Hello I have tried reading the threads and I am at a crossroads I can't figure out any of this stuff for TF2 because I don't really understand what is going on..
That said in Team Fortress 2 where do I put the files?? Let's start there I don't see the exe for TF2 anywhere.. Then I am running 1st monitor is 1200X1600 middle 2560X1600 last is 1200X1600 do I need to force this resolution somewhere?
Please help the Noob get TF2 working with SofTH
Please help the Noob get TF2 working with SofTH
I put the relevant files in these locations:
More info here: http://www.kegetys.net/forumopic=166.msg1342#msg1342
C:Program FilesSteamsteamappsXXUSERNAMEXXteam fortress 2
SoftTH.cfg
SoftTH_hook.dll
C:Program FilesSteamsteamappsXXUSERNAMEXXteam fortress 2bin
d3d8.dll
d3d9.dll
More info here: http://www.kegetys.net/forumopic=166.msg1342#msg1342
Please help the Noob get TF2 working with SofTH
Thanks got it working now:
Okay got TF2 working but now the names of the players are cut off can't seem to center the names on the screen any suggestions??
I am running 1.08 with the classic 20/30/20 monitor setup and 4096X1600 here is my config
;
; SoftTH 1.08 configuration file
; by Kegetys, http://www.kegetys.net
;
[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'RGB16D'.
; borderSize: Size in pixels of frame border between monitors that is discarded
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings (Also disables GDI+ initialization)
deviceIDLeft=2
deviceIDright=1
secondaryWidth=1200
secondaryHeight=1600
secondaryRefresh=60
secondaryFormat=RGB32
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=4960
forceResolutionHeight=1600
force16bitDepth=0
sleepBeforeRead=2
useMultihead=0
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1200x1600x60
1200x1600x75
1200x1600x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
2560x1600x60
Okay got TF2 working but now the names of the players are cut off can't seem to center the names on the screen any suggestions??
I am running 1.08 with the classic 20/30/20 monitor setup and 4096X1600 here is my config
;
; SoftTH 1.08 configuration file
; by Kegetys, http://www.kegetys.net
;
[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'RGB16D'.
; borderSize: Size in pixels of frame border between monitors that is discarded
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings (Also disables GDI+ initialization)
deviceIDLeft=2
deviceIDright=1
secondaryWidth=1200
secondaryHeight=1600
secondaryRefresh=60
secondaryFormat=RGB32
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=4960
forceResolutionHeight=1600
force16bitDepth=0
sleepBeforeRead=2
useMultihead=0
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1200x1600x60
1200x1600x75
1200x1600x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
2560x1600x60
Please help the Noob get TF2 working with SofTH
look in this thread for the correct hudlayout.res:
http://www.widescreengamingforum.com/node/8671t=45
http://www.widescreengamingforum.com/node/8671t=45
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