Chrome SpecForce

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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AussieTimmeh
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Chrome Specforce

Post by AussieTimmeh »



Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported

Read Full Detailed Report - Chrome Specforce

Chrome SpecForce is a first-person shooter video game by Techland, released in 2005 by TopWare Interactive. It is a standalone mission pack to the 2003 computer game Chrome.

Chrome SpecForce is a strike force unit of the Federal Expeditionary Corps (FEC). They are tasked with maintaining the Federation's stability and keeping order. They are used for missions such as high-profile assassination, espionage, infiltration, and sabotage of enemy territory. The protagonist of the game is Logan, a member of SpecForce. The main goal of the game is to fight a terrorist faction on a planet called Estrella. Logan is later stuck in the midst of a large conflict after his mission escalates to galactic proportions. SpecForce's members are given the latest equipment, such as Power Armor. The game has elements of strategy, large maps, and multiplayer.






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Chrome SpecForce

Post by AussieTimmeh »



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - Chrome SpecForce

Chrome SpecForce is a first-person shooter video game by Techland, released in 2005 by TopWare Interactive. It is a standalone prequel to the 2003 computer game Chrome.

Chrome SpecForce is a strike force unit of the Federal Expeditionary Corps (FEC). They are tasked with maintaining the Federation's stability and keeping order. They are used for missions such as high-profile assassination, espionage, infiltration, and sabotage of enemy territory. The protagonist of the game is Logan, a member of SpecForce. The main goal of the game is to fight a terrorist faction on a planet called Estrella. Logan is later stuck in the midst of a large conflict after his mission escalates to galactic proportions. SpecForce's members are given the latest equipment, such as Power Armor. The game has elements of strategy, large maps, and multiplayer.



4:3


16:10


16:9


21:9


3x1

Last edited by AussieTimmeh on 29 Mar 2018, 07:02, edited 5 times in total.
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The game threw an error that

Post by AussieTimmeh »

The game threw an error that said the game must be played on a valid version of Windows (NT, 2000, XP). I am using a valid genuine version of Windows 7 64-bit. A no-cd exe (which I detest using) got around this problem.

The comment will remain for others who have the same error for me to help them out.

Ah, I just noticed you played the Steam version. Mine is the box retail, that's probably the difference. Steam probably got an update to allow Windows 7. I'll update the DR to reflect this.
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Re: Chrome SpecForce

Post by Garrett »

I have updated the report to cover the Chrome HD Fix.

This still doesn't resolve issues with aspect ratios wider than regular widescreen since there is no FOV option.
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Re: Chrome SpecForce

Post by antrad »

Garrett wrote:I have updated the report to cover the Chrome HD Fix.

This still doesn't resolve issues with aspect ratios wider than regular widescreen since there is no FOV option.


The link for the fix is dead and even the links on the author's blog are dead. Does anyone have it ?
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Re: Chrome SpecForce

Post by Garrett »

Thanks for the copy of the downloads (turns out I didn't keep this myself). I have attached the fixes to the reports for these games.
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Re: Chrome SpecForce

Post by jackfuste »

Hor+
Replace ChromeEngine2.dll in the game folder
Chrome_SpecForce.jpg
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Re: Chrome SpecForce

Post by czarman »

Yes it works - any chance you found the Hex code to change the FOV? - its still to narrow.

PS. It works also on Sniper Art of Victory :onethumb:

before:
Sniper 2017-03-28 20-20-40-27.jpg
Sniper 2017-03-28 20-20-40-27.jpg (743.79 KiB) Viewed 9874 times


after:
Sniper 2017-03-28 20-18-23-59.jpg
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Re: Chrome SpecForce

Post by jackfuste »

czarman wrote:Yes it works - any chance you found the Hex code to change the FOV? - its still to narrow.

