Battlefield Bad Company™ 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC, featuring best-in-class vehicular combat set across a wide range of huge sandbox maps each with a different tactical focus. New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in the warzone. Extensive fine-tuning ensures that this will be the most realistic vehicle combat experience to date. Tactical destruction is taken to new heights with the updated DICE Frostbite engine. Players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.
Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action and use gadgets such as the tracer dart in conjunction with the RPG to devastating effect. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customizable kits weapons and vehicles available. With 4 distinct character classes, dozens of weapons, several gadgets and specializations, players have over 15,000 kit variations to discover and master. Players will be able to fine-tune their preferred fighting style to give them the edge in combat.
All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in a modern warfare experience. The game also sees the return of the "B" Company squad in a more mature and intense single player experience where the stakes are higher than ever.
Battlefield Bad Company™ 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC, featuring best-in-class vehicular combat set across a wide range of huge sandbox maps each with a different tactical focus. New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in the warzone. Extensive fine-tuning ensures that this will be the most realistic vehicle combat experience to date. Tactical destruction is taken to new heights with the updated DICE Frostbite engine. Players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.
Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action and use gadgets such as the tracer dart in conjunction with the RPG to devastating effect. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customizable kits weapons and vehicles available. With 4 distinct character classes, dozens of weapons, several gadgets and specializations, players have over 15,000 kit variations to discover and master. Players will be able to fine-tune their preferred fighting style to give them the edge in combat.
All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in a modern warfare experience. The game also sees the return of the "B" Company squad in a more mature and intense single player experience where the stakes are higher than ever.
These shots don't all match up. The 4:3 shot matches the surround shot, and the 16:10 shot matches the 16:9 shot, but those two pairs of shots don't match eachother.
It's possible that this is just how the FOV code works, but I think it's more likely that you accidentally bumped the camera up (or down) a notch in between shots.
Do you think you could take one more pair of shots? A single 4:3 shot and a single 16:10 shot will do, just be very careful to make sure they match. If they do, then just add them to the existing shot. I'd organize the shots like this:
So do you just set the center FOV for surround? And it calculates the rest of it by itself, or would say set something like 150 for surround?
Wow gotta say that is pretty amazing. Needs updated shots with custom FOV (I prefer playing at least 75 myself, depends on how far away the combat is though, further = lower FOV is OK) and the effects of zooming in and such on it, and of course surround shots in custom FOV :)
This game could very well become the poster child for what it means to have perfect EyeFinity support. Centered HUDs and custom FOVs, can it get any better?
It doesn't have custom FOV any more than Borderlands really... it's an ini solution they knowingly left in and it was not tested, in singleplayer it is very buggy.
An FOV slider is like OH WOW COOL, this is just sort of meh.