Search found 73 matches

by morfinx
15 Feb 2012, 08:59
Forum: Multi-Monitor Gaming
Topic: Mass Effect 3(demo): Lucy, they did it again!
Replies: 98
Views: 34907

morfinx wrote:Portrait EF

Portrait EF (3600x1920) does not work for me. I can select the resolution, and the game seems to scale properly, but only the center monitor shows anything. The left and right are blank. This worked in ME2 :(
Update: It works 3150x1680. It's not my monitors' native resolution, but it works. It ...
by morfinx
15 Feb 2012, 05:30
Forum: Multi-Monitor Gaming
Topic: Mass Effect 3(demo): Lucy, they did it again!
Replies: 98
Views: 34907

Portrait EF (3600x1920) does

Portrait EF (3600x1920) does not work for me. I can select the resolution, and the game seems to scale properly, but only the center monitor shows anything. The left and right are blank. This worked in ME2 :(
by morfinx
13 Nov 2011, 00:57
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1309515

Judas wrote:morfinx wrote:Hi

[quote]Hi guys, I haven't read through the whole thread, so I might be repeating what someone else has said already. Portrait EF works fine for me (3600x1920) once I went into the ini file and set a custom resolution. There is something weird though: near the bottom of my screen, there is a ...
by morfinx
12 Nov 2011, 13:41
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1309515

Hi guys, I haven't read

Hi guys, I haven't read through the whole thread, so I might be repeating what someone else has said already. Portrait EF works fine for me (3600x1920) once I went into the ini file and set a custom resolution. There is something weird though: near the bottom of my screen, there is a permanent ...
by morfinx
29 Oct 2010, 15:31
Forum: Multi-Monitor Gaming
Topic: Fallout New Vegas: Problems
Replies: 159
Views: 96859

Re: Fallout New Vegas: Problems

Interestingly, I can't even start the game at all if I set bEnableEyefinity=0. My resolution is 3600 x 1920.
by morfinx
28 Oct 2010, 01:10
Forum: Multi-Monitor Gaming
Topic: Fallout New Vegas: Problems
Replies: 159
Views: 96859

Re: Fallout New Vegas: Problems

The isafezone lines have no effect on lockpicking, it seems. My lockpicking FOV has been all over teh placeduring these tweaks, so i stopped worrying about it. You don;t really need a proper FOV anyways.

Well I can't pick locks at all :p The bobby pin is stuck to the far right. So opening any ...
by morfinx
27 Oct 2010, 19:33
Forum: Multi-Monitor Gaming
Topic: Fallout New Vegas: Problems
Replies: 159
Views: 96859

Re: Fallout New Vegas: Problems

[quote]Everything is stock, I've made no changes to the ini files. Any recommendations as to what values to try?

I'd try starting off in the 500 range, adjust in either direction to see what differences they make, then test to find the sweet spot.

Same goes for fDefaultFov to adjust the ...
by morfinx
26 Oct 2010, 15:30
Forum: Multi-Monitor Gaming
Topic: Fallout New Vegas: Problems
Replies: 159
Views: 96859

Re: Fallout New Vegas: Problems

[quote][quote]I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection ...
by morfinx
26 Oct 2010, 07:10
Forum: Multi-Monitor Gaming
Topic: Fallout New Vegas: Problems
Replies: 159
Views: 96859

Re: Fallout New Vegas: Problems

I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter ...
by morfinx
21 Oct 2010, 21:18
Forum: Multi-Monitor Gaming
Topic: Fallout New Vegas: Problems
Replies: 159
Views: 96859

Re: Fallout New Vegas: Problems

I want to add that if you can get past the main nested menu issue, portrait eyefinity is about 90% playable. Once I had a save (I did it on one monitor in landscape), back to 3xportrait mode, I just click "Continue", then hit the down arrow once (even though I can't see my selection) and hit enter ...
by morfinx
20 Oct 2010, 04:31
Forum: Multi-Monitor Gaming
Topic: Fallout New Vegas: Problems
Replies: 159
Views: 96859

