Assassin's Creed III no proper multi-mon support

Discussions about getting games to run in a Multi-Mon setup.
rene13cross
Posts: 35
Joined: 26 Oct 2012, 12:07

Assassin's Creed III no proper multi-mon support

Post by rene13cross »

Hi guys,

Just started up the game on my 3x1L Eyefinity setup only to realise that the game is anamorphic for 16:9 AR. Any other AR is letterboxed or (in my case) pillarboxed. I read an article that Ubisoft was implementing proper multi monitor support at launch; seems like they didn't deliver. :(

Am a bit disappointed to say the least. Anyone else tried it yet? Any idea of a possible fix or anything?

Cheers
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Wijkert
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Re: Assassin's Creed III no proper multi-mon support

Post by Wijkert »

Weird. All previous AC games have had proper multi monitor support.
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rene13cross
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Joined: 26 Oct 2012, 12:07

Re: Assassin's Creed III no proper multi-mon support

Post by rene13cross »

Wijkert wrote:Weird. All previous AC games have had proper multi monitor support.

Yup. Even more weird since, according to this article:
http://www.examiner.com/article/new-ass ... gh-ubisoft
AC3 would have multi monitor support at launch. I find it hard to play games on only one monitor now. Seems like my vision is totally squished lol

I think I'm gonna wait till proper support (official or unofficial) is released.
Padellus
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Joined: 18 Oct 2012, 09:33

Re: Assassin's Creed III no proper multi-mon support

Post by Padellus »

Do you know if this game is in anamorphic widescreen?
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Delas
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Joined: 21 Jun 2011, 06:55

Re: Assassin's Creed III no proper multi-mon support

Post by Delas »

rene13cross wrote:Hi guys,

Just started up the game on my 3x1L Eyefinity setup only to realise that the game is anamorphic for 16:9 AR. Any other AR is letterboxed or (in my case) pillarboxed. I read an article that Ubisoft was implementing proper multi monitor support at launch; seems like they didn't deliver. :(

Am a bit disappointed to say the least. Anyone else tried it yet? Any idea of a possible fix or anything?

Cheers


Hmmmm..Interesting..

Are u eyefinity or Surround user ?
Just asking since what i got while playing is this -->

Image
Image
Image
rene13cross
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Joined: 26 Oct 2012, 12:07

Re: Assassin's Creed III no proper multi-mon support

Post by rene13cross »

I use Eyefinity with 3 16:10 monitors. I thought the game was anamorphic 16:9 since I was able to see a bit of the sides of the playing screen on the side screens. I'm guessing you're using Nvidia surround possibly?
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Delas
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Joined: 21 Jun 2011, 06:55

Re: Assassin's Creed III no proper multi-mon support

Post by Delas »

Yes, You are correct. I use 3x 16:9 monitors and yes, NV Surround. Works like charm so it might be Eyefinity issue which really is a shame if it is so :(
rene13cross
Posts: 35
Joined: 26 Oct 2012, 12:07

Re: Assassin's Creed III no proper multi-mon support

Post by rene13cross »

Hmm... I don't see why it would be an issue though. The game does run at the right resolution, and as I said, a bit of the playing screen can be seen on both side monitors.

Perhaps I forgot to let the game update or something. Will try again once I get home. Although I have seen other people complain that it doesn't work. Not sure whether they were using Eyefinity though. Could be a possibility of course.
CILLER
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Joined: 29 Jan 2010, 08:10

Re: Assassin's Creed III no proper multi-mon support

Post by CILLER »

I am having trouble to with this game and Eyefinity,
Lets hope it will be fixed easily, can't be to hard if it works on nvidia I think.

