And did you also complain in Civ1 that all units were squares? :roll:
It'll be a nice one to look forward to for many people I'm sure. For me, I'll probably wait until a weekend deal on Steam or even longer until it's really cheap. €10-15 sounds about right, just like what I just got Civ4 for.
And did you also complain in Civ1 that all units were squares? :roll:
Just fraking around, I have never played any Civ game but I am looking forward to trying this one out.
And did you also complain in Civ1 that all units were squares?
It works on an abstract level. The units aren't squares - they're just represented on the map by squares, because the actual units wouldn't be directly visible on a world map. Truthfully, Civ 3 and onwards totally killed the immersion factor by having fully animated units that tower over cities and mountains. Not to mention developing the gameplay to the point where you *have* to think about it in terms of game rules, rather than an abstraction of re-creating the course of human history.
I prefer Civ4 then Civ3. My dad loves those games, pretty sure he will pick this up as well (though currently he and the rest of my family back home have been corrupted by Farmville).
I will get this though, for sure.
Professional... well I'll figure that out.
"I sense something, a presence I've not felt since......."
I'm happy about hexes instead of squares. It'll feel a little weird for a Civ game -- more like one of the old Avalon Hill board games -- but I'm eager to see how that change works.
What I just don't know about yet... no stacking.
That's going to be a huuuuuuuge change -- will it feel right if armies are spread out all over the board, or will that make maps feel too small?
Civ 1 was a nice surprise but so easy... I remember beating the game with starting units & a single city LOL
Civ 2 was good but too easy...
Civ 3 was not as good plus at some point, turns with lots of cities/units took dozens of minutes to process ...
Civ 4 is good, Civ 4 modding capabilities are just pure awesomeness ...
dll improvements, AI improvements, statistical data & UI improvements...
but also, bigger map sizes ...
also Civ 4 combat is a bit more interesting when you actually need different units to handle different countries/threats or even conquer cities...
Civ 1&2 felt more abstract than their sequels, thanks to the lack of 3D fluff, and I think they were better games because of it. Aside from animated 3D units getting boring quick, it just looks wrong to see a Godzilla-sized spearman towering over the city he's defending.