Are Different Refresh Rates Handled Efficiently?
Posted: 19 Oct 2016, 11:20
Say I have a 144hz monitor and a 60hz monitor. Is the game only sending the frames that each monitor needs, or is it creating 144 frames for the 60hz monitor, and throwing the rest away?
I ask because side monitors in multi-monitor setups are there mainly for peripheral vision, so I figure I could save some performance with lower framerates on the side monitors.
I ask because side monitors in multi-monitor setups are there mainly for peripheral vision, so I figure I could save some performance with lower framerates on the side monitors.