nVidia is fixing the stretching on the sides of surround...

Discussions about getting games to run in a Multi-Mon setup.
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suiken_2mieu
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nVidia is fixing the stretching on the sides of surround...

Post by suiken_2mieu »

Basically they are adding more viewports for each monitor.

[youtube]https://www.youtube.com/v/p6NbyEmPalA[/youtube]
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Haldi
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Re: nVidia is fixing the stretching on the sides of surround

Post by Haldi »

No game will use that except Flight Simulators, and they already have such a thing built in in the Engine :(
But the idea itself is nice.

I'm actually more interested in the Screenshot functionality.
60k x 30k Pixel

http://www.geforce.com/hardware/technology/ansel
We gonna send it to outa space!
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scavvenjahh
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Re: nVidia is fixing the stretching on the sides of surround

Post by scavvenjahh »

Any news on this ? If I understand correctly Nvidia were supposed to be working on an app, so it was not just a hypothetical feature for a handful of future games... Is it at least present in Ansel ?
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skipclarke
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Re: nVidia is fixing the stretching on the sides of surround

Post by skipclarke »

Ansel was just released for Witcher 3. Was previous released for Mirror's Edge Catalyst. I'll ask around about the multi-port.

http://www.geforce.com/whats-new/articl ... r-released
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gameigrac2016
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Re: nVidia is fixing the stretching on the sides of surround

Post by gameigrac2016 »

Iracing is the first game that is impementing SMP.
iRacing with nVidia Simultaneous Multi-Projection - up to 21% increase in perf @5760×1080 resolution

https://www.computerbase.de/2016-09/pas ... benchmark/ It is in German.
:triplewide:
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