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nVidia is fixing the stretching on the sides of surround...
Posted: 08 May 2016, 06:53
by suiken_2mieu
Basically they are adding more viewports for each monitor.
[youtube]https://www.youtube.com/v/p6NbyEmPalA[/youtube]
Re: nVidia is fixing the stretching on the sides of surround
Posted: 08 May 2016, 10:46
by Haldi
No game will use that except Flight Simulators, and they already have such a thing built in in the Engine

But the idea itself is nice.
I'm actually more interested in the Screenshot functionality.
60k x 30k Pixel
http://www.geforce.com/hardware/technology/ansel
Re: nVidia is fixing the stretching on the sides of surround
Posted: 16 Aug 2016, 11:43
by scavvenjahh
Any news on this ? If I understand correctly Nvidia were supposed to be working on an app, so it was not just a hypothetical feature for a handful of future games... Is it at least present in Ansel ?
Re: nVidia is fixing the stretching on the sides of surround
Posted: 17 Aug 2016, 05:01
by skipclarke
Ansel was just released for Witcher 3. Was previous released for Mirror's Edge Catalyst. I'll ask around about the multi-port.
http://www.geforce.com/whats-new/articl ... r-released
Re: nVidia is fixing the stretching on the sides of surround
Posted: 03 Oct 2016, 11:37
by gameigrac2016
Iracing is the first game that is impementing SMP.
iRacing with nVidia Simultaneous Multi-Projection - up to 21% increase in perf @5760×1080 resolution
https://www.computerbase.de/2016-09/pas ... benchmark/ It is in German.
