger resolution options in the video settings tab. :(

[H]ardOCP's controversial editorial on Global Agenda was not so much about the developers failing to support widescreen gaming, but for their stance (excuse?) that it offers certain players an unfair advantage. BIOWARE seems to be saying something a little more honest (IE. it isn't worth the additional investment of resources).

I thoroughly enjoyed playing ME2 on a single monitor so it isn't a major loss for me. For others, there is always the hope that ME3 will be built with widescreen support in mind.
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Abram
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Re: Official statement on eyefinity in Mass Effect 2

Post by Abram »

Sigh. Stupid bastards. Well i guess it's a good thing i got my copy for super-cheap...

But i was also waiting for this not-to-be patch to start playing. So I guess I can, now.
dmanna
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Re: Official statement on eyefinity in Mass Effect 2

Post by dmanna »

I am really frustrated that there not going to implement ultra wide .. I already beat it once and am playing it again the game is just my kind of game.. I love it but I will not be purchasing any of the dlc for this game.. I got the "experiance" out of it and enjoyed it but I sorta feel like saying FU bioware/ea because.. Mass Effect 2 would be so awesome in triple wide. And it runs like a dream even with 8x super sampeling.. yes fu guys for not supporting are elite hardware...
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Downtown1
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Re: Official statement on eyefinity in Mass Effect 2

Post by Downtown1 »

This is a disappointing turn of events, but an understandable one.

Adding in comprehensive widescreen support isn't always as simple as it may seem. You have to think of all of the menus in ME2; none of which were designed with widescreen gaming in mind. For instance, what would they do for the mineral-mining-minigame? It is entirely possible that their space background texture(s) are simply not large enough to cover three monitors. The same could apply for the main menu with it's 3D effects and layout. Another consideration is that the HUD that the game uses during combat is quite "integrated". It would look rather odd if they just left the side monitors unfiltered. If only it were as simple as adding in larger resolution options in the video settings tab. :(

I thoroughly enjoyed playing ME2 on a single monitor so it isn't a major loss for me. For others, there is always the hope that ME3 will be built with widescreen support in mind.

Do you even believe that BS yourself? All they have to do is change their algorithms for any drawing any UIs so they only consider the middle monitor. And instead of drawing everything at 0,0 they would shift it to e.g. 1920,0 (for 3x1920x1200) and then everything would get drawn to the middle monitor. The rest of the screen can be black or render the 3D part of the game. Oh and I've programmed UI from scratch before (blitting pixels) so I think I would know how easy it is ;).

To reiterate, all that needs to be done is to change the offsets the UI is drawn at globally and change the UI width bounding box to 1/3 when detected at EyeFinity resolutions.
ChristopherB
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Re: Official statement on eyefinity in Mass Effect 2

Post by ChristopherB »


Do you even believe that BS yourself? All they have to do is change their algorithms for any drawing any UIs so they only consider the middle monitor. And instead of drawing everything at 0,0 they would shift it to e.g. 1920,0 (for 3x1920x1200) and then everything would get drawn to the middle monitor. The rest of the screen can be black or render the 3D part of the game. Oh and I've programmed UI from scratch before (blitting pixels) so I think I would know how easy it is ;).

To reiterate, all that needs to be done is to change the offsets the UI is drawn at globally and change the UI width bounding box to 1/3 when detected at EyeFinity resolutions.


If it were that easy I'd assume they'd spend the time to implement it.

My point was more along the lines of the artwork they'd have remake/generate. The backgrounds for many of the menus would need remaking. They might even have to alter some models to work with the increased FOV. Those are all issues that require significantly more time and effort to reproduce than a few altered lines of code.
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StingingVelvet
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Re: Official statement on eyefinity in Mass Effect 2

Post by StingingVelvet »

I assumed this would happen because of the different engine... sucks though, sorry guys.

For those if you who say you are passing on the game entirely now though, realize this is one of the best games of all time you are giving up on.
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Downtown1
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Re: Official statement on eyefinity in Mass Effect 2

Post by Downtown1 »

[quote]
Do you even believe that BS yourself? All they have to do is change their algorithms for any drawing any UIs so they only consider the middle monitor. And instead of drawing everything at 0,0 they would shift it to e.g. 1920,0 (for 3x1920x1200) and then everything would get drawn to the middle monitor. The rest of the screen can be black or render the 3D part of the game. Oh and I've programmed UI from scratch before (blitting pixels) so I think I would know how easy it is ;).

To reiterate, all that needs to be done is to change the offsets the UI is drawn at globally and change the UI width bounding box to 1/3 when detected at EyeFinity resolutions.


If it were that easy I'd assume they'd spend the time to implement it.

My point was more along the lines of the artwork they'd have remake/generate. The backgrounds for many of the menus would need remaking. They might even have to alter some models to work with the increased FOV. Those are all issues that require significantly more time and effort to reproduce than a few altered lines of code.
Yeah, what, you're not making any sense here. If they render the UI only onto the middle monitor, it's the same UI as if for a single monitor.

The fact of the matter, yes it is that easy, and the reason they aren't going to do it is because they think it's too low priority and the risk is too high for the benefit of a very niche population of users.

Unfortunately I already have ME2 because someone gifted to me, so I guess I'll play it at some point, but there is no way I would've bought it for PC given lack of surround support had I not already had it.

I assumed this would happen because of the different engine... sucks though, sorry guys.

For those if you who say you are passing on the game entirely now though, realize this is one of the best games of all time you are giving up on.


Somehow I doubt it's another Baldur's Gate or even Dragon Age.
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