Search found 76 matches

by peanut
12 Dec 2015, 00:58
Forum: Articles & Reviews
Topic: Exploring Nvidia Surround & 120fps - Part 1 - Metal Gear Sol
Replies: 8
Views: 12768

Re: Exploring Nvidia Surround & 120fps - Part 1 - Metal Gear

scavvenjahh wrote:Tags: muwahah, triple AAA.

Good read. Sweet rig, too. What OS & CPU/RAM were you using ?



Windows 10 Pro x64
i7 4820k
16 GB GSKILL DDR3 2400
by peanut
12 Dec 2015, 00:56
Forum: Articles & Reviews
Topic: Exploring Nvidia Surround & 120fps - Part 1 - Metal Gear Sol
Replies: 8
Views: 12768

Re: Exploring Nvidia Surround & 120fps - Part 1 - Metal Gear

Haldi wrote:So Gsync does work in Surround without any Problems?


More or less, yes without "any problems". GSYNC actually helps alot on games like Witcher 3 where I only get 30fps. Lower framerates really help GSYNC shine IMO.
by peanut
14 Nov 2015, 01:27
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 607071

Re: Fallout 4 Eyefinity/Surround

This fix almost works for me running 7680x1440... almost. It's still a 16:9 x 3 setup, so most of the work is already done, but some of the HUD elements are shifted.

Can I play around with the sSafeZoneX and fSafeZoneXWide to get this working or will I need to manually edit the .ba2 file?
by peanut
27 Jul 2015, 06:21
Forum: Articles & Reviews
Topic: First Impressions: Acer XB270HU 144hz IPS NVIDIA G-SYNC Surr
Replies: 8
Views: 50270

Re: First Impressions: Asus XB270HU 144hz IPS NVIDIA G-SYNC


I stated this in the video review and I'll say it here: It's near impossible to run any current game at a triple wide resolution at 7860x1440 at anything past 30fps. You could snag an extra card for triple SLI, or bump up to 980TI's for extra performance - but I'd still fully expect that pushing ...
by peanut
27 Jul 2015, 06:05
Forum: Articles & Reviews
Topic: First Impressions: Acer XB270HU 144hz IPS NVIDIA G-SYNC Surr
Replies: 8
Views: 50270

Re: First Impressions: Asus XB270HU 144hz IPS NVIDIA G-SYNC

RadioActiveLobster wrote:The XB270HU is an ACER not an ASUS monitor.



Eeek. Embarrassing. I will have to fix this asap.
by peanut
26 Jul 2015, 23:00
Forum: Articles & Reviews
Topic: First Impressions: Acer XB270HU 144hz IPS NVIDIA G-SYNC Surr
Replies: 8
Views: 50270

First Impressions: Acer XB270HU 144hz IPS NVIDIA G-SYNC Surr

Hello all!!!

It's been a while since I've been able to produce content for the WSGF - but i'm back!!! I recently decided to upgrade my DellU2311H panels to Acer XB270HU. These are 1440p 120/144Hz IPS panels, which feature NVIDIA G-SYNC. Not long after upgrading, I realized that I had put myself ...
by peanut
24 Jul 2015, 01:10
Forum: Hardware Discussions
Topic: LG34UC97 or 3 acer XB270HU's
Replies: 3
Views: 3849

Re: LG34UC97 or 3 acer XB270HU's

I will have a good article for you to check out in the next day or two that answers this very question. Stick around :)
by peanut
20 May 2015, 00:25
Forum: Detailed Widescreen Reports
Topic: The Witcher 3: Wild Hunt
Replies: 55
Views: 71359

Re: The Witcher 3 Wild Hunt

Performance with 7xx series cards in SLI using latest drivers is REALLY poor. I'm only getting 60% utilization with both cards.
by peanut
02 May 2015, 01:37
Forum: NVIDIA Surround Gaming
Topic: GSync and Surround with 7xx series
Replies: 8
Views: 7092

Re: GSync and Surround with 7xx series

Yeah I'm borrowing one from him this weekend to test it- I'll let you know if it works/doesn't.

I'm not 100% GSYNC uses the displayport standards - I thought it was proprietary to Nvidia stuff.
by peanut
30 Apr 2015, 18:45
Forum: NVIDIA Surround Gaming
Topic: GSync and Surround with 7xx series
Replies: 8
Views: 7092

Re: GSync and Surround with 7xx series

Thanks Delph - I think the MST hub doesn't work with GSYNC. Looks like I'll have to upgrade to 980TI when it comes out.
by peanut
30 Apr 2015, 16:18
Forum: NVIDIA Surround Gaming
Topic: GSync and Surround with 7xx series
Replies: 8
Views: 7092

GSync and Surround with 7xx series

Has anyone had experience with using GSYNC in Surround for the 7xx series ?

From what I understand Displayport 1.2 must be used to support GSYNC, however the 7xx series only has 1 DP connection.

I'm currently running SLI, so I have two ports, but my fear is that I'll either need to add a third ...
by peanut
11 Oct 2014, 19:31
Forum: Detailed Widescreen Reports
Topic: Styx: Master of Shadows
Replies: 7
Views: 8361

Re: Styx: Master of Shadows

+1 for the Tall Screen Gaming Forum
by peanut
12 Aug 2014, 03:25
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1123944

Re: Flawless Widescreen

Hayden, would you mind looking into CS:GO again? It seems like it's gaining some popularity and if you can find something VAC-safe(ish) I'd be interested in trying/testing it out.
by peanut
01 Aug 2014, 07:12
Forum: News
Topic: WSGF News - Ep 18: Unreal Engine 4, iCEnhancer 3.0, Linux on
Replies: 3
Views: 12074

Re: WSGF News - Ep 18: Unreal Engine 4, iCEnhancer 3.0, Linu

I cant even grow one if I wanted to.
by peanut
23 Jul 2014, 07:16
Forum: Hello...
Topic: Hey, is Nvidia Surround worth it?
Replies: 13
Views: 18284

Re: Hey, is Nvidia Surround worth it?

I have NVidia surround and I think it's worth it. I run only 2 GPU setups, 3 just doesnt seem worth the price/performance ratio in my opinion.

I do recommend getting a SB-E/IB-E (or a Maxwell-E if you can afford it) for the 2x 16x PCI-E slots. For single cards it doesnt matter, but you'll find for ...
by peanut
01 May 2014, 00:58
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

Those of you that are worried, please read this : m

In short, Valve will not respond whether a mod is bannable or not. However, their statement says that the ONLY thing they ban for are mods that give other players an advantage over others.

My interpretation of this means that they will only ban ...
by peanut
28 Apr 2014, 21:33
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

Yes, as of today Valve has enabled VAC for Dark Soul 2 - it's now listed on the store page as well.

more info here: http://www.reddit.com/r/DarkSouls2/comm ... uld_avoid/

(for the record I'm risking it and still using FWS and GeDoSaTo)
by peanut
28 Apr 2014, 20:44
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

This game is now VAC secured so I'm not sure if continued use of Flawless Widescreen will work. Hayden will have to chime in
by peanut
27 Apr 2014, 01:23
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

Known bugs remaining:

- Hit damage count (to the left above the health bar) is not visible. (I personally dont think this is worth the time to fix as it's diffcult to start debugging while keeping it on screen)

- FMV Cinematics are stretched. (low priority)

The party members menu is bugged ...