FlatOut 2 2006 Manual PLP Instructions.

Comments on blog posts from WSGF members
Post Reply
chichi007
Posts: 46
Joined: 13 Jun 2008, 08:36

FlatOut 2 2006 Manual PLP Instructions.

Post by chichi007 »

Game update 1.2 required. Add 2 things to (path-to-game) folder: SoftTH (fullscreen, DX9 x86 game) & Widescreen Fix*. In game launcher, select base PLP resolution. All views good, though 3rd person has 2 issues: FOV bit strong; when nitro, image is inverted.


(PLP screenshot with bezel effect)


Download here: http://thirteenag.github.io/widescreen_fixes_pack#flatout & Note: FOV edit does not work

View guide for general help with the instructions.
chichi007
Posts: 46
Joined: 13 Jun 2008, 08:36

Re: FlatOut 2 2006 Manual PLP Instructions.

Post by chichi007 »

is not a good fix.........................
the good version is v1.1 for widescreen and also fov edit work !
search googl................
imusrt
Insiders
Insiders
Posts: 291
Joined: 21 Oct 2014, 23:33

Re: FlatOut 2 2006 Manual PLP Instructions.

Post by imusrt »

Have you tested v1.1 spread in PLP? If you have, please list your instructions in detail. But I am guessing you tested game in single-screen & assume PLP will work the same. It does not.

The WSGF DR for widescreen uses basically the same method (& says nothing of LLL): Widescreen fix, which requires v1.2, see here http://www.wsgf.org/dr/flatout-2
PCGW uses the same Widescreen fix for widescreen (& says LLL is broken, which may well be untrue, as PLP works). See here http://pcgamingwiki.com/wiki/Flatout_2

I tested the boxed game, so maybe had v1.0 installed initially. Update 1.2 was required for the Widescreen fix to support it. So likely never even tested v1.1.

I would love to improve this spread though, as the game in multi-monitor has some player view issues (detailed in instructions). So if you test the game in multi-monitor, let me know your results.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests