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Thief (2014)
Posted: 01 Mar 2014, 08:20
by b1k3rdude
Widescreen Grade: CUltra-Widescreen Grade: BMulti-monitor Grade: C4k Grade: BRead Full Detailed Report - Thief (2014)Thief is a stealth video game developed by Eidos Montreal and published by Square Enix. It is a revival of the cult classic Thief series of stealth games, of which it is the fourth game.
Re: Thief (2014)
Posted: 01 Mar 2014, 08:21
by dinglesniff
dinglesniff wrote:Thief is a stealth video game developed by Eidos Montreal and published by Square Enix. It is a revival of the cult classic Thief series of stealth games, of which it is the fourth game. Read More
Was trying to write in the forums on this:
I have the game and have 4k screenshots if we need them. I am a bit higher than 4k running at 4800x2560 / 5000x2560. I am not doing infinity at 6400x2560 since I am in surround mode.
Re: Thief (2014)
Posted: 01 Mar 2014, 12:51
by Skid
dinglesniff wrote:dinglesniff wrote:Thief is a stealth video game developed by Eidos Montreal and published by Square Enix. It is a revival of the cult classic Thief series of stealth games, of which it is the fourth game. Read More
Was trying to write in the forums on this:
I have the game and have 4k screenshots if we need them. I am a bit higher than 4k running at 4800x2560 / 5000x2560. I am not doing infinity at 6400x2560 since I am in surround mode.
The 4K screen shots are meant for 4K resolution single monitors, so if your not using one of them, then your screenshots aren't helpful I'm afraid.
Re: Thief (2014)
Posted: 01 Mar 2014, 14:40
by Haldi
What we would need would be 21:9 Screenshots!
The game does behave Vert- from 4:3 to 16:9, but Eyefinity/Surround does work fine!
So i really wonder how 21:9 does behave, it should not be Vert- as that would be horrible.
I'm not entirely sure if it's Vert- from 4:3 or Vert+ from 16:9... complicated...
Re: Thief (2014)
Posted: 01 Mar 2014, 15:18
by Skid
If from 16:9 to 21:9 it's horizontal plus, then it's basically anamorphic just without the black bars.
Re: Thief (2014)
Posted: 01 Mar 2014, 17:45
by Falcon1
There is something really strange going on. The game renders severly different when using Exclusive Fullscreen is set to off. It will simply stretch whatever you select to your native resolution. Exclusive Fullscreen should normally only affect Window Mode, not Fullscreen mode...
Also, not sure what's going on with the 4:3 and 16:10 resolutions... Seems like it doesn't set the correct AR. I also added some screenshots showing different FOV settings:
Exclusive Fullscreen Off, 16:9, FOV 90:
Exclusive Fullscreen Off, 21:9, FOV 90:
Exclusive Fullscreen On, 4:3, FOV 90:
Exclusive Fullscreen On, 16:10, FOV 90:
Exclusive Fullscreen On, 16:9, FOV 90:
Exclusive Fullscreen On, 16:9, FOV 100:
Exclusive Fullscreen On, 21:9, FOV 90:
Exclusive Fullscreen On, 21:9, FOV 100:
Re: Thief (2014)
Posted: 01 Mar 2014, 19:46
by Eriol
I've been playing this with bezel corrected 6048x1080 and it has worked really nice, with the exception of a few bugs. The collectibles menu flattens the item shown, and the item wheel has flickering selections. I haven't actually checked whether it's an eyefinity issue or crossfire. SSAA didn't seem to work well, it caused visual glitches and stutters, and high probably went past the 3 GB VRAM limit and wasn't playable with maxed settings. Without it the game runs like butter, but does occasionally stutter when it's loading the level on the fly.
Here's some eyefinity gameplay I tried recording. The quality didn't end up very high since I didn't record it raw, I used the MSI afterburner MJPG recording.
http://www.youtube.com/watch?v=1H8K69_ebSY
Re: Thief (2014)
Posted: 01 Mar 2014, 20:36
by Amon Amarth
Yeah, the exclusive fullscreen option is very strange.
I must have it on, because for some reason without exclusive fullscreen on the game's FPS drops horribly to around 40 FPS. With it on, I sky-rocket to 80 FPS or so. However, playing on 5760x1200, exclusive fullscreen prevents the FoV changer from making any sort of impact on the in-game FoV. Hopefully some solution to that can be found!
Re: Thief (2014)
Posted: 01 Mar 2014, 20:46
by Skid
Amon Amarth wrote:Yeah, the exclusive fullscreen option is very strange.
I must have it on, because for some reason without exclusive fullscreen on the game's FPS drops horribly to around 40 FPS. With it on, I sky-rocket to 80 FPS or so. However, playing on 5760x1200, exclusive fullscreen prevents the FoV changer from making any sort of impact on the in-game FoV. Hopefully some solution to that can be found!
Exclusive Fullscreen is basically just fullscreen, without it, your in Fullscreen Windowed.
Re: Thief (2014)
Posted: 04 Mar 2014, 06:58
by onthemour1
any fix for the fov yet?
Re: Thief (2014)
Posted: 21 Jan 2015, 11:12
by daragman
Hello,
Having some trouble getting thief to run in eyefinity with mantle and vsync on.
Without vsync the game runs with mantle but stutters somewhat.
I'm using 7950s in crossfire with three 27" 1080p monitors and the omega driver and win7.
In DX11 i can use vsync but need a fps cap to smooth things out.
Ideally with my setup i need vsync and fps cap to keep things smootth enough to my liking...
But again, thief wont run CF in eyefinity with mantle and vsync on... as soon as the game loads i get to hear a fraction of audio from the intros but then it craps out never getting past a black screen and crashes...
Anyone out there with similar problems and maybe a fix?
Or maybe someone who has no problems with CF, eyefinity, mantle and vsync on who could shed some light on this?
Re: Thief (2014)
Posted: 01 Jan 2019, 12:29
by CiroConsentino
hi,
I know this thread is old. Just got myself a ZOTAC RTX 2080 AMP! video card. I am playing the game at 4K resolution (3840x2160) and it works great, no problems at all. The HUD scales according to the resolution so, no "squinty eye" mode required

I just updated the 4K UHD info but I not the 4K screenshots.
http://www.wsgf.org/dr/thief-2014/en