Pixelwix Enters Gaming Market w/ New Curved Screen Software and Screens

Matrox TH2Go, MView, Projectors, SofTH, etc.
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chrisbrackenbury
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Pixelwix Enters Gaming Market w/ New Curved Screen Software and Screens

Post by chrisbrackenbury »

Pixelwix Inc known for its geometric correction software and huge curved screens for military and display installers
Have just lunched two new software titles with games and simulators pits in mind.
Pixelwarp SG and the smaller Pixelwarp SGL2 which adds to there already popular Pixelwarp software but at a much lower home user price point.

The software basically allows PC gamers to correct for the distortions from projecting onto a curved surface and gives edge blend capabilities and individual projector color calibration.
works at the gpu resolution and frame rate and with dx and opengl games
Sales and support are handled from Florida Usa.
See more at www.pixelwix.com.
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BHawthorne
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What is the price point on

Post by BHawthorne »

What is the price point, size and specs on the screen?
Brad Hawthorne
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chrisbrackenbury
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Price points

Post by chrisbrackenbury »

Most of our screens are custom made to order but we are now making some home sized prototype that's
127.2" length of arc and 24" height for 3x1 projection.
the flexible projection material is $15.99 per sq foot haven't finished the frame pricing yet but it will be posted on the website as soon as we have it.
So a 127.2" x 24" projection material would cost 339.30 +shipping tax if in FL.
The software is $299.00 for up-to 5x2 projectors.
Regards Chris
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Jackal Frost
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"USA biased"Got something

Post by Jackal Frost »

"USA biased"

Got something against the rest of the world? Or is that a typo?
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BHawthorne
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Hrrrm, most of the home

Post by BHawthorne »

Hrrrm, most of the home consumers are looking for a screen much larger than that. On the average they're using a 6-8 foot radius 180 degree screen with 48"-72" projection height. The screen material is 127" wide and can be purchased by the linear foot?

The software is largely irrelevant as I own NTHUSIM, Sol7 Pro and SimVisuals. There are now 4 players in the home consumer pre-warping software market. It's really not profitable at all on the software side right now for any of them. There are all of 50 users out there spread between the four software developers. I'm not seeing what sets your software apart from the other clones?
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chrisbrackenbury
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oops

Post by chrisbrackenbury »

Yep Typo
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Reply to comment

Post by chrisbrackenbury »

Hi BHawthorne
We see OLED screen taking a long time to market a low cost reliable wide curved screens and with the reducing price of led projectors more gamers will move into this area for there gaming platforms.

127.2" inches length of arc is just over 10 feet and 180 degree the 24 height is to keep the 3x 16:9 format ,but this is just a prototype idea and i value you input on this.

The screen material is wide angle type with very low hot-spotting needed for edge blending.

Most of our screens have been in the 100+ feet in length for theme installs and military apps (pictures on website).

As far as what sets us apart i would hope consumers would give all the company's a look and choose what best fits there application and pocket.
Our own home consumer sales tell us there is defiantly more than 50 users out there in the world.

We are not here to bash other products just to expand the industry.
And for another shameless plug Pixelwix announce windows Desktop warp software Pixelwarp DT .
Now you can use website and media in you multi projector wide screen platform ;)
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skipclarke
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Thanks for notifying the

Post by skipclarke »

Thanks for notifying the community about your products. I deleted your double post, and edited the title here to make it a bit more readable. Please know that the WSGF does offer advertising and product review opportunities. ;)
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BHawthorne
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Actually, been using a

Post by BHawthorne »

Actually, been using a universal pre-warping utility for over a year now called SimVisuals. It does desktop along with the regular DX7-11 and OpenGL. I'm licensed up to 8x1 on that. It's handy to be able do to everything and it just seamlessly works. :)

I never got clarified on the screen material. What size is it off the roll? I'm looking for material that will conform to a circular frame without issues. Circular frames have material issues with rippling and bowing if under tension. I'd like to eliminate or at least marginalize it when I upgrade my system.
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chrisbrackenbury
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The new materials are made of

Post by chrisbrackenbury »

The new materials are made of and elastic polymer and just like elastic give and even tension the pictures on the site and forum album look like solid materials but are not.The only problem with tight curves is the material will try bow in the center but with a good tension technique is not much of a problem.
max height seamless without heat weld is 16 feet but any length

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BHawthorne
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Looks like a decent material

Post by BHawthorne »

Looks like a decent material for circular. Good to see it be able to conform to that tight of a curve with no real noticeable bow. Rose Brand Tendo material gave me fits with the bowing it did even under slight tension. What method of attachment to the frame?

Depending upon the application I might need has tall as 96". I currently use 60" projection height on a 7 foot radius 180 degree screen.
Brad Hawthorne
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chrisbrackenbury
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That one is industrial Velcro

Post by chrisbrackenbury »

That one is industrial Velcro most use lace and gromit.
if you look at the left of this screen picture you can see were we haven't pulled the stitched edge to the top of the frame so it shows a small edge wrinkle.

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BHawthorne
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Interesting, looks like the

Post by BHawthorne »

Interesting, looks like the frame is rigid enough to allow for the material to be free floating, attached just on the edges so it could be both front or rear projection.
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ricknau
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Will this correct for the

Post by ricknau »

Will this correct for the edge stretching seen on most every game when using 3 monitors? Is there anything else out there that will correct this? Anything for less than hundreds of dollars? That kind of money to fix a mild annoyance is way out of my reach.
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ricknau wrote:Will this

Post by BHawthorne »

Will this correct for the edge stretching seen on most every game when using 3 monitors? Is there anything else out there that will correct this? Anything for less than hundreds of dollars? That kind of money to fix a mild annoyance is way out of my reach.


The rendering distortion that occurs on the outer edge of the span has to do with the game 3d engine camera and how it handles ultrawide aspect ratio rendering. This is an issue internal to the game, not something a third party app could easily address. While pre-warping apps do alter how the projectors presents things on the screen, it isn't removing fisheye or other game camera artifacts that are game specific. Rather, pre-warping merely ensures the content properly conforms to the physical geometry of a projection screen.
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$300 seems pretty affordable

Post by Tucson »

$300 seems pretty affordable and I welcome more competition to this small market.

Will this correct for the edge stretching seen on most every game when using 3 monitors? Is there anything else out there that will correct this? Anything for less than hundreds of dollars? That kind of money to fix a mild annoyance is way out of my reach.


In my opinion, this is the single most important issue when it comes to ultra-widescreen and curved projection gaming. It is up to 3d game engine designers to allow for multiple render points across your display. Most hardcore flight and racing sims support this, but it is extremely rare in mainstream software.

It is a small market so it is understandable, but also a chicken and egg problem. If it were available to consumers it would only serve to further push demand for high-end GPUs, I think.
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