Payday: The Heist

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Delphium
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Payday: The Heist

Post by Delphium »



Widescreen Grade: A
Multi-monitor Grade: B

Read Full Detailed Report - Payday: The Heist

PAYDAY™ The Heist is an action filled first person shooter that lets players take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”. Load out with an array of weaponry and equipment. Navigate six high-stake heists with three other live or A.I. Co-Op partners in crime.







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Delphium
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Payday: The Heist

Post by Delphium »



Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Payday: The Heist

PAYDAY™ The Heist is an action filled first person shooter that lets players take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”. Load out with an array of weaponry and equipment. Navigate six high-stake heists with three other live or A.I. Co-Op partners in crime.




4:3


16:10


16:9


21:9


3x1

Last edited by Delphium on 13 Nov 2013, 11:27, edited 2 times in total.
Reason: Edit
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |
frag85
Posts: 77
Joined: 01 Jul 2010, 20:01

EpharGy wrote:Is anyone else

Post by frag85 »

Is anyone else using a 3x1P setup noticing that your team mates disappear in an out of the frame when they are on either of the left or right screens? They usually dissapear for me when they are on the outer half of those screens.


Yes, it appears to be an engine bug.


Any way to center the HUD?
nips_uk
Posts: 25
Joined: 23 Dec 2011, 03:00

My team mates disapear too

Post by nips_uk »

My team mates disapear too leaving just their masks running around. Police completely disappear. For all the people that have the black border issue; download and install ATI Tray Tools
(http://en.wikipedia.org/wiki/ATI_Tray_Tools)
Download links are everywhere, google is your friend
This fixed the black border for me, you have to run the program, right click down by the clock, choose refresh lock, customise, choose your resolution and Hz, tick the enable box and bobs your uncle, payday across 3 screens with no black border!
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ABeans
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Joined: 23 Oct 2012, 03:31

I hope this is the correct

Post by ABeans »

I hope this is the correct place to post, if not please feel free to move it. - First time poster. Thanks for this website, its been very helpful setting up some of my other games. :)

I'm having a issue with this game and eyefinity. The resolution takes and i'm not having any issues in that regard. I DO however have problems with people dissipearing on the edges of my right and left monitors.. Maybe about 50% of the far edges of my setup don't display any, badguys, goodguys, civilians ect. Everything else displays correctly, just character models vanish. I messed with the FOV a little to see if i could correct this with no luck.... Playing on steam if that makes a difference.

Any ideas would be great.
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AussieTimmeh
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Hi ABEANS,I can confirm

Post by AussieTimmeh »

Hi ABEANS,

I can confirm that I have noticed the same thing. Sometimes you can see the faces of the people on your team while their bodies disappear, but yes, it is something that I and others multimon users have noticed as well.

Unfortunately there is nothing that we know that will fix it, other than using a smaller resolution which decreases the field of view. However, this isn't ideal either.

Sorry I have no solution or fix for this. I've updated the Detailed Report to include this information in case anyone has the same question.
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ABeans
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Joined: 23 Oct 2012, 03:31

Hi, ATThanks for the quick

Post by ABeans »

Hi, AT

Thanks for the quick reply. Guess i'll just have to make do with it =/
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