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MIND: Path to Thalamus
Posted: 12 Aug 2014, 23:48
by Haldi
Widescreen Grade: CUltra-Widescreen Grade: CMulti-monitor Grade: C4k Grade: IncompleteRead Full Detailed Report - MIND: Path to ThalamusMIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale.
Re: Mind Path to Thalamus
Posted: 12 Aug 2014, 23:48
by Haldi
and here we have a short Video of the first 5 Minutes Gameplay.
[youtube]https://www.youtube.com/v/vFYs4mdnwEI[/youtube]
Okay... the sound should not be

Re: Mind Path to Thalamus
Posted: 28 Aug 2014, 13:53
by scavvenjahh
Any particular reason for the C grades ? I see pretty good support.
WS is Vert- on these screenshots but using your method should make it Hor+ >>> Grade B for ini edit.
MM screenshot is Hor+ >>> B as well...
Re: Mind Path to Thalamus
Posted: 28 Aug 2014, 14:47
by Haldi
i have no idea whats going on....
press on edit and it says it's B.
Maybe you can edit it and save it, then it works ?
Re: Mind Path to Thalamus
Posted: 28 Aug 2014, 21:30
by scavvenjahh
Vert- behavior (C) supersedes Minor Issues (B), this is normal - but you're right, changing MM Behavior to Hor+ didn't fix the MM grade
Medals aside, you'll still have to decide whether WS is Native/Vert-, ini/Hor+ (like your current method is)... or Native/Vert+ (like your current sshots are).
Re: Mind Path to Thalamus
Posted: 14 Oct 2015, 17:13
by HeaV
This is the first time I posted something in this website, so please don't bite me if I'm wrong ^^
Helping out to give some of the 21:9 (64:27) aspect ratio screenshots reference of this game (right click and open image in new tab to see the full size of the image):



All of them in 2560x1080 resolution.
I hope this information helps and let me know if you guys need the screenshots of the menu by contacting me!

Re: Mind Path to Thalamus
Posted: 15 Oct 2015, 00:50
by Haldi
We'd need them in the Detailed Report.
There is a really long Tutorial on how to do this
here or you can simply go by common knowledge and open the
Detailed Report and press the "Edit" Button directly under the Name of the game, and then find the Screenshot section and upload a 21:9 Screenshot of the Menue.
If anyhow possible to add a ingame screenshot that would also be mostly welcome....
talking about welcome,

Re: Mind Path to Thalamus
Posted: 15 Oct 2015, 08:43
by HeaV
Haldi wrote:We'd need them in the Detailed Report.
There is a really long Tutorial on how to do this
here or you can simply go by common knowledge and open the
Detailed Report and press the "Edit" Button directly under the Name of the game, and then find the Screenshot section and upload a 21:9 Screenshot of the Menue.
If anyhow possible to add a ingame screenshot that would also be mostly welcome....
talking about welcome,

Thanks for the warm welcome, Haldi!
I can do that.
And yeah, I just edited the 21:9 information.
Let me know if there's something wrong with the section and I'll fix it.

Re: MIND: Path to Thalamus
Posted: 17 Oct 2015, 00:05
by Haldi
Looks awesome, thanks Klaus
Re: MIND: Path to Thalamus
Posted: 23 Jan 2016, 00:33
by Fresa
In the enhanced edition, change BaseEngine.ini in the same path:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
=>
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
No resolution config needs to be changed, just enable surround/eyefinity and choose fullscreen when starting the game.
Re: MIND: Path to Thalamus
Posted: 23 Jan 2016, 13:39
by Haldi
Enhanced edition is UE4?