Portrait EF (3600x1920) does not work for me. I can select the resolution, and the game seems to scale properly, but only the center monitor shows anything. The left and right are blank. This worked in ME2 :(
Update: It works 3150x1680. It's not my monitors' native resolution, but it works. It ...
Search found 73 matches
- 15 Feb 2012, 08:59
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 3(demo): Lucy, they did it again!
- Replies: 98
- Views: 34907
- 15 Feb 2012, 05:30
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 3(demo): Lucy, they did it again!
- Replies: 98
- Views: 34907
Portrait EF (3600x1920) does
Portrait EF (3600x1920) does not work for me. I can select the resolution, and the game seems to scale properly, but only the center monitor shows anything. The left and right are blank. This worked in ME2 :(
- 13 Nov 2011, 00:57
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309515
Judas wrote:morfinx wrote:Hi
[quote]Hi guys, I haven't read through the whole thread, so I might be repeating what someone else has said already. Portrait EF works fine for me (3600x1920) once I went into the ini file and set a custom resolution. There is something weird though: near the bottom of my screen, there is a ...
- 12 Nov 2011, 13:41
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309515
Hi guys, I haven't read
Hi guys, I haven't read through the whole thread, so I might be repeating what someone else has said already. Portrait EF works fine for me (3600x1920) once I went into the ini file and set a custom resolution. There is something weird though: near the bottom of my screen, there is a permanent ...
- 29 Oct 2010, 15:31
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96859
Re: Fallout New Vegas: Problems
Interestingly, I can't even start the game at all if I set bEnableEyefinity=0. My resolution is 3600 x 1920.
- 28 Oct 2010, 01:10
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96859
Re: Fallout New Vegas: Problems
The isafezone lines have no effect on lockpicking, it seems. My lockpicking FOV has been all over teh placeduring these tweaks, so i stopped worrying about it. You don;t really need a proper FOV anyways.
Well I can't pick locks at all :p The bobby pin is stuck to the far right. So opening any ...
Well I can't pick locks at all :p The bobby pin is stuck to the far right. So opening any ...
- 27 Oct 2010, 19:33
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96859
Re: Fallout New Vegas: Problems
[quote]Everything is stock, I've made no changes to the ini files. Any recommendations as to what values to try?
I'd try starting off in the 500 range, adjust in either direction to see what differences they make, then test to find the sweet spot.
Same goes for fDefaultFov to adjust the ...
I'd try starting off in the 500 range, adjust in either direction to see what differences they make, then test to find the sweet spot.
Same goes for fDefaultFov to adjust the ...
- 26 Oct 2010, 15:30
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96859
Re: Fallout New Vegas: Problems
[quote][quote]I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection ...
- 26 Oct 2010, 07:10
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96859
Re: Fallout New Vegas: Problems
I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter ...
- 21 Oct 2010, 21:18
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96859
Re: Fallout New Vegas: Problems
I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter ...
- 20 Oct 2010, 04:31
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96859
Re: Fallout New Vegas: Problems
Portrait Eyefinity is messed up too. Nested menus are completely off the screen :(
- 09 Apr 2010, 05:33
- Forum: General Gaming Discussions
- Topic: Mass Effect 2
- Replies: 77
- Views: 24747
Re: Mass Effect 2
[quote]And the march of overpriced DLC has begun.
http://www.msnbc.msn.com/id/30501433/vp/36234105
did I hear 7USD ?
yeah I just checked and this is it... 7USD or about 5.25 € (according to XE.COM)
is this really overpriced ? I mean from the video up there, it seems to me like some ...
http://www.msnbc.msn.com/id/30501433/vp/36234105
did I hear 7USD ?
yeah I just checked and this is it... 7USD or about 5.25 € (according to XE.COM)
is this really overpriced ? I mean from the video up there, it seems to me like some ...
- 08 Apr 2010, 05:01
- Forum: Detailed Widescreen Reports
- Topic: The Witcher
- Replies: 46
- Views: 57962
Re: The Witcher
[quote]I can't do landscape because I literally don't have the space for it. But
I did some testing in 3x1-L without turning the monitors. Just had to turn my head. Pretty annoying, but it works...
