Resident Evil 6 Benchmark
Posted: 03 Mar 2013, 04:27
The Resident Evil 6 Benchmark needs some serious HUD and Menu tweaks when playing in triple-wide resolutions via Nvidia Surround/Eyefinity/TH2G. It also fails to run at custom bezel-corrected resolutions. This causes viewing inconsistencies across multiple monitors, and no 'steady flow' to the action. These problems are the same problems that both RE4 and RE5 had.