Are Different Refresh Rates Handled Efficiently?

Discussions about getting games to run in a Multi-Mon setup.
Post Reply
Strill
Posts: 6
Joined: 04 Aug 2015, 01:00

Are Different Refresh Rates Handled Efficiently?

Post by Strill »

Say I have a 144hz monitor and a 60hz monitor. Is the game only sending the frames that each monitor needs, or is it creating 144 frames for the 60hz monitor, and throwing the rest away?

I ask because side monitors in multi-monitor setups are there mainly for peripheral vision, so I figure I could save some performance with lower framerates on the side monitors.
User avatar
Haldi
Editors
Editors
Posts: 2286
Joined: 08 May 2011, 18:58

Re: Are Different Refresh Rates Handled Efficiently?

Post by Haldi »

AFAIK AMD and Nvidia render the FULL gameresolution in 144FPS and throw away these they can't use.

The only difference to this would be iRacing 2 as it's the first game which supports Multiple Viewpoints, so it might be possible to have 1 viewpoint at 144fps and the other 2 at 60 fps.... maybe... if the engine supports that.
We gonna send it to outa space!
Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests