Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Discussions about getting games to run in a Multi-Mon setup.
Post Reply
User avatar
Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by Francesco »

Hello, has anyone tried Zombi yet?

From the option screen I can select my resolution (5324x1050 bezel compensated) but the game is still restricted to the central screen.

Does anybody know of a fix?
Attachments
ZOMBI 2015-09-08 14-59-21-19.jpg
ZOMBI 2015-09-08 14-59-21-19.jpg (152.21 KiB) Viewed 10402 times
imusrt
Insiders
Insiders
Posts: 291
Joined: 21 Oct 2014, 23:33

Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by imusrt »

I don't know a fix, but can say there is likely no easy solution. I have not tested this game, but LyN engine in others.
Game uses LyN engine, which does not seem to spread well, & likely has no easy config type edits to fix.
Likely requires memory hack e.g. FWS or hex hack (no idea if this would create other in-game anomalies). Both these things can be requested on wsgf. It is a good game, your request may get a response.
User avatar
Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by Francesco »

Thank you for the reply. Where shall I ask for a fix? I thought this was the right section :think:
:WWTH2Go:
imusrt
Insiders
Insiders
Posts: 291
Joined: 21 Oct 2014, 23:33

Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by imusrt »

Main point was that no fix likely exists, because of LyN; fix likely needs to be developed. Your post here is good I guess, just the right person has to notice & have interest. If you want fast action, you could gift Helifax the Steam game.

FWS memory hack likely the only hope. I was likely wrong about the hex exe edit idea, will not likely work (since your resolution is accepted, but game remains butchered).
User avatar
Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by Francesco »

Got it, thanks!
User avatar
Botan
Posts: 25
Joined: 26 Feb 2016, 07:54

Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by Botan »

Hello all, I know this thread is 2 years late but I tried using the usual CC codes for other 21:9 thread from The Walking Dead: A New Frontier thread & I have no luck.

3FE38E39 FIFA code comes up but I can't change it as opening the game back up changes it back to what it was before. I have tried to hard lock the values as well :(

I might as well stick with wii U version for the time being

Maybe our friend, jackfuste could help us out?
User avatar
Botan
Posts: 25
Joined: 26 Feb 2016, 07:54

Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by Botan »

Better then never I got it to work via this guide. The hud & pre-rendered cutscenes videos are stretched although

https://steamcommunity.com/sharedfiles/ ... =809296988
Attachments
Standard 16:9
Standard 16:9
20170824135200_1.jpg (447.59 KiB) Viewed 9378 times
Ultrawide 21:9
Ultrawide 21:9
20170624100919_1.jpg (597.86 KiB) Viewed 9366 times
User avatar
Sinbad
Posts: 59
Joined: 07 Feb 2006, 03:46

Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity

Post by Sinbad »

I can confirm that this solution works for 3440x1440. I finished the game several times (for 100% Steam achievements) and it works fine. The HUD is stretched, but it's barely noticeable and it doesn't interfere with game play.

1. Open ZOMBI.exe with a hex editor.
2. Replace "39 8E E3 3F" with "8E E3 18 40"
Attachments
20190326112947_1.jpg
20190326112947_1.jpg (1.39 MiB) Viewed 8485 times
20190328142334_1.jpg
20190328142334_1.jpg (1.63 MiB) Viewed 8474 times
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 11 guests