EDIT:
I screamed to early, on second game start it worked properly, nothing changed in the meantime... :rockout:
i7 2600k | AMD HD7970 @ 1100MHz | 8GB 1333 DDR3 | Crucial M4 | 3x Dell U2311h @ eyefinity | Thrustmaster F430 | trackir 5.0
rene13cross
Posts: 35
Joined: 26 Oct 2012, 12:07

Re: Assassin's Creed III no proper multi-mon support

Post by rene13cross »

Apparently people have been reporting that the game has problems with Crossfire. Will also have to try that. haven't gotten around to it yet. Good to see that it works for some people at least, gives me hope :)
zezgamer
Posts: 18
Joined: 29 Dec 2010, 18:34

Re: Assassin's Creed III no proper multi-mon support

Post by zezgamer »

yeah, it has a big crossfire problem. With a core i7 3770k and a single hd 7970 with everything maxed out at 5760x1080 I get roughly 22-34 fps however, with the second card going it drops it to 11-17 fps with crazy micro stutter.

Though, I haven't had problems with eyefinity which I am very happy about :)
rene13cross
Posts: 35
Joined: 26 Oct 2012, 12:07

Re: Assassin's Creed III no proper multi-mon support

Post by rene13cross »

Well wouldn't you know it,Crossfire was the problem. Disabled it and the game runs fine now. Kinda annoying though. Hopefully they'll fix it with a patch soon.
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uk_uk
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Re: Assassin's Creed III no proper multi-mon support

Post by uk_uk »

Hmmm... do you really think that's a crossfire-issue? Because... I don't have a CF-Setting (but Eyefinity and AC3 does not run in EF)
X3R Kefran
Posts: 29
Joined: 05 Dec 2009, 17:42

Post by X3R Kefran »

Multi-monitor support is currently not as good as in AC 2, brotherhood or revelations

On my set-up, there are issues whith the aiming fov. I was even blocked during the first mission where guns are used. At some point, you need to aim and shoot something to create an explosion. I was blocked because of the fov problem. I had to change to 1920*1080 to move forward.

In addition, performance with nvidia sli is not really good. I have a gtx 690 and need to lower most of the options to get AC 3 run smootly.
I will wait driver updates and a game patch to play the game.
rene13cross
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Joined: 26 Oct 2012, 12:07

Re: Assassin's Creed III no proper multi-mon support

Post by rene13cross »

Yup, multi-monitor is still not great. While actually playing it works fine, but in-game cutscenes (not videos, actual real-time rendered cutscenes) are STILL anamorphic, which is kinda annoying since the game has a LOT of those cutscenes. Also, the Very High AA setting gives me lots of artifacts and weird effects (Apparently this setting uses MLAA & 4xMSAA).

Haven't gotten as far as the gun part yet so can't comment on that, but needless to say, it's already been a right headache. In the future I shall wait at least a month before getting new released games for my Eyefinity + CF system.
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uk_uk
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Re: Assassin's Creed III no proper multi-mon support

Post by uk_uk »

uk_uk wrote:Hmmm... do you really think that's a crossfire-issue? Because... I don't have a CF-Setting (but Eyefinity and AC3 does not run in EF)


"Fixed" it... I have a 3+1 Setting... disabled the forth monitor and tadaaa, Eyefinty
Padellus
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Joined: 18 Oct 2012, 09:33

Re: Assassin's Creed III no proper multi-mon support

Post by Padellus »

Do you think that in future it will be possible to have this game in full screen on 5:4 monitors, or it will be impossible as the previous chapters? Otherwise I do not take the game.
snuble
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Joined: 24 Mar 2011, 07:28

Re: Assassin's Creed III no proper multi-mon support

Post by snuble »

I can not find anywhere to change resolution (NV). The graphics menu lack the "Resolution" option that is shown in screenshots. Also seems to be random if game starts in 1080p or scales down.
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Abram
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Re: Assassin's Creed III no proper multi-mon support

Post by Abram »

You can find an Assassins Creed 3 folder in your Mr Docs folder, which contains an .ini file. Open it with text editor and you can manually set the resolution.

Single 7970 with the 12.8 drivers, and everything has worked fine for me. Aiming appears to be working properly but I have yet to get to the mission mentioned above.
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skipclarke
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Re: Assassin's Creed III no proper multi-mon support

Post by skipclarke »

I'm using the 12.11 beta driver, and it is 16:9 anamorphic in Eyefinity. No extra display attached, and no CFX. May be a driver issue. Works fine in NV Surround. I did try with the 21:9, and it is 16:9 anamorphic on both cards.
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