See http://www.youtube.com/watch?v=gJC8uRqoGRU&feature=youtu.be
What I did:
- Use Windows Screen Resolution to enable just the left hand 17inch as my main display, other displays disabled
Open nVidia control panel and set custom resolution on this display of 1680x1050, test (success although not a great picture) and save new res.
Use Windows Screen Resolution to enable just the right hand 17inch as my main display, other displays disabled
Open nVidia Control panel and set custom res on this display of 1680x1050, test and save again
Now use Windows Screen Resolution to enable just my centre 20inch as main display, other displays disabled (and res correctly set to native of 1680x1050)
Open nVidia control panel and enable surround
Ta Da! nVidia picks up the desired resolution of 5040x1050! But wait, it looks different... checked the monitors own OSD's and all three monitors are receiving an input of 1280x1024 WTF!?!?
But hold on... we're not finished yet...
Go back into surround 'Configure...' screen and set bezel correction so that a new custom resolution is created (in this case it was 120 pixel correction on each side but I dont think thats relevant, 5280x1050), click finish and the weirdest thing happened, nVidia Control Panel and Windows now show the resolution as 5040x1050 (not the new bezel corrected resolution) but the centre monitor is receiving a signal of 1680x1050 and the side monitors are receiving 1280x1024, Result!!
Tested it in Dirt3 and Bulletstorm and it works perfect, the only problem is theres no bezel correction. If I choose the bezel corrected resolution of 5280x1050 the centre screen switches back to 1280x1024, I don't fully understand what/how this is working but it seems like the graphics driver is doing some weird scaling so hopefully the option for mismatched resolutions will become available in a future driver release!
