Resident Evil 6 Benchmark

Discussions about getting games to run in a Multi-Mon setup.
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UrbanSmooth
Posts: 92
Joined: 10 Jul 2005, 18:27
Location: Madison, WI
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Resident Evil 6 Benchmark

Post by UrbanSmooth »

The Resident Evil 6 Benchmark needs some serious HUD and Menu tweaks when playing in triple-wide resolutions via Nvidia Surround/Eyefinity/TH2G. It also fails to run at custom bezel-corrected resolutions. This causes viewing inconsistencies across multiple monitors, and no 'steady flow' to the action. These problems are the same problems that both RE4 and RE5 had.
\Project\ Triple Surround Fury
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•

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Spyle311
Posts: 29
Joined: 26 Oct 2011, 03:19

Re: Resident Evil 6 Benchmark

Post by Spyle311 »

Hopefully HaYDeN can come to the rescue !
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UrbanSmooth
Posts: 92
Joined: 10 Jul 2005, 18:27
Location: Madison, WI
Contact:

Re: Resident Evil 6 Benchmark

Post by UrbanSmooth »

Either he or Dopefish, agreed.
\Project\ Triple Surround Fury
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•

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onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Re: Resident Evil 6 Benchmark

Post by onthemour »

Is there any fix yet?
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