from what I'm reading, your real problem is that text needs to be entered into a text file located here:
baseDoomConfig.cfg
Open this file with the windows notepad program and change the lines you need, then save the file. Then when you start the game up the resolution should be correct ...
Search found 23 matches
- 06 Jul 2005, 04:53
- Forum: Request/Discuss Game Solutions
- Topic: please help me with doom3
- Replies: 33
- Views: 14502
- 10 Jan 2005, 16:40
- Forum: Request/Discuss Game Solutions
- Topic: Battle for Middle Earth?
- Replies: 9
- Views: 5617
Battle for Middle Earth?
the HUD is definitely stretched (common widescreen issue), but it the 3d world seems to be correct.
- 25 Dec 2004, 03:37
- Forum: Request/Discuss Game Solutions
- Topic: EA Sports F1 Challenge, Madden 2005
- Replies: 4
- Views: 3740
EA Sports F1 Challenge, Madden 2005
f1c has a config.ini file in the root directory which has a resolution setting inside - but it's this weird videomode setting which controls the resolution, and unfortunately the numbers are not universal. You can do trial/error changing that number worse come to worse.
3dconfig.exe should ...
3dconfig.exe should ...
- 10 Dec 2004, 00:34
- Forum: Request/Discuss Game Solutions
- Topic: Battle for Middle Earth?
- Replies: 9
- Views: 5617
Battle for Middle Earth?
Yep, it works for sure.
File is found here:
C:Documents and Settings[user]Application DataMy Battle for Middle-earth FilesOptions.ini
entry is:
Resolution = 1440 900
(width height)
File is found here:
C:Documents and Settings[user]Application DataMy Battle for Middle-earth FilesOptions.ini
entry is:
Resolution = 1440 900
(width height)
- 10 Dec 2004, 00:19
- Forum: Request/Discuss Game Solutions
- Topic: Battle for Middle Earth?
- Replies: 9
- Views: 5617
Battle for Middle Earth?
just installed. It does not support widescreen out of the box. Checking for the .ini now.
- 09 Dec 2004, 04:53
- Forum: Request/Discuss Game Solutions
- Topic: Battle for Middle Earth?
- Replies: 9
- Views: 5617
Battle for Middle Earth?
I've ordered it, will be delivered on Friday. I'll report as soon as I get it.
Although, it's based on the Command & Conquer Generals engine, so if that flies, this most likely will, also
Although, it's based on the Command & Conquer Generals engine, so if that flies, this most likely will, also
- 08 Dec 2004, 03:34
- Forum: Request/Discuss Game Solutions
- Topic: UniWS: Discussion Help
- Replies: 102
- Views: 54856
UniWS: Discussion Help
thanks a ton, mird-OC!
the proper res in NFSU2 makes all the difference.
8)
the proper res in NFSU2 makes all the difference.
8)
- 13 Oct 2004, 19:26
- Forum: Request/Discuss Game Solutions
- Topic: please help me with quake 3/team arena!
- Replies: 2
- Views: 2367
please help me with quake 3/team arena!
http://www.widescreengamingforum.com/phpBB2/viewtopic.php?t=15
That should answer your question.
That should answer your question.
- 13 Oct 2004, 16:33
- Forum: Request/Discuss Game Solutions
- Topic: What makes a game widescreen?
- Replies: 7
- Views: 5652
What makes a game widescreen?
Paddy, thanks for underscoring the need for a proper glossary here. We are obviously using the same words to describe different things.
Here is a pretty workable definition of aspect ratio: http://www.wordiq.com/definition/Aspect_ratio_(image)
Aspect ratio generally refers to the ...
Here is a pretty workable definition of aspect ratio: http://www.wordiq.com/definition/Aspect_ratio_(image)
Aspect ratio generally refers to the ...
- 10 Oct 2004, 14:36
- Forum: Request/Discuss Game Solutions
- Topic: What makes a game widescreen?
- Replies: 7
- Views: 5652
What makes a game widescreen?
and the stretching is down to FOV settings.
You're just arguing semantics here, but I guess that's why I'm asking for a glossary.
So, yeah, by "distortion free geometry" I mean that a sphere in the center of the camera view should be round, not elliptical (ie. "squashed").
Whether ...
You're just arguing semantics here, but I guess that's why I'm asking for a glossary.
So, yeah, by "distortion free geometry" I mean that a sphere in the center of the camera view should be round, not elliptical (ie. "squashed").
Whether ...
- 10 Oct 2004, 06:04
- Forum: Request/Discuss Game Solutions
- Topic: What makes a game widescreen?
- Replies: 7
- Views: 5652
What makes a game widescreen?
