Dungeon Crawler

Hades II

Hades II is an upcoming roguelike action role-playing game video game developed and published by Supergiant Games (previous games: Bastion, Transistor, Pyre, and Hades). It is a direct sequel to the first game.

Going Under

A dungeon crawler taking place in the basements of failed technology start-up companies, where you use random objects in the rooms you explore as weapons against many kinds of enemies.

Hades

Hades is a roguelike action dungeon crawler video game developed and published by Supergiant Games (previous games: Bastion, Transistor, Pyre). Players control Zagreus, the son of Hades, as he attempts to escape from the Underworld to reach Mount Olympus, at times aided by gifts bestowed on him from the other Olympians. Each run challenges the player through a random series of rooms populated with enemies and rewards.

Heroes of a Broken Land

Rebuild a shattered land while controlling multiple parties of heroes in this dungeon crawler hybrid.

DeathKeep

First-person D&D dungeon crawler originally released for the 3DO console.

Darkest Dungeon

Darkest Dungeon is a challenging gothic rogue-like turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?

Guild of Dungeoneering

Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot!

Delver

Explore dungeons and retrieve the orb in this first-person roguelike.

Legend of Grimrock 2

Four prisoners survive a shipwreck... only to face the dangers of an unknown island ruled by a mysterious, evil and quite playful sorcerer.

Depths Of Fear :: Knossos

Depths Of Fear Double Colon Knossos is a first-person Rogue-like developed by a one-man studio. It's also a true diamond in the rough, with low-poly models and clunky animations that only add to the strong atmosphere of mystery and danger that emanates from its procedurally-generated levels.