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Elite Force 2

Posted: 09 Dec 2015, 23:43
by Cygnus
I'd like to request an eyefinity/surround solution for the cinematics and if possible the menus for Elite Force 2.

I know it's an old game but it's a good one. I'm trying to play at 5040x1050 or above.

As you can see on the detailed report the cut-scenes are vert- to an extreme degree on eyefinity/surround.
This is also the case with the ingame menus. I can live with hud anomalies, but since it is a story driven fps it's a shame not to be able to see the cut-scenes correctly.

The game engine is based on amodified version of Quake III: Team Arena, for which ID have released the source code.

My guess is the solution lies somewhere inside the games following files?

cgamex86.dll
gamex86.dll

Any help would be appreciated :)

Re: Elite Force 2

Posted: 14 Dec 2015, 16:57
by jackfuste
Cygnus wrote:I'd like to request an eyefinity/surround solution for the cinematics and if possible the menus for Elite Force 2.

I know it's an old game but it's a good one. I'm trying to play at 5040x1050 or above.

As you can see on the detailed report the cut-scenes are vert- to an extreme degree on eyefinity/surround.
This is also the case with the ingame menus. I can live with hud anomalies, but since it is a story driven fps it's a shame not to be able to see the cut-scenes correctly.

The game engine is based on amodified version of Quake III: Team Arena, for which ID have released the source code.

My guess is the solution lies somewhere inside the games following files?

cgamex86.dll
gamex86.dll

Any help would be appreciated :)

- Cut-scenes Hor+
- Main menu does not cropped

Star_Trek_Elite_Force_II.7z
(1.64 MiB) Downloaded 584 times

Re: Elite Force 2

Posted: 14 Dec 2015, 19:41
by Cygnus
Just tested it and it looks great. Cut-scenes are perfect.

I'm going to enjoy playing it across 3 screens :D

Thank you!