




This is a racing simulator that uses cars from the 1960s and 1970s. As you progress through the game you can unlock additional cars for you to drive. This game has an abundance of configuration options to meet your gaming needs. GT Legends has the same graphics engine as rFactor (developed by Image Space Incorporated), a similar physics engine but different multiplayer code. In the press, it was highly praised for its exceptionally good quality sounds and realism.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
All two-dimensional screens are stretched in widescreen resolutions.
The car movies on the select team screens are stretched in widescreen resolutions.
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
The monitor preview is Hor + in widescreen resolutions.
The HUD and all two-dimensional elements are stretched in widescreen resolutions.
The virtual mirror is Hor + in widescreen resolutions.
Some minor UI elements are much bigger than intended (e.g. progress bar on loading screens) but this does not affect playability.
To reduce extreme stretching at the outer edges and get a realistic sense of speed in multi-monitor layouts, the game allows in-car on-the-fly FOV changes.
This is however an undocumented feature. To use: hold left CTRL and LMB and move mouse forward/backwards for FOV decrease/increase.


















































