Dark Souls II

Discussions about getting games to run in a Multi-Mon setup.
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Skid
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Dark Souls II

Post by Skid »

Bad news, Dark Souls 2, is locked to 16:9 aspect ratio, looks like it's going to need a fix, mouse also appears to be stupidly sensitive, unknown if there are any other issues, I've literally only loaded the game and got to the ingame section.
: ) Skid : )
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Razed
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Re: Dark Souls II

Post by Razed »

Game does not support 2560x1080 resolution and has black borders. No option for fullscreen windowed (borderless) mode either.
s33dless
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Re: Dark Souls II

Post by s33dless »

It can go crazy high res full screen (5660x1920), but I only get the image across 3 screens. OP is right, aspect is locked.
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gumbo1919
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Re: Dark Souls II

Post by gumbo1919 »

Razed wrote:Game does not support 2560x1080 resolution and has black borders. No option for fullscreen windowed (borderless) mode either.

That is really disappointing, but I can't say I'm surprised.
Amon Amarth
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Re: Dark Souls II

Post by Amon Amarth »

Thanks for the announcement Skid.

This is very sad indeed, another PC port fails true triple widescreen implementation, yet again. :doh:

Any of the senior programmers working on it?
s33dless
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Re: Dark Souls II

Post by s33dless »

Amon Amarth wrote:Thanks for the announcement Skid.

This is very sad indeed, another PC port fails true triple widescreen implementation, yet again. :doh:

Any of the senior programmers working on it?

Tsk Tsk, not just triple! Those of us with more than three are oft forgotten by game devs (DmC anybody?) even when they remember those of us with 3 :(

EDIT: Note that multi-monitor works if you're 3x1p...the only problem is, again, aspect ratio.
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Re: Dark Souls II

Post by Toothless Spoon »

Man, this really is beginning to piss me off.
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dartli
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Re: Dark Souls II

Post by dartli »

Hopefully we will have a fix for 2560x1080 soon. T_T
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HaYDeN
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Re: Dark Souls II

Post by HaYDeN »

Image
Image
Image
Image
Image
Image

5-6 hours later, fixed..... working on the plugin.

FMV (non rendered cutscenes) are still stretched, that's about the only remaining bug that I'm aware of but I haven't even left first scene yet.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
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dartli
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Re: Dark Souls II

Post by dartli »

oh my god, did you get it working?
ColdSun
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Re: Dark Souls II

Post by ColdSun »

Nice work! I was actually going to set some time aside tomorrow to see if I could get it working, but you beat me to the punch.

:rockout:
Amon Amarth
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Re: Dark Souls II

Post by Amon Amarth »

I said it once, and I'll say it again, they should pay you for doing their job Hayden. :cheers:

Thanks, awesome job!
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HaYDeN
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Re: Dark Souls II

Post by HaYDeN »

Released

Image

I haven't really tested anything other than surround resolutions, eg. 5760x1080, and multiples of 16:9... so no idea how 21:9 etc would go or if it even works.

Do report any bugs, seems Dark Souls II is a bit crashy by nature however..
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Skid
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Re: Dark Souls II

Post by Skid »

Awesome work as always HaYDeN :)
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
Armin1702
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Re: Dark Souls II

Post by Armin1702 »

Thanks a lot. Works fine on 21:9 and 1,25 and 1,5 downsampled resolution.

Image
Toothless Spoon
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Re: Dark Souls II

Post by Toothless Spoon »

Don't forget to donate! Thanks bro.
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kinkynut
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Re: Dark Souls II

Post by kinkynut »

I tried the fix, it works awesome, but the enemies have no health bars and i can't see the damage that i do. I also can't see the bonfire options.

just a quick piece of feedback, hope you can work your magic on it :)
Equilibrius
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Re: Dark Souls II

Post by Equilibrius »

Thanks for the fix! some bugs:

Can't lock on target anything, nothing seems to happen with fix.

Bonfire text is missing, the ui for it is in the right place but no text at all.

Character creation, when you enter your name the text is not aligned, also think the mouse control on sliders isnt aligned (acts as if the hud was stretched still)
elseanio
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Re: Dark Souls II

Post by elseanio »

Hi HaYdeN

Would you like us to report bugs here? If so, the targeting reticle is off-centre when playing 21:9 (2560x1080)

Other than that, it's working fine. First post here, donated via the link on the app. Appreciate the effort from all!
Labertaler
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Re: Dark Souls II

Post by Labertaler »

Fix doenst work .. Running on 1440x900 .. Letterbox is still there :( Program even tells me that it found everything and it should work :(
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