Eurofighter Typhoon

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Garrett
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Joined: 12 Mar 2013, 23:18

Eurofighter Typhoon

Post by Garrett »



Widescreen Grade: Unsupported
Ultra-Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported
4k Grade: Unsupported

Read Full Detailed Report - Eurofighter Typhoon

Take to the skies in the Eurofighter Typhoon to defend Iceland against a Russian invasion.


4:3


16:10


16:9


3x1

Last edited by Garrett on 21 Nov 2015, 15:52, edited 2 times in total.
Reason: Edit
Friteza
Posts: 6
Joined: 27 Aug 2015, 20:11

Re: Eurofighter Typhoon

Post by Friteza »

Unfortunately, the locking target marker overlay HUD does not orient/adjust itself with the resolution changes, making the game literally unplayable in widescreen. When you lock a target for a missile, a red rectangle appears on the target and stays on the screen, following the target. If the target goes out of view, the target marker stays on the edge of the screen so you can follow it at all times and pinpoint your target.
Going widescreen, the target overlay (NOT the green HUD, the red marker HUD that says when you are in range and where the target is) goes haywire and you are unable to distinguish what target you have locked. That makes the game unplayable, as you don't know what bogey you have locked to fire your missile.
Tested on Eurofighter Typhoon and Eurofighter Typhoon Gold Edition: Operation IceBreaker with resolutions up to 1440x900. No fix available from the developer as stated on the steam support page. Without the target marker, you can't play the game. Everything else doesn't impare the gameplay.
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