The Wolf Among Us 2013 Manual PLP Instructions

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Wookiegr
Posts: 52
Joined: 21 Oct 2014, 23:48

The Wolf Among Us 2013 Manual PLP Instructions

Post by Wookiegr »

Game looks perfect & native borderless. All proper: FOV, menus, text, sparse HUD (latter's elements spanning full width). Rendedered cutscenes & loading screens full hor+ (there are no FMVs).


(PLP screenshot with bezel effect)




1. SoftTH (fullscreen, DX9 x86).
2. In-game Fullscreen Off & select massive resolution. Apply, quit.
3. Do FWS Fix * (& restart FWS for each game boot).
4. Prepare ShiftWindow (unusual entries): Left (negative; side width, no border), Top (negative; top border minus bottom border), Width (fullscreen), Height (fullscreen + top border, minus bottom border).
5. Start game, confirm it boots & that window's border is gone (native borderless). If not, restart FWS & game.
6. Trigger ShiftWindow. Must re-Trigger at each episode's start, & also if you Esc to menu.




NOTES:
1. Instability: Game rarely locks-up (Ctrl+Alt+Del & end task); happens around menu, not during gameplay. If Windows throws error message on game quit, ignore.
2. * Flawless Widescreen (FWS) Fix:
A. Load game plugin & enable.
B. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes.






View guide for general help with the instructions.
Last edited by Wookiegr on 07 Oct 2015, 04:10, edited 1 time in total.
Reason: Edit
imusrt
Insiders
Insiders
Posts: 291
Joined: 21 Oct 2014, 23:33

Re: The Wolf Among Us 2013 Manual PLP Instructions

Post by imusrt »

The game does look good, but because of this, it is a bit deceiving. The genre itself is deceiving. Not sure if you've played this game, its style is basically an active comic-book, with lack of the feeling of physical control. Game has no real physics, so feels impersonal & detached. I must admit though, this game was tripping me out. The art, story & detachment was all some kind of drug & I fell in. Though I probably had help with that.

It's good for a laid-back type game, saved by its good artwork & bizarre story. Gamer just can't go in expecting common gaming physics or any real physical challenge, or they would be disappointed.
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