Discussions about getting games to run in a Multi-Mon setup.
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suiken_2mieu
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by suiken_2mieu »
I have the system in my sig. I knew that Killing floor was based on UT2004 So I used the Tutorial to get surround to work.
http://www.widescreengamingforum.com/wiki/index.php/Unreal_Tournament_2004
Problem is that my HUD stretches Drastically and I get a Double Image of the Characters Hands and guns.
If I Put ScaleHUDX back to 0.0, I don't get the double Image, but I still have the trouble with Stretched HUD.

- "Ignore the Error I made in Paint where there's a Double HUD in this Picture, I'm trying to show that there's no Double Image on the Hands"
Any Ideas on How to fix?
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
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Valk
- Posts: 27
- Joined: 27 Apr 2009, 14:01
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by Valk »
I posted my findings for this some time back, see
[url]http://www.widescreengamingforum.com/node/10555] and maybe I did something different to what you were doing.
Ive had no double image issues and my HUD is perfect other than a little bit of text is a bit too large in the bottom corner.
Hope this helps.
Valk
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suiken_2mieu
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- Posts: 2351
- Joined: 20 Aug 2009, 04:20
- Location: Virginia
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Contact:
Post
by suiken_2mieu »
I posted my findings for this some time back, see
[url]http://www.widescreengamingforum.com/node/10555] and maybe I did something different to what you were doing.
Ive had no double image issues and my HUD is perfect other than a little bit of text is a bit too large in the bottom corner.
Hope this helps.
Valk
Thanks, but it's all about the HUD, I think the only way to fix the HUD would be for the team to fix it. :p
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
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