Elite Force 2

Topics about game solutions, and success or failure in getting them to work.
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Cygnus
Posts: 48
Joined: 27 Aug 2008, 00:11

Elite Force 2

Post by Cygnus »

I'd like to request an eyefinity/surround solution for the cinematics and if possible the menus for Elite Force 2.

I know it's an old game but it's a good one. I'm trying to play at 5040x1050 or above.

As you can see on the detailed report the cut-scenes are vert- to an extreme degree on eyefinity/surround.
This is also the case with the ingame menus. I can live with hud anomalies, but since it is a story driven fps it's a shame not to be able to see the cut-scenes correctly.

The game engine is based on amodified version of Quake III: Team Arena, for which ID have released the source code.

My guess is the solution lies somewhere inside the games following files?

cgamex86.dll
gamex86.dll

Any help would be appreciated :)
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jackfuste
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Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Elite Force 2

Post by jackfuste »

Cygnus wrote:I'd like to request an eyefinity/surround solution for the cinematics and if possible the menus for Elite Force 2.

I know it's an old game but it's a good one. I'm trying to play at 5040x1050 or above.

As you can see on the detailed report the cut-scenes are vert- to an extreme degree on eyefinity/surround.
This is also the case with the ingame menus. I can live with hud anomalies, but since it is a story driven fps it's a shame not to be able to see the cut-scenes correctly.

The game engine is based on amodified version of Quake III: Team Arena, for which ID have released the source code.

My guess is the solution lies somewhere inside the games following files?

cgamex86.dll
gamex86.dll

Any help would be appreciated :)

- Cut-scenes Hor+
- Main menu does not cropped

Star_Trek_Elite_Force_II.7z
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Cygnus
Posts: 48
Joined: 27 Aug 2008, 00:11

Re: Elite Force 2

Post by Cygnus »

Just tested it and it looks great. Cut-scenes are perfect.

I'm going to enjoy playing it across 3 screens :D

Thank you!
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