Global Agenda- Needs FOV Fix

Topics about game solutions, and success or failure in getting them to work.
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Anj
Posts: 5
Joined: 23 Jan 2012, 14:27

Global Agenda- Needs FOV Fix

Post by Anj »

On the game when selecting 5760x1080 res or any other widescreen res, the GUI/interface (healthbars, skillbar, etc) is completly fine, the game isn't stretch, the problem is:
You see what you would see using 9 monitors (3 stacked on 3 stacked on 3)
So with 3 landscape monitors next to eachother, the bottom and top of the FOV is cut off.

You normally see the full character your playing in third person view.. you see the head and shoulders in widescreen.

Thanks LOADS in advace
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