Tom Clancy's Splinter Cell: Blacklist

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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jackfuste
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Tom Clancy's Splinter Cell: Blacklist

Post by jackfuste »



Widescreen Grade: A
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: A

Read Full Detailed Report - Tom Clancy's Splinter Cell: Blacklist

Tom Clancy's Splinter Cell: Blacklist is the 6th official installment in the Splinter Cell video game series. It is Ubisoft Toronto's first released game, and the sequel to 2010's Splinter Cell: Conviction. It is the first Splinter Cell in which Michael Ironside is no longer the voice actor for Sam Fisher.


4:3


16:10


16:9


21:9


3x1

Last edited by jackfuste on 05 Dec 2017, 17:15, edited 9 times in total.
Reason: Edit
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jackfuste
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Re: Tom Clancy's Splinter Cell: Blacklist

Post by jackfuste »

Detailed Report updated, added solutions for 21:9 and Multi-monitor.
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Peer_Review
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Re: Tom Clancy's Splinter Cell: Blacklist

Post by Peer_Review »

Excuse my ignorance for asking, perhaps I am blind and just missed the explanation, but what do those executables fix? The singleplayer was superbly supported so, The Multiplayer? The Co-Op missions from the SMI, both, or something else entirely? Also, out of the few people that post fixes here I find that you are one of the EXEMPLARY sources so purely out of curiosity and not any manner of suspicion whatsoever; In what way are the .exe's altered? Hex edits to expand the viewport to 16:3 or 21:9 respectively in said modes ?

Regardless of any answers thank you kindly for the expenditure of time and effort you put in here. :twothumb:

edit: Removed superfluous exposition
Last edited by Peer_Review on 13 Jul 2017, 12:14, edited 1 time in total.
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jackfuste
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Re: Tom Clancy's Splinter Cell: Blacklist

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Peer_Review wrote:edits to expand the viewport to 16:3 or 21:9 respectively in said modes

This.
Aspect ratio override; centred HUD; centred FMV; FOV recalculation; LOD recalculation; menu reaction recalculation; markers recalculation.
theocrates
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Re: Tom Clancy's Splinter Cell: Blacklist

Post by theocrates »

Thanks for the update, enjoyed reading it:)
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Peer_Review
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Re: Tom Clancy's Splinter Cell: Blacklist

Post by Peer_Review »

jackfuste wrote:
Peer_Review wrote:edits to expand the viewport to 16:3 or 21:9 respectively in said modes

This.
Aspect ratio override; centred HUD; centred FMV; FOV recalculation; LOD recalculation; menu reaction recalculation; markers recalculation.


Grazie, signore
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jackfuste
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Re: Tom Clancy's Splinter Cell: Blacklist

Post by jackfuste »

Detailed Report updated. Fixed game bug, so now the game doesn't crash after playing ~20-30 minutes.
LunoVonFancala
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Re: Tom Clancy's Splinter Cell: Blacklist

Post by LunoVonFancala »

Jack thx a lot for 21:9 fix, you are God of ultrawide :)
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