Sanctum 2 is a first person shooter hoard mode game with tower defence elements, where as the original was a tower defence with an fps element, confused? It's a matter of emphasise, in the first game the emphasise was on the tower defence aspect of the game, however in this one the focus is on the first person shooting with the tower defence very much playing a supporting roll. This basically means Sanctum 2 is a different game, and how much you like it will depends on if your here for the shooting, or the tower defence.
As for it's multi-monitor support, at the time this video was created the game is vertical minus by default, but that is fairly easily fixed (see below). Menus are stretched as are the comic book panels that deliver the story at the start of each level, the HUD however is correctly scaled but it's spanned, that said, allot of the important information is centred.

The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.



Direct Video Link: Sanctum 2 (Triple Monitors / Eyefinity / Surround) [~4K]
Channel Link: /n11skid


While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.

To fix the vertical minus issue, find and edit the following file ...\Documents\My Games\Sanctum2\SanctumGame\Config\SanctumEngine.ini

Find:
[Engine.LocalPlayer]
AspectRatioAxisConstraint=

and make sure it reads:
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV










Last edited by Skid on 17 May 2013, 09:04, edited 1 time in total.
Reason: Edit