Morrowind Graphics Extender

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FramerateUK
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Morrowind Graphics Extender

Post by FramerateUK »

Anyone seen this?

Download - http://sourceforge.net/projects/morrgraphext/
Info (out of date download) - http://sourceforge.net/projects/morrgraphext/

I got Morrowind up and running last week and spent a little while tinkering with it it to get the MGE (Morrowind Graphics Extender) working.

Wow. That's the only work that describes how good it is. I'll grab some screens tonight, but with the full grass mods, updated textures, and the distant lands addon- the game really does rival Oblivion as far as looks.

Playing through it again, it really adds a whole new dimension playing it without the fog! The land is stunning, and I can't help thinking it's such a shame that people didn't see Morrowind in all it's glory when it was first released!

You can also edit the shaders and add Bloom/HDR support - though I've got an 8800GTX so I've stuck with the full AA/AF instead.

And to bring things back on topic - the extender works independently from the current widescreen fix, but has full support for widescreen resolutions and allows you to set the FOV separately too!

Some nice screen dumps I took:
(full res availible here: http://andrew.williams.name/images/Morrowind/)





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StingingVelvet
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Re: Morrowind Graphics Extender

Post by StingingVelvet »

I last used it years ago and none of that crap worked, basically. If it works now... wow, that's exciting.
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MobsterOO7
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Re: Morrowind Graphics Extender

Post by MobsterOO7 »

That MGE might not work but I came across this last week and people in the thread seemed to have success

Potentially NSFW Link (Ads)
http://4chanarchive.org/brchive/dspl_thread.php5?thread_id=52123091&x=GOTY+All+Years+Morrowind+Look+Like+Oblivion
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dopefish
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Re: Morrowind Graphics Extender

Post by dopefish »

That MGE might not work but I came across this last week and people in the thread seemed to have success

http://4chanarchive.org/brchive/dspl_thread.php5?thread_id=52123091&x=GOTY+All+Years+Morrowind+Look+Like+Oblivion


That link may be NSFW depending on which ad pops up. :)
Widescreen Fixer - https://www.widescreenfixer.org/

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MobsterOO7
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Re: Morrowind Graphics Extender

Post by MobsterOO7 »

[quote]That MGE might not work but I came across this last week and people in the thread seemed to have success
http://4chanarchive.org/brchive/dspl_thread.php5?thread_id=52123091&x=GOTY+All+Years+Morrowind+Look+Like+Oblivion
That link may be NSFW depending on which ad pops up. :)Thanks for the heads up Dopefish, I use AdBlock+ so I never see them, so I wasn't thinking about that.
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FramerateUK
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Re: Morrowind Graphics Extender

Post by FramerateUK »

Just updated with pics.

I didn't have any trouble installing it at all- once I had the correct version (from SourceForge).

I just installed Morrowind, Tribunal, Bloodmoon and then the latest patch (in that order).

Then I install the MGE (you just unzip it to the Morrowind folder) and ran the configuration wizard. It already has the grass mod inclued, but I did install one of the texture packs just to liven things up.

I didn't feel like adding too much else as I find the more you add with Elder Scrolls games, the more things go wrong!
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StingingVelvet
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Re: Morrowind Graphics Extender

Post by StingingVelvet »

Excellent shots... I will definitely be trying this over the weekend.
Gecko
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Joined: 13 Sep 2006, 18:48

Re: Morrowind Graphics Extender

Post by Gecko »

That looks awesome. Might be time to re-play.

Morrowind is one of my favorite games ever. Such an original world, well-written. Quests could be difficult at times, loved the Easter eggs everywhere. Landscape and sounds were enchanting.

I loved wandering into caves and not knowing if I'd face a rat or a vampire. In Oblivion it was the same case, only my rusty sword would be equally well equipped to deal with either. I still can't believe that Oblivion still gets ranked so highly for what was a POS.

It's pretty amazing what the community comes up with these days in terms of enhancements. I'm enjoying Stalker CS Complete at the moment, it's equally amazing.

Thanks for this info!
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packerfan
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Re: Morrowind Graphics Extender

Post by packerfan »

I might have to dig up my morrowind games I didn't finish, throw this mod on and try to finish them... Makes it more enjoyable to play for sure.
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FramerateUK
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Re: Morrowind Graphics Extender

Post by FramerateUK »

Definitely worth the effort!

I might write up a short FAQ of getting it up and running quickly (no no-one needs to google and read a load of documentation like I did).

What I really like is the distant blurring, it really helps the depth of field, and it means you don't notice any lack of texture detail on the distant land - Oblivion could have done with this!

I should probably give STALKER another try... I remember it was really hard, and didn't run very well on my old system!
Cygnus
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Joined: 27 Aug 2008, 00:11

Re: Morrowind Graphics Extender

Post by Cygnus »


I might write up a short FAQ of getting it up and running quickly (no no-one needs to google and read a load of documentation like I did)


A very comprehensive well-written guide to improving the graphics, gameplay etc of Morrowind + Expansions on a modern system is already available at:

http://morrowind2009.wordpress.com/

It is a long page and covers the Morrowind Graphics Extender, mods, tweaks etc etc

[Vality’s trees and grass mod is particularly transforming] :)
mfuhreck
Posts: 5
Joined: 28 May 2009, 23:09

Re: Morrowind Graphics Extender

Post by mfuhreck »

You know there is a morroblivion mod too. It recreates morrowind for the oblivion engine. YOu just board a ship and you appear in Sayda Neen. Its pretty sweet.

http://morroblivion.com/


Its looks better than the mge, but it just the world, no missions or anything and it doesnt draw distance objects like cities or landmarks unless they have been written into the mod(which is very few). Its worth a try though, just to look around. The mod is kinda old and the author stopped working on it years ago. It could of been amazing if it was completed. Still it works fairly well and will make your jaw drop the first time you see it running.

Although I found the MGE awesome, it has a serious flaw since the gamecode for morrowind isnt multithreaded, it generally runs poorly when you increase the draw distance.

But morroblivion runs great since that version of gamebyro engine uses 3 or more cpu cores. I doubt those screenshots you showed were running more than 5-10 frames per second. However if you found a way to run that mod with super long draw distances and 60 fps, please let me know how.
Tanuki
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Joined: 07 Jul 2007, 23:55

Re: Morrowind Graphics Extender

Post by Tanuki »

The mod is kinda old and the author stopped working on it years ago. It could of been amazing if it was completed.


The author(s) were stopped by Bethesda. Morrowind is still sold in stores and the mod was/is primarily a dump of existing MW assests into the Oblivion engine.
mfuhreck
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Joined: 28 May 2009, 23:09

Re: Morrowind Graphics Extender

Post by mfuhreck »

It was a program that allowed you to dump assets, it didnt actually contain any Morrowind assets.

ALso the mod wasnt shut down so much as topics pertaining to it on the official bethesda forums were locked. The author was not served with legal papers or threatened in any way.

Im pretty sure the author (it was 1 frenchman who didnt speak english) stopped working on it not because he was stopped by Bethseda, but because he was pissed off that they would even consider his mod a threat to their business, which in my opinion, it really wasnt at all.

In fact Im pretty sure Bethseda didnt lose a dime because of the mod.You could even argue that it might of caused someone to go out and purchase a copy of Morrowind so they could use the mod.

Also, since the possibility of missions being added to Morroblivion was nil since they would have to be rewritten completely, the mod in no way replaced morrowind, it just added another area to explore in Elder Scrolls 4.
JohnnyWakko
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Joined: 06 Jun 2006, 08:56

Re: Morrowind Graphics Extender

Post by JohnnyWakko »

Offtopic here

We just need one of these for DeusEx1 and we will be laughin!
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Re: Morrowind Graphics Extender

Post by Tanuki »

ALso the mod wasnt shut down so much as topics pertaining to it on the official bethesda forums were locked. The author was not served with legal papers or threatened in any way.


Thanks, I should have clarified better about what I meant with using the game assets. However, I would say Bethesda was definitely more involved than just closing topics on their forums.

http://thenexusforums.com/index.php?showtopic=49000&st=0&start=0
Armenius
Posts: 166
Joined: 09 Jan 2011, 19:02

Re: Morrowind Graphics Extender

Post by Armenius »

Morrowind 2011 compilation released. Killed(sort of).

linkified

Anyone try it?

I tried it, but it kills the framerate on my computer too badly to be playable. I'm talking 2-5 FPS here, and that's with the extra bling turned off in MGE. Morrowind is very much CPU bound, and not multi(hardware)threaded. To me it's just not worth it as the game is great on its own. Granted the graphical improvements were pretty damned impressive. I might get the body, clothing and animation mods on their own, though. The blocky characters and animations always kind of bothered me.

For anyone who still wants to try it, the compilation can still be found here. I took a screenshot of the website for the instructions before it was taken down, and this can be downloaded here.
Soduka
Posts: 265
Joined: 21 Aug 2007, 23:19

Re: Morrowind Graphics Extender

Post by Soduka »

Cool pack. I don't understand the deal with The Elder Scrolls series modders. I've been in and seen many modding communities for many games. Everywhere i've been people have been friendly and generous with their knowledge, mods, whatever. Only here do all the creators act like total jackasses all around.
Gonzo1701e
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Joined: 21 Mar 2013, 11:24

Re: Morrowind Graphics Extender

Post by Gonzo1701e »

Sorry to reopen such an old thread, but after searching the forums I thought this one the most adequate for my question.
I am using Morrowind Graphics Extender 0.9 as part of the Morrowind Graphics Overhaul mod collection. I have three 24" monitors for a total resolution of 6110x1080 (bezel corrected) or 5760x1080 (uncorrected). If I enter these resolutions into Graphics Extender and select Auto FOV the game will run fine across all three monitors, but readable objects (like books, scrolls or the journal) are streched so big that I cant see the top or bottom of them. The character menu however does work fine also. I suppose this would be an easy to solve problem if I knew what I was doing ....
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