Re: Fallout New Vegas: Problems

Portrait Eyefinity is messed up too. Nested menus are completely off the screen :(
by morfinx
09 Apr 2010, 05:33
Forum: General Gaming Discussions
Topic: Mass Effect 2
Replies: 77
Views: 24747

Re: Mass Effect 2

[quote]And the march of overpriced DLC has begun.

http://www.msnbc.msn.com/id/30501433/vp/36234105
did I hear 7USD ?
yeah I just checked and this is it... 7USD or about 5.25 € (according to XE.COM)

is this really overpriced ? I mean from the video up there, it seems to me like some ...
by morfinx
08 Apr 2010, 05:01
Forum: Detailed Widescreen Reports
Topic: The Witcher
Replies: 46
Views: 57962

Re: The Witcher

[quote]I can't do landscape because I literally don't have the space for it. But
I did some testing in 3x1-L without turning the monitors. Just had to turn my head. Pretty annoying, but it works...

I'm in the middle of a relocation right now so it's a bit chaotic. A lot of stuff are packed ...
by morfinx
08 Apr 2010, 00:15
Forum: Detailed Widescreen Reports
Topic: The Witcher
Replies: 46
Views: 57962

Re: The Witcher

So, if the cut-scenes were still fubarred on the portrait setup, then it wouldn't be an aspect ratio issue, unless it just doesn't like anything except perfect 16:9 or 16:10 for widescreen (since 3x1-P is damn close to 16:9.5). It must be a super-high res issue.

Can you try rotating your ...
by morfinx
07 Apr 2010, 19:47
Forum: AMD Eyefinity Discussions
Topic: Discussion: WSGF Reviews of the ATI 5000-series
Replies: 101
Views: 32558

Re: WSGF Review of Eyefinity6 Finally Live - Discuss

[quote]Feel free to kick my butt out of here and direct me somewhere else if I'm derailing the thread by accident but here goes:

You can see what I have in my sig.

For a number of reasons (space and cost mainly) I'll be staying single monitor for the forseeable future although I could ...
by morfinx
07 Apr 2010, 07:50
Forum: Detailed Widescreen Reports
Topic: The Witcher
Replies: 46
Views: 57962

Re: The Witcher

Just wanted to share a workaround I found. Setting the Lighting Quality to "Low" allows the cut-scenes to play correctly. Not ideal, but better than no cut-scenes.
by morfinx
07 Apr 2010, 06:55
Forum: Detailed Widescreen Reports
Topic: The Witcher
Replies: 46
Views: 57962

Re: The Witcher

Hi guys, I just started playing this game on an Eyefinity setup. Everything seems to work fine except for the cut scenes. I still get sound and subtitles, but the animation freeze at the first frame. The game returns to normal once the cut scene is over. I think it's similar or same as the problem ...
by morfinx
07 Apr 2010, 04:20
Forum: AMD Eyefinity Discussions
Topic: Discussion: WSGF Reviews of the ATI 5000-series
Replies: 101
Views: 32558

Re: WSGF Review of Eyefinity6 Finally Live - Discuss

[quote]I'm quite happy with 3x Portrait (3600x1920) which results in a 15:8 aspect ratio, which is slighter wider than 16:9 and 16:10.

If you are concerned about the bezels, let me tell you something: don't be. The brain is amazingly good at filtering things out. Your nose is in your field of ...
by morfinx
06 Apr 2010, 23:06
Forum: AMD Eyefinity Discussions
Topic: Discussion: WSGF Reviews of the ATI 5000-series
Replies: 101
Views: 32558

Re: WSGF Review of Eyefinity6 Finally Live - Discuss

Well, the question is, what is the ideal aspect ratio?

I would have assumed that one you're above maybe 3:1 there would be little point to continuing to go wider, but you guys have more experience than me, what do you think?

I take it the bezels are more noticeable in portrait mode setups ...
by morfinx
16 Mar 2010, 19:59
Forum: AMD Eyefinity Discussions
Topic: Mass Effect 2 does NOT properly support Eyefinity
Replies: 148
Views: 48101

Re: Mass Effect 2 does NOT properly support Eyefinity

Do you have a link to the original post?

Damn we got shot down: