Civilization 5
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spammeister
- Posts: 84
- Joined: 14 Nov 2009, 01:12
Civilization 5
Maybe it's just me, but it's totally borked when playing in eyefinity. I don't really have enough time to try it in just 16:10 resolution (going out of town this weekend) but with "stock" settings in eyefinity I:
1) Get no intro videos (just black)
2) Get no screen image when diplomatic talking with other civs (just black screen with the options)
3) Can't see some recently-made improvements (like roads) on tiles until I zoom in really close
4) Can't seem to zoom out very far at all (unless this is a feature, but in previous iterations one could zoom all the way out to world scale)
5) Am very annoyed with having to move the mouse from one end of the far-right screen to the far-left side of the screen every 10 seconds
6) Think that I'm missing a lot of overlay in the city menus
1) Get no intro videos (just black)
2) Get no screen image when diplomatic talking with other civs (just black screen with the options)
3) Can't see some recently-made improvements (like roads) on tiles until I zoom in really close
4) Can't seem to zoom out very far at all (unless this is a feature, but in previous iterations one could zoom all the way out to world scale)
5) Am very annoyed with having to move the mouse from one end of the far-right screen to the far-left side of the screen every 10 seconds
6) Think that I'm missing a lot of overlay in the city menus
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Re: Civilization 5
Roads might be a performance issue... the game does have pop-in if you are underpowered PC-wise. Also with scrolling just use the arrow keys.
And no, the zoom is not nearly as far out as Civ4.
And no, the zoom is not nearly as far out as Civ4.
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spammeister
- Posts: 84
- Joined: 14 Nov 2009, 01:12
Re: Civilization 5
Roads might be a performance issue... the game does have pop-in if you are underpowered PC-wise.
So a thin brown line is too intensive but mines arn't?
Also with scrolling just use the arrow keys.
I'm talking about the popup notices are on the far right of the screen and doing useful things like changing the production in a city is on the far left (oh snap it's a politics thread now!).
And no, the zoom is not nearly as far out as Civ4.
I've seen some screenies in 16:9 and it's zoomed out farther. I'm sure it's due to the fact that Firaxis doesn't have a clue or just doesn't care about ratios above 16:9/10.
Case in point, above image was done after some FoV trickery.
I'm not the only one with these exact same issues, in the future I'll just play in a window.
This is an Nvidia TWIMTBP game, so if these are ATi specific problems, I know why.
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Re: Civilization 5
The cloud pic above is how it should look, that's my max zoom out at 16:10.
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cdn_hammer
- Posts: 1
- Joined: 24 Sep 2010, 15:04
Re: Civilization 5
I'm having many similar issues as the OP. No cut scenes when visiting other civilizations, and it sure would be nice to be able to zoom out further. The issue with the interface being slapped on the outside edges is REALLY annoying with 5000 pixels in between.
I'm running 3 1680x1050 22" LCD's powered by a 2 gig XFX 5970 BE, and it only pushes about 10 fps on high quality settings. Unfortunately it is only utilizing one of the two GPU's, which I 'm hoping will be fixed with a new driver update from ATI/AMD.
I'm running 3 1680x1050 22" LCD's powered by a 2 gig XFX 5970 BE, and it only pushes about 10 fps on high quality settings. Unfortunately it is only utilizing one of the two GPU's, which I 'm hoping will be fixed with a new driver update from ATI/AMD.
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legoman666
- Posts: 28
- Joined: 31 Jan 2010, 01:58
Re: Civilization 5
I'm having all of the same problems. Additionally, civ5 doesn't work with crossfire. My 2nd video card is doing absolutely nothing. I had to turn down the graphics quality in order to have playable framerates. In the end I just set it to 1920x1200 instead of 5760x1200. It's much more enjoyable.
Re: Civilization 5
I've got 3xGTX 480 pushing 3 30" monitors. So I'm trying NVIDIA's Surround Gaming.
At first I was really excited because the game acted like it was going to work out of the box at 7680x1600. Intro video's played fine. Got the start menu, was able to configure the game just fine. But when I click start game, it does the loading screen where the guy is talking to you about the civilization you selected. And right when it gets to when you click the ready to play or whatever (after loading) all hell breaks loose.
On DX9 I get all of the HUD and menu things correctly loaded and in the right positions, but NO map graphics at all (think of a black screen with the HUD on it). I can move the mouse around, open menus, quit out of the game (no hang ups), but never get anything on the map.
On DX10, it starts and I can see the map (looks great across all three monitors), but then it totally freezes and locks the computer up before it finishing loading the HUD elements (think of a zoomed in picture of your starting map, but no HUD at all, and computer frozen.
Very frustrating as it seems like it was meant to be native out of the box, but something is wrong.
At first I was really excited because the game acted like it was going to work out of the box at 7680x1600. Intro video's played fine. Got the start menu, was able to configure the game just fine. But when I click start game, it does the loading screen where the guy is talking to you about the civilization you selected. And right when it gets to when you click the ready to play or whatever (after loading) all hell breaks loose.
On DX9 I get all of the HUD and menu things correctly loaded and in the right positions, but NO map graphics at all (think of a black screen with the HUD on it). I can move the mouse around, open menus, quit out of the game (no hang ups), but never get anything on the map.
On DX10, it starts and I can see the map (looks great across all three monitors), but then it totally freezes and locks the computer up before it finishing loading the HUD elements (think of a zoomed in picture of your starting map, but no HUD at all, and computer frozen.
Very frustrating as it seems like it was meant to be native out of the box, but something is wrong.
Re: Civilization 5
Triplehead2Go user here. Menu and UI work in DX9 but everything else is black and the resource icons streak crazily. DX10 works but the FoV is locked, stretching to your resolution. So the view is the same in triplehead as it would be one. Also zoom is slightly broken from capping you lower then in a single display. Lastly, the leader conversation screens are completely black. Despite this, I played the game for at least 20 hours before I bother to checked on the FoV issues.
Regardless, the ultra-widescreen implementation in this game is severely overlooked. Hope there is something on the horizon.
Regardless, the ultra-widescreen implementation in this game is severely overlooked. Hope there is something on the horizon.
Re: Civilization 5
I play in 16:10 (1680x1050) until someone fixes the UI. Should be no problem, as the game is heavily moddable. There are even some mods online now(a InGame Clock for the UI e.g.). I hope we will be seeing more soon.
In the meantime my only problem is, I get the black intro Video, regardless I'm playing in 48x10 or 16x10. Pretty annoying... I just want to see it at least once :mrgreen:
Haven't played the real game in 48x10 though, due to the UI thing, so can't talk about any other errors, if there are any.
In the meantime my only problem is, I get the black intro Video, regardless I'm playing in 48x10 or 16x10. Pretty annoying... I just want to see it at least once :mrgreen:
Haven't played the real game in 48x10 though, due to the UI thing, so can't talk about any other errors, if there are any.
Re: Civilization 5
Check the installation folder for videos, theres some .avi videos there in mine atleast.
Re: Civilization 5
The 10.0.0.62 patch is out and among other things it fixes the leader heads in Eyefinity mode. If you previous modified your ini file you'll need to change it back to 16:9 settings.
It's not documented but it also changes the zoom limitations in/out in game. While I rarely needed to zoom in as far as I could before, and it is nice to be able to zoom out further upon occasion, I really liked the in game FOV better before this patch (less stretching on the sides). Here's hoping we are allowed to tweak things to our liking with a future patch.
It's not documented but it also changes the zoom limitations in/out in game. While I rarely needed to zoom in as far as I could before, and it is nice to be able to zoom out further upon occasion, I really liked the in game FOV better before this patch (less stretching on the sides). Here's hoping we are allowed to tweak things to our liking with a future patch.
Re: Civilization 5
Any news or updates on this? I have asked on Civilization forums, but get no response. I am assuming there just aren't that many eyefinity users.
As is, I find the game unplayable.
With the FOV as it is, the side monitors are horribly distorted on the map, being stretched and slanted at 5760x1200.
The HUD menus are also on the extreme edges of the left and right monitor, creating a nighmare trying to scroll. Ditto on "walking" the camera across the map, which requires the cursor to travel to the completely left monitor and right monitor edges which wouldn't be so bad if the video on those monitors wasn't distorted.
:(
As is, I find the game unplayable.
With the FOV as it is, the side monitors are horribly distorted on the map, being stretched and slanted at 5760x1200.
The HUD menus are also on the extreme edges of the left and right monitor, creating a nighmare trying to scroll. Ditto on "walking" the camera across the map, which requires the cursor to travel to the completely left monitor and right monitor edges which wouldn't be so bad if the video on those monitors wasn't distorted.
:(
Re: Civilization 5
One last bumpage before giving up on triple monitor bliss, heh! Happy new year!
