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Dota 2
Posted: 02 Dec 2011, 09:16
by Terrace
Widescreen Grade: IncompleteMulti-monitor Grade: IncompleteRead Full Detailed Report - Dota 2Dota 2 is a Multiplayer Online Battle Arena (MOBA) game from Valve, Currently in closed beta and running on an updated version of the Source engine.
Dota 2
Posted: 03 Dec 2011, 01:11
by Terrace
Widescreen Grade: AUltra-Widescreen Grade: IncompleteMulti-monitor Grade: C4k Grade: UnsupportedRead Full Detailed Report - Dota 2Dota 2 is a Multiplayer Online Battle Arena (MOBA) game from Valve running on an updated version of the Source engine. The game was released on July 9, 2013 for Microsoft Windows, OS X and Linux versions of Dota 2 were released on July 18, 2013.
Is there someone out there
Posted: 06 Jan 2012, 16:13
by skipclarke
Is there someone out there playing DOTA 2 on an Eyefinity or Surround rig that could test resolutions for us? Looks like this could be Certified.
Sure. I'll fire it up here in
Posted: 07 Jan 2012, 03:06
by dopefish
Sure. I'll fire it up here in a bit. I'm expecting the same support as any other Valve/Source game.
Edit:
I updated the DR with the resolutions available to me. I could not test some of the 16:10 resolutions, like 1920x1200. I fully expect the game to support it, though.
dopefish wrote:Sure. I'll
Posted: 08 Jan 2012, 14:57
by skipclarke
Sure. I'll fire it up here in a bit. I'm expecting the same support as any other Valve/Source game.
Edit:
I updated the DR with the resolutions available to me. I could not test some of the 16:10 resolutions, like 1920x1200. I fully expect the game to support it, though.
Thanks. We're actually going to adjust the requirements for 1920x1200 since those monitors are becoming less common (with 1920x1080 advancing). If we can get 1400x900, 1680x1050 tested, along with the 16:9 and multi-mon resolutions, we will assume that the title supports 1920x1200 and certify.
Issues with games supporting larger common resolutions is not common. Older titles DX7/DX8 sometimes didn't support 1920x1200 or 2560x1600. Potential issue these days is a game having a minimum res of 1024x768 and not running on 1280x720.
The new update for DotA2 made
Posted: 13 May 2012, 16:38
by T0T0R0
The new update for DotA2 made eyefinity unplayable. The hud is stretched out and cover half of the game view.
16;10
eyefinity
Technically that's a scaling
Posted: 13 May 2012, 18:09
by Skid
Technically that's a scaling issue not a stretching issue, a stretched HUD will stretch itself based on its designed resolution and the resolution used, so if you go from a 16:9 aspect ratio to a 48:9 the HUD gets stretched 3 times horizontally but keep the same ratio vertically.
Hey Guys - havent seen any
Posted: 24 Jul 2012, 04:28
by WT
Hey Guys - havent seen any other posts in this thread for it, but wondering if anyone has found a fix for this hud scaling yet?
I have not found a
Posted: 29 Aug 2012, 16:49
by EasytouchBarBie
I have not found a workaround.
There is some talk on the steam forums about this. According to 'some' Valve will be looking at it after the tournament this weekend(which all their focus has been on).
I am sure it would take about 5 minutes for them to update the code to keep hud in center monitor or something of that nature. The store and such will also have to be modified.
Re: Dota 2
Posted: 27 Jun 2013, 09:29
by QuickdraW
Got a 21:9 (2560x1080) image showing the hud issues:

Re: Dota 2
Posted: 27 Jun 2013, 09:59
by Skid
It's unlikely we'll be able to fix this, largely because this is a Valve game with VAC on it, so there is a high risk of any fix getting people banned, your best bet is to take the HUD issue to Valve, while your at it you can make mention of the fact the issue is a lot worse of multi-monitor users. If people turn around and moan unfair advantage, point them at the last video I did on the home page

Re: Dota 2
Posted: 12 Jul 2013, 04:43
by Nero
Is there any fix for the hud problem?
Re: Dota 2
Posted: 04 Jun 2014, 19:14
by Revy
Just updated and completed the DR.

Sadly it's still unplayable in Surround mode and I haven't found a fix for it...
Cheers
Re: Dota 2
Posted: 17 Jan 2017, 00:48
by Shadw
Hi , now Eyefinity work with Good scale of hud and games
4704:1080 for me

But for moba i think for a good gameplay . need blocked the hud and the zone of scrolling of the mouse in 16: 9 (central screen)
Because too large movement left / right for scrolling camera and possessing the radar too far, loss of time
