Portal 2

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Delphium
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Portal 2

Post by Delphium »



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Portal 2

Portal 2 is a puzzle game presented from the first-person perspective. Normally, the player, as either Chell in the single-player campaign or as one of two robots, Atlas or P-body, in the co-operative campaign, can move, look, and carry and drop objects. The goal is to maneuver the characters through a number of test chambers in the Aperture Science facility, traversing the chamber from the start to the exit.

Though the player-character can take some damage for a brief period of time, they will die under sustained injury and be restarted at a recent checkpoint; however, characters are equipped with "long fall boots" that absorb the shock of landing after a large vertical drop.

The player must figure out how to overcome seemingly-bottomless gaps, evade pools of toxic liquid, or avoid line-of-sight or even disable robotic turrets to safely arrive at the exit.



4:3


16:10


16:9


3x1

Last edited by Delphium on 12 Jan 2015, 00:17, edited 6 times in total.
Reason: Edit
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smartray05
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Sextuple Monitors with SoftTH

Post by smartray05 »

Sextuple Monitors with SoftTH at 5760x2160

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Anprionsa
Posts: 567
Joined: 22 Oct 2009, 21:34

Hmmm is this going to get

Post by Anprionsa »

Hmmm is this going to get finished?
Professional... well I'll figure that out.



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tevroc
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Joined: 30 Jun 2013, 21:27

Re: Portal 2

Post by tevroc »

when i play this in surround i have no crosshair.. is there a fix?
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scavvenjahh
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Re: Portal 2

Post by scavvenjahh »

I'm afraid not.

This was supposedly fixed in a patch... but I have no crosshair in Surround either.
Although funnily enough, if I play with the Sixense Motion Pack activated (Razer Hydra exclusive thingy), the crosshair works perfectly ! But then I get stupidly swollen Sixense tutorial tips popping up every time I grab a cube, so no crosshair is actually better :/
frogec
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Joined: 13 Apr 2019, 09:53

Re: Portal 2

Post by frogec »

I had problems in splitscreen multiplayer. I had to edit "splitscreen_config.txt" file in "steamapps\common\Portal 2\portal2" folder.

I changed aspect in config (bold text) that worked best with LG 34UM88 21:9:

"widescreen_horizontal_split"
{
// twice as wide as 16x9
"aspect" "128 by 27"

// limit hud to exact bounds of 3d view?
"insethud" "0"

// fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here.
"fov" "75"

// fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this.
"viewmodelfov" "55"
}

"widescreen_vertical_split"
{
// half as wide as 16x9
"aspect" "21.5 by 18"

// limit hud to exact bounds of 3d view?
"insethud" "0"

// fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here.
"fov" "110"

// fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this.
"viewmodelfov" "50"
}
}
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