Thief (Triple Monitors / Eyefinity / Surround) [~4K]

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Skid
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Thief (Triple Monitors / Eyefinity / Surround) [~4K]

Post by Skid »


Thief is a first person stealth game about pinching anything that's valuable that isn't bolted down, the idea to get in an out of a mark without being detected by the city watch. The games multi-monitor support is pretty good, it appears to implement the AMD and NVIDIA API, so it's horizontal plus and has a centred UI/HUD. However there are currently no SLI or Crossfire profiles for the game, resulting in reduced performance and some reports of objects disappearing at the edge of the screens. Widescreen support however is a little hit and miss currently, some have shown it to be vertial minus, while other have had it stretched, see the games detailed report and associated forum topic for more details.

The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.



Direct Video Link: Thief (Triple Monitors / Eyefinity / Surround) [~4K]
Channel Link: /n11skid


While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.









: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
ru55lee
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Joined: 30 Apr 2013, 09:39

Re: Thief (Triple Monitors / Eyefinity / Surround) [~4K]

Post by ru55lee »

Hey skid. Watched your video on youtube and that was awesome. However I also have SLI. It's been a while since I had to change anything on Nvidia Inspector so just briefly could you say what needs to be changed?
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Skid
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Re: Thief (Triple Monitors / Eyefinity / Surround) [~4K]

Post by Skid »

ru55lee wrote:Hey skid. Watched your video on youtube and that was awesome. However I also have SLI. It's been a while since I had to change anything on Nvidia Inspector so just briefly could you say what needs to be changed?


Thanks, :) short version, you need to:
1) Create a new profile.
2) Add the thief binary to that profile.
3) Change DX1x SLI profile to use the Unreal Tournament 3 profile.
4) Change DX9 SLI profile to use the Sanctum profile (probably not needed).
5) Change the SLI render mode to AFR2 for both DX1x and DX9.

Think that should cover it for anyone that knows what they are doing :)

You'll probably also need to remember to remove the profile once NVIDIA have added an official one.
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
ru55lee
Posts: 9
Joined: 30 Apr 2013, 09:39

Re: Thief (Triple Monitors / Eyefinity / Surround) [~4K]

Post by ru55lee »

Skid wrote:
ru55lee wrote:Hey skid. Watched your video on youtube and that was awesome. However I also have SLI. It's been a while since I had to change anything on Nvidia Inspector so just briefly could you say what needs to be changed?


Thanks, :) short version, you need to:
1) Create a new profile.
2) Add the thief binary to that profile.
3) Change DX1x SLI profile to use the Unreal Tournament 3 profile.
4) Change DX9 SLI profile to use the Sanctum profile (probably not needed).
5) Change the SLI render mode to AFR2 for both DX1x and DX9.

Think that should cover it for anyone that knows what they are doing :)

You'll probably also need to remember to remove the profile once NVIDIA have added an official one.


Got it. Awesome one dude XD
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Falcon1
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Re: Thief (Triple Monitors / Eyefinity / Surround) [~4K]

Post by Falcon1 »

Skid wrote:However there are currently no SLI or Crossfire profiles for the game, ...


Catalyst 14.2 Beta v1.3 has a CF profile for Thief:
http://support.amd.com/en-us/kb-article ... -beta.aspx

:nudgenudge:
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