Homefront

Discussions about getting games to run in a Multi-Mon setup.
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McKie
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Joined: 09 Dec 2009, 15:22

Homefront

Post by McKie »

Just read that the upcoming Homefront will not initially support eyefinity.

[KAOS CHEFS]Will there be Eyefinity Support?
Not initially, but this is something we could add if there is strong demand for it.


Not sure what constitutes strong demand for the dev's , but it's worth a try

http://community.homefront-game.com/forums/topic/1330

Title: Homefront
Genre: Action
Developer: Kaos Studios Digital Extremes
Publisher: THQ
Release Date: Mar 15, 2011
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scavvenjahh
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Re: Homefront

Post by scavvenjahh »

And here's the thread to *kindly* ask for multi-mon support: http://community.homefront-game.com/forums/topic/1733

The angry tone of some posts is doing no good to the cause, so please register to bring some WSGF class to this pressing issue. 8)
McKie
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Joined: 09 Dec 2009, 15:22

Re: Homefront

Post by McKie »

Yes , Maybe the thread could be turned around with some Respectful feedback.
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thales100
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Re: Homefront

Post by thales100 »

K replied, this game in 3D Surround would look awesome. :)
Armenius
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Joined: 09 Jan 2011, 19:02

Re: Homefront

Post by Armenius »

"...but PC players these days have a bad habit of complaining more then being grateful, no matter what developers do..."

Why do we have to be grateful for mediocrity?

I don't see why people are so passionate in campaigning AGAINST technologies that improve our experience. They act like you can't have one feature without sacrificing another. I guess it's the culture of "haves" and "have-nots": those who have-not are jealous of those who have and fight tooth-and-nail to keep those who have from taking advantage.
tet5uo
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Re: Homefront

Post by tet5uo »

Well, digging into the ini file I found the lines for aspect ratio and resolution and just plugged the 5760x1080 numbers.
http://cloud.steampowered.com/ugc/596931496847897291/2A4D22EC7F97D7DE3145F86BE102ED7C4513A23F/

Not sure if it works in multiplayer.

Get HUD stretching, but it's HOR+ at least. So I'm sure they could easily get this fixed for us.
Siberian_Khatru
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Joined: 19 Jul 2010, 00:11

Re: Homefront

Post by Siberian_Khatru »

I was just about to post this. There is an option to change the FOV in the multi-player menu. This issue looks fixable. I hope someone can do it! The single player is great in 3D. I would love to get this going in surround.
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scavvenjahh
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Re: Homefront

Post by scavvenjahh »

Yep, it works. Check the Confirmed Solutions area ;)
tet5uo
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Re: Homefront

Post by tet5uo »

Now if only they'd do something about the performance.

Even at 1920 by 1080 I get only 40 fps in multiplayer on my monster rig. SP is great and runs at 120 FPS, so it seems something is amiss.
onthemour
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Joined: 25 Feb 2011, 06:10

Re: Homefront

Post by onthemour »

This game is garbage. Very bad graphics (look at the fire, I think its fire?!) and on eyefinity 5760x1080 max graphics I get 20-30 fps!!!!!!!!!!!!!!!!!!!!!! I HAVE A i7 2600k OCED AND A 6970 960/1540! It looks worse than blops and has an unplayable framerate thanks to being ported.

When BF3 comes out the servers for most war multiplayers will be empty lol. BF3 will be the new crysis and wear the crown. Crysis 2 is a flop being designed for consoles and its boring linear gameplay plus the multiplayer is cheezy like halo
matt73
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Joined: 09 Dec 2010, 17:50

Re: Homefront

Post by matt73 »

I find Homefront runs better at 5040 x 1200 and add (-compatscale=4;-d3d10) to your steam launch options. You can also turn off stuff like FPSsmoothing=false and a few other ones too.

Only thing that I need to fix is the HUD Icon sizes for the Targets, like A, B, C, D etc. they obstruct my view because they are so big. Does Anyone now how I can change the HUD icon sizes?


the below pics are at 5760 x 1200




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I am posting this at Homefront now!
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