GPU RAM usage with Eyefinity

Hardware discussions about AMD Eyefinity
Post Reply
User avatar
Haldi
Editors
Editors
Posts: 2286
Joined: 08 May 2011, 18:58

GPU RAM usage with Eyefinity

Post by Haldi »

Hi there.

When i updated MSI Afterburner 2.2.0 to Beta 7 i realised that there was new GPU RAM usage!
kinda happy i couldn't hold back and did some Test, which game uses how much RAM, and with how much AA :)
After a whole day testing i have some results at hand to show.

But there is so much, and i don't really feel like sorting it, here you have all the raw Data :) Enjoy.



Unigine Heaven Benchmark v2.5 1920*1080, Max, 2xAA, 700mb, 18fps
Unigine Heaven Benchmark v2.5 6048*1080, Max, 2xAA, 1880mb, 10fps

Level.....
Crysis 2 1920x1080, Sehr Hoch Dx11, High Textures 1750mb, ca 50fps
Crysis 2 6048x1080, Sehr Hoch Dx11, High Textures 1980mb, ca 20fps

Integrated Bench
Dirt 2 6048x1080, High, 2x MSAA 1000mb ca 50 fps
Dirt 2 6048x1080, High, 8x MSAA 1780mb ca 45 fps

Dark Tower Bench
Just Cause 2 6048x1080, SSAO off, 2x AA 700mb 42 fps
Just Cause 2 6048x1080, SSAO off, 8x AA 1050mb 31 fps
Just Cause 2 6048x1080, SSAO high, 8x AA 1170mb 25 fps

Level: Zum Tempel
Witcher 2 6048x1080, High 1220mb, 35 fps
Witcher 2 6048x1080, Very High 1380mb, 16 fps
Witcher 2 6048x1080, Very High + Textures Very high 1320mb, 14 fps

Level nr 6.
Brink 6048x1080 Middle Details, 1336mb 22 fps

Arcania 6048*1080, Max details, 1150mb, 22fps

Black Prophecy 6048*1080,high AA off, 1550mb, ca 30 fps
Black Prophecy 6048*1080,high 8x AA, 2000mb, ca 25fps

Level Predator 2nd
AvP 6048*1080, Dx9 Very high, 16xAF, 1150mb ca 35fps
AvP 6048*1080, Dx11 Very high, 16xAF, 1750mb

Level....
BFBC2 6048*1080, Max, 8xAA, 1650mb, ca 22fps
BFBC2 6048*1080, Max, 2xAA, 1160mb, ca 35fps

GPU Bench
Crysis 1920*1080, Very High, 2xAA, 840mb, 40fps
Crysis 6048*1080, Very High, 8xAA, 1900mb, 14fps
Crysis 6048*1080, Very High, 2xAA, 1600mb, 16fps

Level Hengsha
Deus Ex HR 1920*1080, MLAA, 611mb, 60fps
Deus Ex HR 6048*1080, MLAA, 680mb, 30fps

Fallout New Vegas 6048*1080, 2x AA, High, 930mb, ca 55fps

Chapter 3: Khan
Metro 2033 1920*1080, Very High, AAA, 670mb, ca45 fps
Metro 2033 1920*1080, Very High, 4xMSAA, 990mb, 40fps
Metro 2033 6048*1080, dx11, Normal, AAA, 1280mb, ca 60fps
Metro 2033 6048*1080, dx11, High, AAA, 1200mb, ca 22fps
Metro 2033 6048*1080, dx11, Very High, AAA, 1250mb, ca 17fps
Metro 2033 6048*1080, dx11, Normal, 4xMSAA, 1800mb, ca 2fps

Stalker CoP 6048*1080, Max, AA Max, 600mb, 120fps

Two Worlds 2 6048*1080 Max 4xAA, 1800mb, 20fps
Two Worlds 2 6048*1080 Max AA Off, 800mb, 40fps


greets Haldi


Edit: Still can't create a Gallery, so i uploaded pix to Imageshack

http://imageshack.us/g/62/6048witcher2veryhigh.png/
We gonna send it to outa space!
Ayor
Posts: 9
Joined: 28 Mar 2008, 10:47

Interesting... Thank you for

Post by Ayor »

Interesting... Thank you for sharing the results! :)
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Nice. I was just starting to

Post by Abram »

Nice. I was just starting to look for a VRAM usage monitor, and i already use Afterburner.
User avatar
Paradigm Shifter
Editors
Editors
Posts: 5706
Joined: 14 Oct 2003, 13:52

If I remember correctly, the

Post by Paradigm Shifter »

If I remember correctly, the only reason this works is because AMD finally decided to allow access to VRAM information in the driver. nVidia have done so for years, but AMD (until now) have kept a tight leash on information that monitoring programs can gather. Regardless, it's nice to have the feature now; let's hope it stays fully functional.
Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests