GT Legends

This is a racing simulator that uses cars from the 1960s and 1970s. As you progress through the game you can unlock additional cars for you to drive. This game has an abundance of configuration options to meet your gaming needs. GT Legends has the same graphics engine as rFactor (developed by Image Space Incorporated), a similar physics engine but different multiplayer code. In the press, it was highly praised for its exceptionally good quality sounds and realism.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Retail 1.1 US version.
Setting:Modern
Developer:SimBin

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

All two-dimensional screens are stretched in widescreen resolutions.
The car movies on the select team screens are stretched in widescreen resolutions.
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
The monitor preview is Hor + in widescreen resolutions.
The HUD and all two-dimensional elements are stretched in widescreen resolutions.
The virtual mirror is Hor + in widescreen resolutions.

Eyefinity / Surround Specific Solution & Issues:

Some minor UI elements are much bigger than intended (e.g. progress bar on loading screens) but this does not affect playability.

To reduce extreme stretching at the outer edges and get a realistic sense of speed in multi-monitor layouts, the game allows in-car on-the-fly FOV changes.
This is however an undocumented feature. To use: hold left CTRL and LMB and move mouse forward/backwards for FOV decrease/increase.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
Gameplay (Hor+)
Uploaded by: skipclarke
The car movies on the select team screens are stretched in widescreen resolutions.
Uploaded by: skipclarke
The car movies on the select team screens are stretched in widescreen resolutions.
Uploaded by: skipclarke
The car movies on the select team screens are stretched in widescreen resolutions.
Uploaded by: skipclarke
The car movies on the select team screens are stretched in multi-monitor resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in multi-monitor resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in widescreen resolutions.
Uploaded by: skipclarke
The rendered cars on the two-dimensional screens do not stretch in multi-monitor resolutions.
Uploaded by: skipclarke
The monitor preview is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The monitor preview is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The monitor preview is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The monitor preview is Hor + in multi-monitor resolutions.
Uploaded by: skipclarke
The HUD and all two-dimensional elements are stretched in widescreen resolutions.
Uploaded by: skipclarke
The HUD and all two-dimensional elements are stretched in widescreen resolutions.
Uploaded by: skipclarke
The HUD and all two-dimensional elements are stretched in widescreen resolutions.
Uploaded by: skipclarke
The HUD and all two-dimensional elements are stretched in multi-monitor resolutions.
Uploaded by: skipclarke
The virtual mirror is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The virtual mirror is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The virtual mirror is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The virtual mirror is Hor + in multi-monitor resolutions.
Uploaded by: skipclarke
The game allows on-the-fly FOV adjustments to increase playablility in multi-monitor resulutions.
Uploaded by: skipclarke
The game allows on-the-fly FOV adjustments to increase playablility in multi-monitor resulutions.
Uploaded by: skipclarke
The game allows on-the-fly FOV adjustments to increase playablility in multi-monitor resulutions.
15:9 Resolutions:1280x768
16:9 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080
Eyefinity / Surround Resolutions:
Multi-Monitor Types:AMD Eyefinity
Multi-Monitor Layouts: