TDU2 ati 6950/70

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medtech
Posts: 61
Joined: 03 Feb 2011, 11:53

TDU2 ati 6950/70

Post by medtech »

Tried this with patch 2 , started in default SVGA , modified it to wide screen eyefinity 1920x1080x3 monitors.. maxed out all details the game ran at ~ 10-15fps. switched to single1920x1080 and it was barely 25fps. you will need to manually set V-synch to always on as the game has way too many breakups in it. Menu/in-game hud in eyefinity is a mess, pulled and pix-elated, even thought the fov and aspect are pretty good game wise..


On the control front, you can tell right away this game was developed for console and ported to PC as an after thought. the only input device that has any semblance of modulation, is a mouse. Even a steering wheel acts poorly and forget a game pad, i've tried 3, Logi. Dual Shock, Steel Series 3GC, 360 wired none work properly. Atari gave up.. yet again. i'll stick to GRID and DIRT

I'm glad I have a habit of trying the game out first from crack before i buy, i would have had ulcers over this one. Just thought I would throw this up maybe find a few solutions, I think the 11.02 drivers had a TDU2 profile in it but I can't be certian.
Armenius
Posts: 166
Joined: 09 Jan 2011, 19:02

Re: TDU2 ati 6950/70

Post by Armenius »

There was actually some informative posts by a closed-beta participator detailing some of these issues and how it seems Atari forced Eden to release an unfinished game. Apparently Eden is aware of the controller issues and is working to fix them, however I'm not too confident about the physics since that was a major concession to the console kiddies.

Those posts are in the Lobbying Central.
Jupix
Posts: 103
Joined: 08 Jun 2005, 11:22

Re: TDU2 ati 6950/70

Post by Jupix »

There was actually some informative posts by a closed-beta participator detailing some of these issues and how it seems Atari forced Eden to release an unfinished game.


To anyone familiar with the TDU1 beta fiasco, that shouldn't come as a surprise.

Furthermore, looking at how Eden abandoned TDU1 soon after it was released, I wouldn't hold my breath waiting for TDU2 patches.
medtech
Posts: 61
Joined: 03 Feb 2011, 11:53

Re: TDU2 ati 6950/70

Post by medtech »

As far as I can see the game is VERY unpolished, the character animations/texturing are something you'd expect in a game from 06-07', the car sounds do not match, in any way, the movement of the vehicles. The only thing that is worthwhile ( from a DX9 viewpoint) is the persistent environment. I'm still trying to figure out where the 6+ gig's go, they certainly don't go into the texturing of the vehicles or surrounding structures.
So far there have been 3 updates, as far as I can tell they only serve to keep pirates busy and don't answer any of the game play/look/feel issues that abound. Once again the PC owners get screwed..
Davros
Posts: 176
Joined: 06 Feb 2011, 10:22

Re: TDU2 ati 6950/70

Post by Davros »

At least its better than Blur, that game doesnt even support a steering wheel
nor can you remap the keys :(
Armenius
Posts: 166
Joined: 09 Jan 2011, 19:02

Re: TDU2 ati 6950/70

Post by Armenius »

At least its better than Blur, that game doesnt even support a steering wheel
nor can you remap the keys :(

Wow, that's pretty bad. At least Blur supports multi-monitor...
Davros
Posts: 176
Joined: 06 Feb 2011, 10:22

Re: TDU2 ati 6950/70

Post by Davros »

if you like that type of game, Split Second/Velocity is much better and it supports wheels and multi monitor
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scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: TDU2 ati 6950/70

Post by scavvenjahh »

Vert- is hardly a way to support multi-monitor. :?
Not to mention TDU reminds me a lot more of Fuel than any other car game, with the sub-par racing made up for by huge tracks o'land to roam freely.
Davros
Posts: 176
Joined: 06 Feb 2011, 10:22

Re: TDU2 ati 6950/70

Post by Davros »

Well at least you can see the menu's unlike blur ;)
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