I added multiplier for FOV values.
You can use Cheat Engine table to test values and then make dll patch at addresses 0029ED46; 0029ED4A.
F1;F2;F3;F4 - keys to manipulate FOV values (will work only with CE table)

ChromeEngine2_v4.7z
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Chrome_non_Gold.7z
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Chrome_Gold_Edition.7z
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ChromeEngine2_v3.7z
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ChromeEngine2_v2.7z
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Last edited by jackfuste on 02 May 2017, 15:34, edited 4 times in total.
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Re: Chrome SpecForce

Post by antrad »

UPDATE: This doesn't fix the FOV in cut-scenes. Use unofficial patch below which includes jackfuste's updated ChromeEngine.dll (FOV is changed from ver- to hor+) and more options to change individual FOV settings used during gameplay.

The same FOV fix method I used for the original Chrome works for this too. You need to edit the player camera class found in the code.pak archive.

4:3 - default 82
Image

16:9 - default 82
Image

16:9 - custom 97
Image

I have made some custom settings using the FOV calculator on this site for 16:10, 16:9, 21:9 and 3x1. I don't have an ultra widescreen monitor or triple monitor setup to test them all. If you don't like them, read the included README or the instructions below to make your own.

- Select the FOV you want and rename the file to CameraPlayer.class
- Go to game install directory and open code.pak archive with WinRar or 7-Zip
- Drop the file inside the code.pak archive to replace the existing file

NOTES:
- I made a mistake and have named the files by the third person perspective values, the first person perspective values are larger by 22.

Code: Select all

https://www.mediafire.com/?wj8t8uta9ol6klp


Making your own FOV settings
--------------------------------------
- Go to game install directory and open code.pak with WinRar or 7-Zip
- Extract CameraPlayer.class file
- Open CameraPlayer.class file using dirtyJOE(Java editor) and in the "constant pool" tab find and replace the following values:
-> 82 - first person perspective
-> 60 - third person perspective
-> 75 - vehicles, sniper, binoculars...
- Drop the file inside the code.pak archive to replace the existing file

Java class editor

Code: Select all

http://dirty-joe.com

FOV calculator

Code: Select all

http://www.wsgf.org/fovcalc.php
Last edited by antrad on 14 May 2017, 01:02, edited 4 times in total.
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Re: Chrome SpecForce

Post by czarman »

@jackfuste - thx works perfect changed to 1.1 - CD CC 8C 3F 00 00 80 3F :onethumb:
SpecForce 2017-03-29 09-47-45-95.jpg
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Re: Chrome SpecForce

Post by antrad »

This was already posted in the Chrome thread, but I will mention it here too. I have released an unofficial "patch" for Chrome and Chrome SpecForce called "Visual Fidelity".

The goal of this "patch" is to enable the games to be played in widescreen resolutions, ultra widescreen, multi monitor setups and in 4K and above by fixing text rendering and FOV issues and properly scaling some HUD elements. Another goal was to increase the visual fidelity of the game by forcing the game to render highest quality assets even when they are far away from the player. Only assets that will actually be changed are the HUD map textures. No gameplay changes have been made.

- Jackfuste fixed the ChromeEngine2.dll for the hor+ FOV
- The game now natively supports all available resolutions.
- I also added a FOV multiplier in the player camera code, so all player FOV values can be permanently changed with one simple edit (you can also change each setting individually)
- High resolution map textures for original Chrome were taken from Chrome Widescreen Mod(Chrome HD Fix). That old mod/fix changed the original font to make it readable, because it was too small. I have actually fixed the bug in the code that caused the font to be tiny.
- I also wrote a program that increases the scaling factor for text in all external HUD/GUI files
- Added resolution based scaling for text defined in code(subtitles) and some HUD elements like crosshair and hit indicators, so game should be 4K/8K ready.
- I also disabled mouse acceleration.

Menu items and HUD elements except those circles will still be stretched, that would require a rewrite of the GUI code and I didn't touch that. I also haven't touched the multiplayer code.

There is a large list of all the updates, you can read them on the ModDB page and in the included change log, no need to repeat all of it here:
http://www.moddb.com/games/chrome/downloads/chrome-and-chrome-specforce-unofficial-patch
Alternative download link:
http://www.mediafire.com/file/qxgdmy61fuyhbkx/Chrome+and+Chrome+SpecForce-Visual+Fidelity_FIN.rar

I made a short comparison video, you can check it out here:
https://www.youtube.com/watch?v=h3qSGN8xPpQ

HUD, FOV, text, level of detail - before/after
Image
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