I'm in the middle of a relocation right now so it's a bit chaotic. A lot of stuff are packed ...
I did some testing in 3x1-L without turning the monitors. Just had to turn my head. Pretty annoying, but it works...
I'm in the middle of a relocation right now so it's a bit chaotic. A lot of stuff are packed ...
- 08 Apr 2010, 00:15
- Forum: Detailed Widescreen Reports
- Topic: The Witcher
- Replies: 46
- Views: 57962
Re: The Witcher
So, if the cut-scenes were still fubarred on the portrait setup, then it wouldn't be an aspect ratio issue, unless it just doesn't like anything except perfect 16:9 or 16:10 for widescreen (since 3x1-P is damn close to 16:9.5). It must be a super-high res issue.
Can you try rotating your ...
Can you try rotating your ...
- 07 Apr 2010, 19:47
- Forum: AMD Eyefinity Discussions
- Topic: Discussion: WSGF Reviews of the ATI 5000-series
- Replies: 101
- Views: 32558
Re: WSGF Review of Eyefinity6 Finally Live - Discuss
[quote]Feel free to kick my butt out of here and direct me somewhere else if I'm derailing the thread by accident but here goes:
You can see what I have in my sig.
For a number of reasons (space and cost mainly) I'll be staying single monitor for the forseeable future although I could ...
You can see what I have in my sig.
For a number of reasons (space and cost mainly) I'll be staying single monitor for the forseeable future although I could ...
- 07 Apr 2010, 07:50
- Forum: Detailed Widescreen Reports
- Topic: The Witcher
- Replies: 46
- Views: 57962
Re: The Witcher
Just wanted to share a workaround I found. Setting the Lighting Quality to "Low" allows the cut-scenes to play correctly. Not ideal, but better than no cut-scenes.
- 07 Apr 2010, 06:55
- Forum: Detailed Widescreen Reports
- Topic: The Witcher
- Replies: 46
- Views: 57962
Re: The Witcher
Hi guys, I just started playing this game on an Eyefinity setup. Everything seems to work fine except for the cut scenes. I still get sound and subtitles, but the animation freeze at the first frame. The game returns to normal once the cut scene is over. I think it's similar or same as the problem ...
- 07 Apr 2010, 04:20
- Forum: AMD Eyefinity Discussions
- Topic: Discussion: WSGF Reviews of the ATI 5000-series
- Replies: 101
- Views: 32558
Re: WSGF Review of Eyefinity6 Finally Live - Discuss
[quote]I'm quite happy with 3x Portrait (3600x1920) which results in a 15:8 aspect ratio, which is slighter wider than 16:9 and 16:10.
If you are concerned about the bezels, let me tell you something: don't be. The brain is amazingly good at filtering things out. Your nose is in your field of ...
If you are concerned about the bezels, let me tell you something: don't be. The brain is amazingly good at filtering things out. Your nose is in your field of ...
- 06 Apr 2010, 23:06
- Forum: AMD Eyefinity Discussions
- Topic: Discussion: WSGF Reviews of the ATI 5000-series
- Replies: 101
- Views: 32558
Re: WSGF Review of Eyefinity6 Finally Live - Discuss
Well, the question is, what is the ideal aspect ratio?
I would have assumed that one you're above maybe 3:1 there would be little point to continuing to go wider, but you guys have more experience than me, what do you think?
I take it the bezels are more noticeable in portrait mode setups ...
I would have assumed that one you're above maybe 3:1 there would be little point to continuing to go wider, but you guys have more experience than me, what do you think?
I take it the bezels are more noticeable in portrait mode setups ...
- 16 Mar 2010, 19:59
- Forum: AMD Eyefinity Discussions
- Topic: Mass Effect 2 does NOT properly support Eyefinity
- Replies: 148
- Views: 48101
Re: Mass Effect 2 does NOT properly support Eyefinity
Do you have a link to the original post?
Damn we got shot down:
