Page 1 of 2

Kane & Lynch 2 in Triplewide

Posted: 19 Aug 2010, 08:11
by Racer_S
made a little hack for myself, you guys can try it too if youd like

its working for me with some minor bugs(i think?), looks better than before and I was looking for a little challenge

http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=60


result:



edit: set ingame aspect to 16:9

Re: Kane & Lynch 2 in Triplewide

Posted: 19 Aug 2010, 14:26
by Ergonpandilus
Cool! :rockout

What would be "correct" values for 3xFullHD (5760x1080) resolution to obtain Hor+?

PS. Why do you always make these "Daemon" kind of programs instead of permanent patches/mods? It'd be more convient just do it once per game. ;)

Re: Kane & Lynch 2 in Triplewide

Posted: 19 Aug 2010, 18:41
by scavvenjahh
Hack cannot start because of a msstdfmt.dll issue, should I download some runtime library or sth ? :|
Saboteur/Stranglehold/Wheelman hacks work no problem.

Re: Kane & Lynch 2 in Triplewide

Posted: 19 Aug 2010, 20:33
by tricky
Working here! Though is there supposed to be a cross-hair or is it just the weapons are hella inaccurate!

May have to resort to the post-it note cross-hair method (got me thru many a Valve game)...

Very different game mechanics, trying to figure out how to assign the keys for best results...

I have to say I have always hated the "cover" mechanics introduced by Gears of War, and it is annoying as hell here in this game also, just let me crouch and lean is what I prefer, keep getting stuck or suddenly popping out of cover into fire...

On the positive side (but may grow to hate it), the handheld cam presentation is slick and really gives the game a unique look...

Is there a way to reassign the numpad * - + and / keys? I always use the / key for reload ammo, + key for jump, and I keep pressing them by mistake hehe...

Re: Kane & Lynch 2 in Triplewide

Posted: 19 Aug 2010, 23:07
by K4sh
Great tool but for some reason it's not working properly with my configuration.
I got 3 24" 1920*1080 so 16:9 ratio.
With the maximum resolution allowed and 4.8 clip aspect i got so much clipping.

Anything to do to solve that problem ?

Re: Kane & Lynch 2 in Triplewide

Posted: 20 Aug 2010, 03:01
by thales100
Yep, its retail only, wont work on steam version (its version 1.1). :|

Re: Kane & Lynch 2 in Triplewide

Posted: 20 Aug 2010, 06:29
by GeneralAdmission
Once again, thank you Racer_S.

PS. Why do you always make these "Daemon" kind of programs instead of permanent patches/mods? It'd be more convient just do it once per game. ;)

I'm not speaking for Racer here, but in my experience I've found some reasons for this method. For example, runtime memory editing can actually be an easier solution than file patching. Sometimes FOV or AR values are scattered all over multiple game files in a great mess ( :nudgenudge UE3). On occasion the data is just impossible to find in the files but accessible in memory, or making file changes just doesn't effect the game at all. Also, if the game enforces file consistency, memory editing may be the only viable option. There's also the issue of ease-of-use for the end user. The sizable mods I had to create for BFMEII required downloading and installing a good chunk of data, and the modded game is incompatible with non-modded versions. If all the changes could have been accomplished in a tiny trainer/hack, I'm sure many would prefer such a solution (it might have even maintained MP compatibility). FWIW.

Re: Kane & Lynch 2 in Triplewide

Posted: 20 Aug 2010, 17:15
by scavvenjahh
Yep, its retail only, wont work on steam version (its version 1.1). :|
Oh. I was trying with the (Steam) demo. :oops:

Re: Kane & Lynch 2 in Triplewide

Posted: 20 Aug 2010, 17:55
by thales100
[quote]Yep, its retail only, wont work on steam version (its version 1.1). :|
Oh. I was trying with the (Steam) demo. :oops:

Shit man, steam and demo ? :P Youre like a blind man in a dark room looking for a black cat thats isnt there. :mrgreen:

Re: Kane & Lynch 2 in Triplewide

Posted: 20 Aug 2010, 23:37
by bahnzii
^ :lol:

Re: Kane & Lynch 2 in Triplewide

Posted: 21 Aug 2010, 22:08
by Csavez
made a little hack for myself, you guys can try it too if youd like


BIG THX!!!
Its working, 3D vision surround!

Re: Kane & Lynch 2 in Triplewide

Posted: 22 Aug 2010, 02:33
by TBZ
Wait, Kane & Lynch 2 uses SteamWorks, so you HAVE to use Steam to play it, even the retail version, since it needs to be activated on Steam.. :?:

Re: Kane & Lynch 2 in Triplewide

Posted: 22 Aug 2010, 06:50
by theironman12
Can someone upload it again? Cannot download off the racer_s site for some reason, thanks.

Re: Kane & Lynch 2 in Triplewide

Posted: 25 Aug 2010, 21:26
by scavvenjahh
Hack added to Racer_S Hacks & Mods (FOV Hacks section) ;)
Wait, Kane & Lynch 2 uses SteamWorks, so you HAVE to use Steam to play it, even the retail version, since it needs to be activated on Steam.. :?:
This.
Demo aside, I'm at a loss here. Is there a retail, legit, non-Steam version of the game that you must use for this to work ??

Re: Kane & Lynch 2 in Triplewide

Posted: 26 Aug 2010, 01:57
by thales100
I'm at a loss here. Is there a retail, legit, non-Steam version of the game that you must use for this to work ??


Steam version is 1.1a, the retail (disk) seems to be still 1.0. :wink:

Re: Kane & Lynch 2 in Triplewide

Posted: 26 Aug 2010, 15:38
by theironman12
thanks , works like a charm on 64bit windows

Re: Kane & Lynch 2 in Triplewide

Posted: 27 Aug 2010, 09:14
by chichi007
sorry but this hack for racer_s dont work !!!

of course it corrects the correct horizontal and vertical fov retail version .... BUT .. all the textures are distorted and fades gradually and measure!

racer_s said "its working for me with some minor bugs" sorry but for me it is not small bugs!
it does not work
if I forget something ... let me know.

my config th2go 5040x1050 clip aspect 4.8

Re: Kane & Lynch 2 in Triplewide

Posted: 27 Aug 2010, 20:28
by tricky
sorry but this hack for racer_s dont work !!!

of course it corrects the correct horizontal and vertical fov retail version .... BUT .. all the textures are distorted and fades gradually and measure!

racer_s said "its working for me with some minor bugs" sorry but for me it is not small bugs!
it does not work
if I forget something ... let me know.

my config th2go 5040x1050 clip aspect 4.8


No texture distortion here. I have seen with SoftTH some games that the textures "disappear to black" in the medium to far distance, but when I try the same game in Surround it works fine, so there is some sort of DX9 issue I would guess with the TH2GO.

Re: Kane & Lynch 2 in Triplewide

Posted: 28 Aug 2010, 19:31
by DMPCo
too bad that there is not a TRUE fix for this (yet) albeit this hack allowed me to play it through.. THANKS.

Re: Kane & Lynch 2 in Triplewide

Posted: 31 Aug 2010, 13:02
by thisizbrian
awesome thanks!