While we're on about defining things, Ibrin, I would really like to see a 'Widescreen Gaming Glossary' with technical explanations of Field of View, Viewing Angle, Aspect Ratio, Zoom, Camera Scaling, Cropping, HDTV, Interlacing, etc. It would be great to have plain english explanations to go along ...
- 10 Oct 2004, 05:30
- Forum: Request/Discuss Game Solutions
- Topic: What makes a game widescreen?
- Replies: 7
- Views: 5652
What makes a game widescreen?
FOV is greatly impacted by your distance from, and the size of the display, which really makes it subjective.
For example, the proper FOV for sitting 10 feet away from an 84" projection screen will be dramatically different than that of sitting 10 feet away from a 37" plama TV, even though ...
For example, the proper FOV for sitting 10 feet away from an 84" projection screen will be dramatically different than that of sitting 10 feet away from a 37" plama TV, even though ...
- 11 Sep 2004, 22:13
- Forum: Request/Discuss Game Solutions
- Topic: do games support a 1440-by-900 resolution?
- Replies: 9
- Views: 5582
do games support a 1440-by-900 resolution?
indeed, I did misunderstand you. :oops:
If I had read your first post more carefully, I would have seen you were talking about and iMac not an iBook. My bad.
a 17" widescreen desktop LCD monitor is a cool idea
I don't recall getting M:TW to run in widescreen properly. Certainly the ...
If I had read your first post more carefully, I would have seen you were talking about and iMac not an iBook. My bad.
a 17" widescreen desktop LCD monitor is a cool idea
I don't recall getting M:TW to run in widescreen properly. Certainly the ...
- 05 Sep 2004, 23:39
- Forum: Request/Discuss Game Solutions
- Topic: Medal of Honor: Pacific Assault ... widescreen.
- Replies: 12
- Views: 12277
Medal of Honor: Pacific Assault ... widescreen.
coolness 8)
how about some photos of your setup running the game, too?
how about some photos of your setup running the game, too?
- 05 Sep 2004, 23:36
- Forum: Request/Discuss Game Solutions
- Topic: do games support a 1440-by-900 resolution?
- Replies: 9
- Views: 5582
do games support a 1440-by-900 resolution?
They definitely do look great, but are not the only option. As I said the 17" HP ZD7000 series and the 17" toshiba both use the exact same widescreen LCD panel that the Mac 17" powerbook does, from the exact same OEM vendor. So, if you don't want to abandon your PC usage and current software library ...
- 03 Sep 2004, 07:24
- Forum: Request/Discuss Game Solutions
- Topic: do games support a 1440-by-900 resolution?
- Replies: 9
- Views: 5582
do games support a 1440-by-900 resolution?
I have an HP ZD7000 series laptop, which comes with the same 17" widescreen 1440x900 display that that apple powerbook comes with. There's a high end Toshiba model that also uses the same display by the same OEM.
I have been quite happily running many games at 1440x900 including UT2k4. Nearly ...
I have been quite happily running many games at 1440x900 including UT2k4. Nearly ...
- 30 May 2004, 02:03
- Forum: Request/Discuss Game Solutions
- Topic: Xpand Rally Widescreen Support
- Replies: 7
- Views: 6290
Xpand Rally Widescreen Support
At E3 I saw it played it on a widescreen HDTV, but I'm not sure of the res or 720p/1080i, etc. The HUD was squashed, but duh.
- 30 Jan 2004, 05:53
- Forum: Request/Discuss Game Solutions
- Topic: Myst 4: Uru
- Replies: 38
- Views: 23347
Myst 4: Uru
the stretching is probably your video card drivers filling the aspect.
I've got the .exe down finally, and run it, and it works perfectly. Running it at 1440x900 quite nicely.
I know there are better ways to do this, but the way that I used this is as follows:
Extract to root URU game ...
I've got the .exe down finally, and run it, and it works perfectly. Running it at 1440x900 quite nicely.
I know there are better ways to do this, but the way that I used this is as follows:
Extract to root URU game ...
- 27 Jan 2004, 03:30
- Forum: Request/Discuss Game Solutions
- Topic: Myst 4: Uru
- Replies: 38
- Views: 23347
Myst 4: Uru
Wogg, did you take the file down? I got your NFS:U hack running, and this seems to be basically the same idea. Looking forward to trying it.
- 09 Dec 2003, 05:30
- Forum: Request/Discuss Game Solutions
- Topic: Myst 4: Uru
- Replies: 38
- Views: 23347
Myst 4: Uru
in the init folder there's a file called graphics.ini, but there are no plain text settings to edit. I'm not a hexedit master, so I didn't check to see if it was hex editable for resolution. Possibly something to look at, though.
