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Mercenaries 2: World in Flames

Posted: 04 Sep 2008, 19:25
by JTWibble
I was really looking forward to this game and it arrvied in the post this morning. The game has limited widescreen support, the best it can do is 1280x720, the game looks rubbish on my 1280x1050 monitor. I plugged in my old 17" monitor and then found the game does not even support 1280x1024. I have tried everything I can think of, editing the values in the games config file does not work.

Mercenaries 2: World in Flames

Posted: 04 Sep 2008, 20:18
by skeeder
your monitor is messed up...1280x1050?

do you know what engine it uses?

Mercenaries 2: World in Flames

Posted: 04 Sep 2008, 20:38
by JTWibble
Doh! I meant to put 1680x1050. Not sure what engine it uses

Mercenaries 2: World in Flames

Posted: 05 Sep 2008, 12:46
by mengzor
Yeah , i hear it doesent have 1440x900, 1680x1050...
im assuming no 1920x1200 either ;_;

Hope they get it in a patch or something

Mercenaries 2: World in Flames

Posted: 05 Sep 2008, 13:02
by Abram
I was kinda of looking forward to this one until more info came up about it. One big tign eing teh resolution issue.. I've read some folks get no higher than 1024x768 while other can get 1920x1080 just fine.

But then it has odd glitches, poor (console-friendly) controls.. the list goes one. Not as bad as (Accompanied)Alone in the (Lit Areas)Dark, it seems. *shudder*

It will make Clear Sky, Spore, GTA IV, and the vast numer of other neato loking games this fall look more promising.

Oh and I'll be skipping Mercs 2. I'm sure i'll try it at a friends' house and be glad i didn't spend money on it.

Mercenaries 2: World in Flames

Posted: 05 Sep 2008, 18:16
by Astyanax
Spore has proper widescreen, I've just got done playing it at 1680x1050.

As far as Mercs2 goes there is an ini file with the resolutions, but when you change the resolution in it and launch the game it reverts the res back down to 640 automatically, even in Read Only.

Mercenaries 2: World in Flames

Posted: 05 Sep 2008, 22:40
by manovagal
As far as Mercs2 goes there is an ini file with the resolutions, but when you change the resolution in it and launch the game it reverts the res back down to 640 automatically, even in Read Only.

I have the same problem here :cry:

Mercenaries 2: World in Flames

Posted: 05 Sep 2008, 22:53
by skeeder
Spore has proper widescreen, I've just got done playing it at 1680x1050.

As far as Mercs2 goes there is an ini file with the resolutions, but when you change the resolution in it and launch the game it reverts the res back down to 640 automatically, even in Read Only.
How did you just get done playing? I thought it was a big online thing?

Mercenaries 2: World in Flames

Posted: 06 Sep 2008, 02:49
by Astyanax
[quote]Spore has proper widescreen, I've just got done playing it at 1680x1050.

As far as Mercs2 goes there is an ini file with the resolutions, but when you change the resolution in it and launch the game it reverts the res back down to 640 automatically, even in Read Only.
How did you just get done playing? I thought it was a big online thing?
There is no online play, the only thing online about it is the ability to share your creature with people.

Mercenaries 2: World in Flames

Posted: 06 Sep 2008, 03:45
by chacaldecg
1360x768 ??? TV LCD !!! Please!

Mercenaries 2: World in Flames

Posted: 06 Sep 2008, 11:17
by Thorandor
Now that is just silly, if anything then any widescreen resolution should have been supported instead of ported directly from the consoles. Ah well, I still have my receipt, might as well get something else for now ;)

Mercenaries 2: World in Flames

Posted: 07 Sep 2008, 04:31
by Urinat0r
Can i expect a fix for this?

Mercenaries 2: World in Flames

Posted: 07 Sep 2008, 09:23
by Thorandor
That is going to be in the hands of Pandemic (the developer). Knowing how Pandemic dealt with their games in the past (updates, bugfixes) I am inclined to say "not for a long while" to "no", but that's just me being devil's advocate... :?

Mercenaries 2: World in Flames

Posted: 08 Sep 2008, 01:48
by mengzor
Game looks horrible stretched to 16:10.
No windowed mode too. grrr.

any way to black bar it like with 4:3? (nvidia drivers)

Mercenaries 2: World in Flames

Posted: 08 Sep 2008, 02:45
by mengzor
Native Res Widescreen Support

Solution: (thanks to AstreaEdge)
If using an Nvidia card, you can create a custom resolution in the Nvidia control panel (under Display Manage custom resolutions). For 1680x1050 native res, create a 1680x945 (59hz) resolution to have it selectable in game. This will add thin black bars to the top and bottom of the screen, but the pixels will be 1:1.
http://www.pandemicstudios.com/communit … 88#p211588

---------------

It works.
Not sure how or why but it works.
Game actually looks tons better in proper widescreen.

Mercenaries 2: World in Flames

Posted: 08 Sep 2008, 08:41
by Krystm
So Im gonna guess TH2G is gonna go bad on this game?! Ive been playing in 1600x1200 and looks great but was really hoping for some TH2G love.

Mercenaries 2: World in Flames

Posted: 08 Sep 2008, 19:37
by Thorandor
Native Res Widescreen Support

Solution: (thanks to AstreaEdge)
If using an Nvidia card, you can create a custom resolution in the Nvidia control panel (under Display Manage custom resolutions). For 1680x1050 native res, create a 1680x945 (59hz) resolution to have it selectable in game. This will add thin black bars to the top and bottom of the screen, but the pixels will be 1:1.
http://www.pandemicstudios.com/communit … 88#p211588

---------------

It works.
Not sure how or why but it works.
Game actually looks tons better in proper widescreen.


Does anyone know where the custom resolutions tab is under the 1.5.30.22 version of the control panel?


Alex

EDIT: My bad, updated drivers, all good now. Cheers mengzor for the link!

Mercenaries 2: World in Flames

Posted: 08 Sep 2008, 22:37
by manovagal
Native Res Widescreen Support

Solution: (thanks to AstreaEdge)
If using an Nvidia card, you can create a custom resolution in the Nvidia control panel (under Display Manage custom resolutions). For 1680x1050 native res, create a 1680x945 (59hz) resolution to have it selectable in game. This will add thin black bars to the top and bottom of the screen, but the pixels will be 1:1.
http://www.pandemicstudios.com/communit … 88#p211588

---------------

It works.
Not sure how or why but it works.
Game actually looks tons better in proper widescreen.

dont work here on 1440x900 :cry:

Mercenaries 2: World in Flames

Posted: 09 Sep 2008, 00:21
by Mesh
Since it's probably d3d based, one of those resolution overriders might work for widescreen or th2g resolutions.

Softth makes one of em but theres more than one.

Mercenaries 2: World in Flames

Posted: 10 Sep 2008, 02:57
by Racer_S
Mercenaries 2 Custom Resolution Launcher

Edit Mercs2.ini in your game folder then run this utility. Leave it running during game startup or it will not work.

http://dl.tocaedit.com/merc2res.zip


Let me know, and Have Fun!

EDIT: I could have edited the game executable but its kinda big. So this will do.

EDIT2 v2 here:
http://tocaedit.com/forum/dload.php?action=file&file_id=115