Re: Civilization 5
Any progress on this!?
Re: Civilization 5
I get pretty consistent crashes to the desktop when I play in eyefinity mode (tried windowed and fullscreen). I do not have that problem running at 1920x1080 windowed or fullscreen.
I have 3 x GTX580's and an
I have 3 x GTX580's and an i7.
The Gods and Kings patched game runs fine IN DX11to start with, the videos are centered and work fine, the interface is around the edge, but you can live with it...
BUT, as soon as you zoom out all the way once you have more than 20 units... BLAM - crashdead.
Repeatable error. I think its the game, not the video interface. Just eats too much memory looking at all those hexes or sumfing.
In DX9 the whole thing is just borked, as an earlier post said. The screen just goes bananas and gives you epilepsy.
This game looks sooo good on 3 screens for the brief time that it works.
I suppose you could play it through if you disabled your zoom in/out wheel on your mouse and just played mostly zoomed in.
]
The Gods and Kings patched game runs fine IN DX11to start with, the videos are centered and work fine, the interface is around the edge, but you can live with it...
BUT, as soon as you zoom out all the way once you have more than 20 units... BLAM - crashdead.
Repeatable error. I think its the game, not the video interface. Just eats too much memory looking at all those hexes or sumfing.
In DX9 the whole thing is just borked, as an earlier post said. The screen just goes bananas and gives you epilepsy.
This game looks sooo good on 3 screens for the brief time that it works.
I suppose you could play it through if you disabled your zoom in/out wheel on your mouse and just played mostly zoomed in.
]
- AussieTimmeh
- Editors

- Posts: 1441
- Joined: 14 Oct 2009, 03:11
I can have more than 20 units
I can have more than 20 units on my screen, it only crashes when I zoom all the way out as far as I can, then it crashes. Unsure why, it never used to do this, only since I moved to 301.42. Not sure if the driver update just coincided with a game update though.
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Re: Civilization 5
Before updates about a year ago I could play in 3d surround @5100 x 900 with i5 2500k and 2x gtx570's and get about 15fps when fully zoomed and most settings maxed. Most of settings wouldn't help fps but at normal zoom i'd get about 45fps so that was all good. and it never crashed!! not even on my old pentium4!
But then the update happened. When i'd go to zoom out (even on a fresh game) it would last about 5 secconds before freezing and the only to get out was ctrl alt delete, start task manager and hit 'close program' in the error window titled 'civ v has stopped working'.
Now ive upgraded to i73820 and 3x gtx670's and performance is the same and freezing problem remains.
I've got the gods and kings expansion and that doesn't help either. I haven't tried to roll back to a previous version and the problem could actually be caused by nvidia driver updates.
Really dissapointing because the game ran so well before and now it is unplayable.
If anyone is playing this game in surround and having success i'd sure like to know!!
Also what happened to the detailed reports for so many games on WSGF that I used to look at? It seems they have just dissapeared!
But then the update happened. When i'd go to zoom out (even on a fresh game) it would last about 5 secconds before freezing and the only to get out was ctrl alt delete, start task manager and hit 'close program' in the error window titled 'civ v has stopped working'.
Now ive upgraded to i73820 and 3x gtx670's and performance is the same and freezing problem remains.
I've got the gods and kings expansion and that doesn't help either. I haven't tried to roll back to a previous version and the problem could actually be caused by nvidia driver updates.
Really dissapointing because the game ran so well before and now it is unplayable.
If anyone is playing this game in surround and having success i'd sure like to know!!
Also what happened to the detailed reports for so many games on WSGF that I used to look at? It seems they have just dissapeared!
- Turbomipper_NL
- Posts: 15
- Joined: 22 Apr 2013, 14:11
- Location: The Netherlands
Re: Civilization 5
Holocaust wrote:If anyone is playing this game in surround and having success i'd sure like to know!!
I have played Civ5 for about 2 years on a 3x23"P res of 3240x1920.
No errors at all.
Can it be the eyefinity instead of the nvidia Surround?
Or maybe the Portrait instead of the Landscape?
Xfire and SLI are a no go i understand.
Eitherway it rocks on more then 6M pixels.
- MobsterOO7
- Insiders

- Posts: 1055
- Joined: 19 Sep 2006, 16:25
- Location: Ruckersville, Virginia
Re: Civilization 5
The game ran fine on multiple monitors for me, forget about staying connected to a friend in multiplayer though.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
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