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Resident Evil 6 Benchmark

Posted: 03 Mar 2013, 04:27
by UrbanSmooth
The Resident Evil 6 Benchmark needs some serious HUD and Menu tweaks when playing in triple-wide resolutions via Nvidia Surround/Eyefinity/TH2G. It also fails to run at custom bezel-corrected resolutions. This causes viewing inconsistencies across multiple monitors, and no 'steady flow' to the action. These problems are the same problems that both RE4 and RE5 had.

Re: Resident Evil 6 Benchmark

Posted: 24 Mar 2013, 14:18
by Spyle311
Hopefully HaYDeN can come to the rescue !

Re: Resident Evil 6 Benchmark

Posted: 27 Mar 2013, 07:26
by UrbanSmooth
Either he or Dopefish, agreed.

Re: Resident Evil 6 Benchmark

Posted: 28 Mar 2013, 22:51
by onthemour
Is there any fix yet?