Hydrophobia is a survival-adventure video game developed and published by Dark Energy Digital for Microsoft Windows, the PlayStation 3 and by Microsoft Studios for Xbox Live Arcade.
The game's engine, HydroEngine, provides realistic fluid dynamics technology for flowing water, allowing it to interact with the surroundings. The levels in the game were designed using InfiniteWorlds; a game creation system which uses bespoke procedural technology to significantly reduce file sizes, decreasing the overall file size of the game.
Hydrophobia is a survival-adventure video game developed and published by Dark Energy Digital for Microsoft Windows, the PlayStation 3 and by Microsoft Studios for Xbox Live Arcade.
The game's engine, HydroEngine, provides realistic fluid dynamics technology for flowing water, allowing it to interact with the surroundings. The levels in the game were designed using InfiniteWorlds; a game creation system which uses bespoke procedural technology to significantly reduce file sizes, decreasing the overall file size of the game.
My DR was for Hydrophobia: Prophecy actually. The original version of the game wasn't even released on PC, they waited until the Prophecy update for that. But this is a better DR anyway since mine is less complete. This is because the first DR was generated from a post of mine in the multi-monitor forums that was just showing how to get the game working in surround.
The thread title being wrong was just laziness on my part. And the image in the DR is the games image from wikipedia.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
Back in the day, The One And Only Paddy had gathered detailed info on the interface issues for the devs to look into: http://forums.steamgames.com/forums/sho ... ?t=1889913 Unfortunately, the pics have vanished, Dark Energy Digital is no more - and the TH issues remain.
Not sure if it's very useful, but I felt compelled to post this. Paddy rulez.
Hayden did make a fix for TH for this game but it wasn't 100% refined and he didn't get any interest in continuing the fix, so it was never released either.